Mario Zechner
|
808e4cdacc
|
Merge branch '4.1' into 4.2-beta
|
2023-01-30 11:25:52 +01:00 |
|
Mario Zechner
|
c14b00d1c4
|
[godot] Closes #2232, do not render slots attached to inactive bones.
|
2023-01-30 11:24:42 +01:00 |
|
Mario Zechner
|
59d700ac3f
|
Merge branch '4.1' into 4.2-beta
|
2023-01-26 15:40:20 +01:00 |
|
badlogic
|
859aefe2ce
|
[godot] Fix Windows template build.
|
2023-01-25 10:54:35 +01:00 |
|
Mario Zechner
|
5081519366
|
Merge branch '4.1' into 4.2-beta
|
2023-01-24 20:51:35 +01:00 |
|
badlogic
|
0b5621ccd4
|
[godot] Fix v3 Live++ patch, launch configs and tasks.
|
2023-01-24 16:52:33 +01:00 |
|
badlogic
|
35c4294a9c
|
[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
|
2023-01-24 16:05:10 +01:00 |
|
Mario Zechner
|
8aa66061d9
|
Merge branch '4.1' into 4.2-beta
# Conflicts:
# .gitignore
|
2022-11-29 09:48:51 +01:00 |
|
Mario Zechner
|
0a14457f36
|
[godot] Apply light mask of sprite to mesh instances, closes #2197.
|
2022-11-29 09:47:45 +01:00 |
|
Jordan Schidlowsky
|
e83b9c1714
|
fix incorrect ordering issue when applying custom materials to slot nodes (#2205)
|
2022-11-29 09:23:15 +01:00 |
|
Mario Zechner
|
42bce02619
|
Merge branch '4.1' into 4.2-beta
|
2022-10-28 10:40:54 +02:00 |
|
Mario Zechner
|
3493de7fe8
|
Formatting
|
2022-10-28 10:40:38 +02:00 |
|
Mario Zechner
|
1826d042ad
|
[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
|
2022-10-28 10:39:05 +02:00 |
|
Mario Zechner
|
1121a1de61
|
[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
|
2022-10-28 10:38:45 +02:00 |
|
Mario Zechner
|
fb553165bc
|
[godot] Fix up fetching renderer object in SpineSprite.
|
2022-09-27 10:27:05 +02:00 |
|
Mario Zechner
|
03a9a50c36
|
Merge branch '4.1' into 4.2-beta
|
2022-09-26 10:41:40 +02:00 |
|
Mario Zechner
|
a18fc31041
|
[godot] Use .spine-json extension instead of .json, see #2134
|
2022-09-26 10:41:26 +02:00 |
|
Mario Zechner
|
c590944a51
|
Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cocos2dx/README.md
# spine-godot/spine_godot/SpineSprite.cpp
# spine-sdl/src/spine-sdl-cpp.cpp
# spine-sfml/cpp/src/spine/spine-sfml.cpp
|
2022-09-15 08:39:43 +02:00 |
|
Mario Zechner
|
669af9f6bb
|
Formatting.
|
2022-09-15 08:37:55 +02:00 |
|
Mario Zechner
|
34534d0e90
|
[godot] Call computeWorldVertices before fetching region. See #2154
|
2022-09-15 08:09:48 +02:00 |
|
Mario Zechner
|
899fd11825
|
[godot] Fix up HasRendererObject changes/removal.
|
2022-09-13 10:26:19 +02:00 |
|
Mario Zechner
|
933ccbba62
|
[godot] Fix compilation for latest 4.0 master commit.
|
2022-09-03 12:52:50 +02:00 |
|
Mario Zechner
|
0bfeff771e
|
Formatting.
|
2022-09-03 12:29:40 +02:00 |
|
Mario Zechner
|
9fcb5007ec
|
[godot] Fix compilation error on latest 3.5
|
2022-09-03 12:25:37 +02:00 |
|
Mario Zechner
|
db03f8612d
|
[godot] Related to #2134, validate .json and .skel files before import.
|
2022-08-17 20:39:35 +02:00 |
|
Mario Zechner
|
465879f180
|
[godot] Closes #2132, errornous connect call.
|
2022-08-17 19:06:17 +02:00 |
|
Mario Zechner
|
62f0c6deca
|
[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
|
2022-08-06 19:26:08 +02:00 |
|
Mario Zechner
|
ffe4ad8538
|
[godot] Fix compilation for 3.x, update to 3.5-stable
|
2022-08-06 18:59:27 +02:00 |
|
Mario Zechner
|
1c150203ab
|
[godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh
|
2022-07-29 14:57:56 +02:00 |
|
Mario Zechner
|
72c547bd01
|
[godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
|
2022-07-26 10:06:05 +02:00 |
|
Mario Zechner
|
ec034a0654
|
[godot] Closes #2125, fix help menu
|
2022-07-25 16:15:26 +02:00 |
|
Mario Zechner
|
c0ec155716
|
[godot] Add SpineObjectWrapper docs.
|
2022-07-25 15:48:42 +02:00 |
|
Mario Zechner
|
0860331e99
|
[cpp] Format fixes.
|
2022-07-25 15:21:38 +02:00 |
|
Mario Zechner
|
3e1b2b10cb
|
[godot] Added single skin previewing for SpineSprite in editor.
|
2022-07-25 15:16:19 +02:00 |
|
Mario Zechner
|
60922f90b0
|
[godot] Experimental support for blend trees for SpineAnimationTrack
Check the "blend tree mode" checkbox on the SpineAnimationTrack
|
2022-07-20 18:26:34 +02:00 |
|
Mario Zechner
|
6f2519b2bb
|
[godot] Don't bail out if a player is found by SpineAnimationTrack
|
2022-07-20 17:35:09 +02:00 |
|
Mario Zechner
|
25c57766e8
|
[godot] Closes #2121, SpineAnimationTrack not creating AnimationPlayer.
|
2022-07-20 17:25:51 +02:00 |
|
Mario Zechner
|
68b59271bb
|
[godot] Backport to 4.1
|
2022-07-18 10:27:42 +02:00 |
|