badlogic
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c9ccd43121
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Merge branch '3.7' into 3.8-beta
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2019-06-13 16:10:22 +02:00 |
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badlogic
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b2e151f3e7
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[c][cpp] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:08:04 +02:00 |
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badlogic
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6e54e8d819
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[lua] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:05:56 +02:00 |
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badlogic
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b500055baf
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[as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:05:16 +02:00 |
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badlogic
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33dce937bf
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:26 +02:00 |
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badlogic
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6090d84a5e
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:16 +02:00 |
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badlogic
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2fa29af0b2
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Merge branch '3.7' into 3.8-beta
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2019-06-13 15:59:00 +02:00 |
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badlogic
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8d52356475
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-06-13 15:58:24 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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Harald Csaszar
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8cfe6be2c0
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[csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373.
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2019-06-13 15:18:55 +02:00 |
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Harald Csaszar
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79fea3722b
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[csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373.
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2019-06-13 15:17:39 +02:00 |
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NathanSweet
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ccc5b2f38b
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[libgdx] Fixed root bone transform for skeleton scale to use world axes.
#1373
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2019-06-13 14:57:29 +02:00 |
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badlogic
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d618a639aa
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[lua] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:35:16 +02:00 |
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badlogic
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9ff708615d
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[csharp] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:33:31 +02:00 |
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badlogic
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d790429cd1
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[c][cpp] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:31:42 +02:00 |
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badlogic
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f2fa37dbe0
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[as3] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:29:42 +02:00 |
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badlogic
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c1b4b7ea7d
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[ts] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:27:45 +02:00 |
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NathanSweet
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ad6ed0911c
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[libgdx] Wrap System.arraycopy for exceptions with more context.
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2019-06-11 11:17:34 +02:00 |
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NathanSweet
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28862c94bc
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Javadocs, argument checks, minor clean up.
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2019-06-09 16:14:36 +02:00 |
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NathanSweet
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b473b8afb4
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[libgdx] Don't include inactive bones when computing SkeletonBounds.
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2019-06-09 15:05:43 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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b113966ed4
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[lua] Ported skin bones/constraints changes. See #1346.
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2019-06-07 11:28:47 +02:00 |
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badlogic
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d85e18c5f5
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[c][cpp] Call update cache when setting a new skin.
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2019-06-07 10:40:30 +02:00 |
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badlogic
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48fd1024c0
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[ue4] Fixed re-import of atlas page textures.
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2019-06-06 18:48:07 +02:00 |
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badlogic
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f92fc97a5c
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-06-06 17:55:30 +02:00 |
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badlogic
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df310af0bc
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[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
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2019-06-06 17:55:15 +02:00 |
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badlogic
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d9793e5df9
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[cocos2dx][cocos2dobjc] Renderers must not render slots with inactive bones.
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2019-06-06 16:33:30 +02:00 |
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badlogic
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ad60096eb1
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-06-06 14:13:29 +02:00 |
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badlogic
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29322c5c51
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[cpp] Ported skin bones/constraints changes. See #1346.
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2019-06-06 14:13:23 +02:00 |
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Harald Csaszar
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55daa017d5
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[csharp] Fixed a mistake of last porting commit 217ebe8: Binary format, added a string table. Changed some lines to be closer to ref-impl.
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2019-06-05 20:57:20 +02:00 |
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Harald Csaszar
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217ebe8888
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[csharp] Port of commits 7249fd6, 30a1a9b, 634887f: Binary format, added a string table. csharp: Moved separate functions to SkeletonInput class for unification with reference impl.
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2019-06-05 19:57:23 +02:00 |
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Harald Csaszar
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5193613445
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[csharp] Port of commit ec5b721: Set array sizes up front rather than shrink afterward. Also changed IkConstraintData.Bones type from List<BoneData> to ExposedList<BoneData> for unification reasons.
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2019-06-05 18:43:24 +02:00 |
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badlogic
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625f9b076a
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-06-05 17:31:54 +02:00 |
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badlogic
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d9161d2020
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[c] Ported skin bones/constraints changes. See #1346.
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2019-06-05 17:31:48 +02:00 |
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NathanSweet
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634887fa09
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[libgdx] SkeletonBinary, fixed reading a skin's bones fix.
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2019-06-05 16:39:38 +02:00 |
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NathanSweet
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30a1a9b8c7
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[libgdx] SkeletonBinary, fixed reading a skin's bones.
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2019-06-05 16:37:07 +02:00 |
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NathanSweet
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0b6a3139c5
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[libgdx] JsonRollback, add some attributes that are now optional.
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2019-06-05 15:51:35 +02:00 |
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badlogic
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8cd53746ad
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[as3] Fixed SkeletonSprite, should not process slots with inactive bones.
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2019-06-05 14:51:34 +02:00 |
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badlogic
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900085d26f
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[as3] Ported skin bones/constraints changes. See #1346.
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2019-06-05 14:35:35 +02:00 |
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badlogic
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4ca84774a3
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[ts] Fixed SkeletonJson#readCurve.
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2019-06-05 14:11:37 +02:00 |
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badlogic
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8ec6a9ef3b
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[ts] Updated demo assets to latest format.
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2019-06-05 11:59:31 +02:00 |
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badlogic
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ba05b672c1
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[ts] Don't include inactive bounds when computing skeleton bounds.
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2019-06-05 11:23:30 +02:00 |
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badlogic
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03fe2c4779
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-06-05 11:20:52 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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NathanSweet
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14aa093d2d
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[libgdx] JsonRollback tool clean up.
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2019-06-05 10:17:16 +02:00 |
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NathanSweet
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c98ed30ebb
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[libgdx] Updated JsonRollback tool to go from 3.8 JSON to 3.7.
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2019-06-05 10:05:31 +02:00 |
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NathanSweet
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2cc92a6f7c
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[libgdx] Don't include inactive bounds when computing skeleton bounds.
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2019-06-04 22:40:29 +02:00 |
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Harald Csaszar
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1d0cce3707
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[csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841
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2019-06-04 18:24:40 +02:00 |
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badlogic
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3aa14d9b86
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[ts] Ported skin bones/constraints changes. See #1346.
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2019-06-04 15:53:34 +02:00 |
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badlogic
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8ab2ac2a4e
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Merge branch '3.8-beta' into skin-bones
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2019-06-04 10:52:52 +02:00 |
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