badlogic
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c9ccd43121
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Merge branch '3.7' into 3.8-beta
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2019-06-13 16:10:22 +02:00 |
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badlogic
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b500055baf
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[as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:05:16 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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f2fa37dbe0
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[as3] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:29:42 +02:00 |
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badlogic
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8cd53746ad
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[as3] Fixed SkeletonSprite, should not process slots with inactive bones.
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2019-06-05 14:51:34 +02:00 |
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badlogic
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900085d26f
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[as3] Ported skin bones/constraints changes. See #1346.
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2019-06-05 14:35:35 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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badlogic
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b1f6b79b68
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[as3] Ported all skin API changes, see #841.
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2019-06-03 17:00:34 +02:00 |
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badlogic
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e03a0ef659
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Merge branch '3.8-beta' into skin-bones
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2019-05-16 11:28:40 +02:00 |
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badlogic
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6d8baa17fd
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[as3] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 13:55:21 +02:00 |
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badlogic
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07cf3f1f2c
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[as3] Ported skin API changes, see #841.
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2019-05-10 16:31:46 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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1ea001110e
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[as3] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 17:06:10 +02:00 |
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badlogic
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6e67fbf5e3
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[as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:50:04 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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2a1b39ee59
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Merge branch '3.7' into 3.8-beta
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2019-04-04 14:58:35 +02:00 |
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badlogic
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00515250bf
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[as3] Port of additive blending fix, see #1322.
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2019-04-04 14:41:49 +02:00 |
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badlogic
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9229d93c8f
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[as3] Ported latest AnimationState and Animation changes. See #1303.
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2019-03-19 16:42:05 +01:00 |
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badlogic
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57e38a0cb3
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[as3] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:01:45 +01:00 |
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badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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fd51eee47f
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[as3] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274.
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2019-02-12 14:14:53 +01:00 |
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badlogic
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f1f4ea04eb
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[as3] Get rid of regionTextureWidth/Height
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2018-12-22 15:38:26 +01:00 |
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badlogic
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bcab346cde
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[as3] Port of mesh whitespaces stripping. See #1232.
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2018-12-22 14:57:16 +01:00 |
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badlogic
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9f8003a3b6
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[as3] Fix path constraint for when path length is NaN. See #1230.
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2018-12-17 15:23:24 +01:00 |
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badlogic
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1a50622fc5
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[as3] Allow negative scale and shear mix in transform constraint. See #1227.
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2018-12-13 18:04:20 +01:00 |
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badlogic
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fe9f689beb
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[as3] Ported fix for #1224, disable inherit scale.
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2018-12-10 15:16:36 +01:00 |
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badlogic
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ea4685be8b
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[as3] Clipping fix, see #1219
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2018-12-05 16:27:20 +01:00 |
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badlogic
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54c6aacaa2
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[as3] Ported attachment timeline threshold and draw order fix. See #1204.
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2018-12-05 11:43:58 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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939685f66c
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Added new PMA samples.
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2018-11-15 10:59:50 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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e4ab2c63f3
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[c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199.
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2018-10-30 17:11:23 +01:00 |
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badlogic
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545ac276a0
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[as3] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
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2018-10-30 16:31:00 +01:00 |
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badlogic
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2cebd72f21
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[as3] Port of fix for tangents at position 0 in PathConstraint. See #1198.
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2018-10-26 17:36:08 +02:00 |
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badlogic
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ed7b4eaaea
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[as3] Ported 0 timeScale fix, see #1194.
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2018-10-15 16:51:15 +02:00 |
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badlogic
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018d3a9e3d
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[as3] Ported holdPrevious in AnimationState. See #1169.
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2018-09-10 16:16:25 +02:00 |
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badlogic
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e496bdd6c1
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[as3] Added event volume and balance, see #1171.
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2018-09-06 15:43:55 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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057d81799b
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[as3] Ported addition of uniform/compressed IK and rotation fix. See #1163.
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2018-09-03 15:01:13 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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8621472bb4
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[as3] Ported stretchy IK. See #1142.
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2018-08-06 16:08:47 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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Mario Zechner
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6b56eb0d95
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[as3][starling] Updated to Player version 30.0.
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2018-08-01 16:30:13 +02:00 |
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badlogic
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fb67ada3d8
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[as3] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-24 14:39:54 +02:00 |
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badlogic
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f38ffc75bf
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Merge branch '3.6' into 3.7-beta
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2018-06-15 15:32:23 +02:00 |
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badlogic
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647d124361
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[starling] Fixed two color tint.
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2018-06-15 15:31:31 +02:00 |
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