badlogic
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cc840910ce
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Merge branch '3.8' into 3.9-beta
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2019-10-09 14:48:32 +02:00 |
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badlogic
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b4a1f6978b
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[ue4] Added missing null check in bone driver component. Closes #1517.
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2019-10-09 14:48:16 +02:00 |
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badlogic
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c01612ce9e
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Merge branch '3.8' into 3.9-beta
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2019-10-09 14:39:55 +02:00 |
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badlogic
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3579d13188
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[ue4] Fixed bone driver example map. See #1513.
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2019-10-09 14:39:43 +02:00 |
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badlogic
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19815ce574
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[ue4] Fixed bone driver example map. See #1513.
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2019-10-09 14:38:30 +02:00 |
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badlogic
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644af9a26e
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Updated CHANGELOG
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2019-10-09 14:25:56 +02:00 |
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badlogic
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2ea060ed7a
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Merge branch '3.8' into 3.9-beta
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2019-10-09 14:25:35 +02:00 |
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badlogic
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7e7306ad7d
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Updated CHANGELOG
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2019-10-09 14:25:20 +02:00 |
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badlogic
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60f600ac7a
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[ue4] Materials on SkeletonRendererComponent are now blueprint read and writeable. This allows setting dynamic material instances at runtime. Closes #1516.
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2019-10-09 14:24:37 +02:00 |
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badlogic
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a0d99cfa0b
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Merge branch '3.8' into 3.9-beta
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2019-10-09 14:18:02 +02:00 |
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badlogic
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f68ac18a82
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[ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508.
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2019-10-09 14:17:52 +02:00 |
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badlogic
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b96295b444
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Updated changelog.
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2019-10-09 13:50:23 +02:00 |
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badlogic
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fc0385cb3c
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Merge branch '3.8' into 3.9-beta
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2019-10-09 13:49:53 +02:00 |
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badlogic
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fe0b105fd1
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-09 13:49:36 +02:00 |
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badlogic
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007397c4c4
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[cpp] Expose x and y of SkeletonData via getters/setters. Closes #1518.
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2019-10-09 13:49:04 +02:00 |
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Harald Csaszar
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9c865b7057
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[unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514.
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2019-10-08 18:02:38 +02:00 |
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Harald Csaszar
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d517e32442
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[unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514.
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2019-10-08 18:00:41 +02:00 |
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Harald Csaszar
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f0fa80b8ba
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[unity] Fixed timeline editor asmdef file for newer unity versions. See commit e4fefcf. See #1262.
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2019-10-07 21:52:44 +02:00 |
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Harald Csaszar
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2031fe14db
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[unity] Fixed timeline editor asmdef file for newer unity versions. See commit e4fefcf. See #1262.
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2019-10-07 21:51:05 +02:00 |
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Harald Csaszar
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09d3547b65
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[unity] Added changelog section of recent 3.8 changes to 3.9 changelog section. See commit 22cdfc4.
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2019-10-07 21:12:54 +02:00 |
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Harald Csaszar
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d8a69bd032
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[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262.
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2019-10-07 21:12:54 +02:00 |
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Harald Csaszar
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82a2c26d54
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[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262.
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2019-10-07 21:07:45 +02:00 |
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badlogic
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9862acb756
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Merge branch '3.8' into 3.9-beta
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2019-10-03 16:50:22 +02:00 |
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badlogic
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f619a972cb
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-03 16:50:06 +02:00 |
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badlogic
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4410672ce2
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[ts] Updated all core API documentation. See #1506.
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2019-10-03 16:43:46 +02:00 |
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Harald Csaszar
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01a4c0c662
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[unity] Fixed SkeletonGraphic displaying setup pose instead of first frame on freeze. Closes #1511.
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2019-10-03 16:04:19 +02:00 |
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Harald Csaszar
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e769b848da
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[unity] Fixed SkeletonGraphic displaying setup pose instead of first frame on freeze. Closes #1511.
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2019-10-03 16:03:44 +02:00 |
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Harald Csaszar
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e4fefcfca1
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[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262.
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2019-10-03 15:40:06 +02:00 |
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Harald Csaszar
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f0b25c8a86
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[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262.
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2019-10-03 15:31:47 +02:00 |
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Harald Csaszar
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89c50a09fd
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[unity] Adapted skeleton baking window to Unity 2018.3 prefab API and added it to context menu again. Closes #1471.
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2019-09-27 17:23:33 +02:00 |
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Harald Csaszar
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9c11431988
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[unity] Adapted skeleton baking window to Unity 2018.3 prefab API and added it to context menu again. Closes #1471.
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2019-09-27 17:22:19 +02:00 |
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Harald Csaszar
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3dfe37c67c
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[untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor).
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2019-09-27 12:05:02 +02:00 |
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Harald Csaszar
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19bbd5519f
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[untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor).
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2019-09-27 12:03:50 +02:00 |
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Harald Csaszar
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eb086a07e8
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[unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396.
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2019-09-26 18:44:50 +02:00 |
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Harald Csaszar
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b1c1dac17a
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[unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396.
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2019-09-26 18:43:17 +02:00 |
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Harald Csaszar
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001373c7de
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[csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 17:05:33 +02:00 |
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Harald Csaszar
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570f8df178
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[csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 17:05:07 +02:00 |
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badlogic
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134bdf5a44
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Merge branch '3.9-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.9-beta
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2019-09-26 16:52:17 +02:00 |
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badlogic
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262be9ff39
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Merge branch '3.8' into 3.9-beta
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2019-09-26 16:52:13 +02:00 |
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badlogic
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3c60f58f1f
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-09-26 16:50:52 +02:00 |
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badlogic
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caf1bd5b9a
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[cpp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:50:47 +02:00 |
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badlogic
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3821389cd7
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[cpp] Switch AnimationState.propertyIDs to a hash map.
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2019-09-26 16:46:21 +02:00 |
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Harald Csaszar
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45b29d8514
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[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
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2019-09-26 16:37:07 +02:00 |
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Harald Csaszar
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29e0768a84
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[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
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2019-09-26 16:36:40 +02:00 |
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badlogic
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2c0881da61
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[lua] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:20:53 +02:00 |
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badlogic
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06089630fb
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[as3] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:16:41 +02:00 |
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badlogic
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246af2e3e0
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Merge branch '3.8' into 3.9-beta
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2019-09-26 16:12:31 +02:00 |
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badlogic
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18eb242df6
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[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:11:10 +02:00 |
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badlogic
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67650c9b79
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[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 15:13:19 +02:00 |
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badlogic
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ecd1d67c25
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[libgdx] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 15:04:57 +02:00 |
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