Harald Csaszar
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cdcdb64a4f
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[unity] BoneFollower can now optionally follow (uniform) world scale of the reference bone. Renamed BoneFollower.followLocalScale to followScale. Scenes and prefabs are automatically upgraded, code needs manual correction.
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2019-12-10 16:28:32 +01:00 |
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Harald Csaszar
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e3245ed590
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[unity] Added support for additional texture channels (e.g. normal maps) at GetRepackedAttachments(). Commit before merging common code of GetRepackedAttachments and GetRepackedSkin. See #1519.
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2019-12-02 16:21:45 +01:00 |
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Harald Csaszar
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d99fd64e2d
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[unity] Re-added removed extension method GetRepackedAttachments(). Cleanup: Removed extension methods Attachment.GetRegion(). See commit f2a8c9a. See #1557.
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2019-11-29 16:45:20 +01:00 |
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Harald Csaszar
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f2a8c9a3c1
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[unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary.
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2019-11-29 12:31:39 +01:00 |
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Harald Csaszar
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839f5c3b67
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[unity] added changelog entry for last commit (SkeletonRenderer.EditorSkipSkinSync) to 3.9 section as well.
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2019-11-25 19:22:07 +01:00 |
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Harald Csaszar
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ed68aef0ad
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:20:58 +01:00 |
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Harald Csaszar
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e07e4fb773
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[unity] Added changelog entry of last commit (outline at shaders) to 3.9 section as well.
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2019-11-18 19:19:09 +01:00 |
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Harald Csaszar
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66a4a5a60b
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:17:05 +01:00 |
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badlogic
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99cf213152
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Updated CHANGELOG.md.
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2019-11-05 15:22:47 +01:00 |
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badlogic
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60c9d8c252
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Merge branch '3.8' into 3.9-beta
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2019-11-05 15:21:06 +01:00 |
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badlogic
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8e0a2e0c75
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[ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541, closes #1539.
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2019-11-05 15:20:50 +01:00 |
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badlogic
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cf2df6b5f4
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Updated CHANGELOG.
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2019-10-31 19:28:59 +01:00 |
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badlogic
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1f8402c69e
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Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
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2019-10-31 19:28:02 +01:00 |
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badlogic
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bc2816867e
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Merge branch '3.8' into 3.9-beta
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2019-10-31 19:27:56 +01:00 |
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badlogic
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1a64423876
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-10-31 19:27:44 +01:00 |
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badlogic
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b81f77b993
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[ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535.
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2019-10-31 19:27:33 +01:00 |
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Harald Csaszar
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bcc7cb2da0
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[unity] Added changelog section added in last commit to 3.9 section as well (physics hinge chain support).
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2019-10-31 18:02:53 +01:00 |
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badlogic
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f68f8c401b
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Merge branch '3.8' into 3.9-beta
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2019-10-31 17:56:29 +01:00 |
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Harald Csaszar
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179bb49f52
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[unity] Real physics hinge chains for both 2D and 3D physics. Create hinge chain` now create proper setup for Unity physics, including flipping support. Closes #1515.
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2019-10-31 17:54:38 +01:00 |
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badlogic
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927b9cf866
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Updated CHANGELOG.
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2019-10-29 17:42:16 +01:00 |
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badlogic
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cd54a24b30
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Merge branch '3.8' into 3.9-beta
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2019-10-29 17:41:58 +01:00 |
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badlogic
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d2da9e795c
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Updated CHANGELOG.
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2019-10-29 17:41:46 +01:00 |
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badlogic
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151cf5143b
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Merge branch '3.8' into 3.9-beta
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2019-10-28 15:35:07 +01:00 |
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badlogic
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015de8ed4c
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[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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2019-10-28 15:34:53 +01:00 |
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badlogic
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ae6ae63d30
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Updated CHANGELOG.md
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2019-10-28 14:09:58 +01:00 |
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badlogic
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2e5560ca0f
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Merge branch '3.8' into 3.9-beta
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2019-10-28 14:09:38 +01:00 |
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badlogic
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656b08a32e
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[cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
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2019-10-28 14:07:25 +01:00 |
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Harald Csaszar
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f56c373b44
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[unity] added 3.8 addition changelog section to 3.9 changelog section as well.
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2019-10-15 15:41:04 +02:00 |
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Harald Csaszar
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d593a3efbc
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:39:25 +02:00 |
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Harald Csaszar
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d3def95b08
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:36:23 +02:00 |
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badlogic
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644af9a26e
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Updated CHANGELOG
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2019-10-09 14:25:56 +02:00 |
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badlogic
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2ea060ed7a
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Merge branch '3.8' into 3.9-beta
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2019-10-09 14:25:35 +02:00 |
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badlogic
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7e7306ad7d
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Updated CHANGELOG
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2019-10-09 14:25:20 +02:00 |
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badlogic
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b96295b444
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Updated changelog.
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2019-10-09 13:50:23 +02:00 |
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badlogic
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fc0385cb3c
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Merge branch '3.8' into 3.9-beta
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2019-10-09 13:49:53 +02:00 |
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badlogic
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fe0b105fd1
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-09 13:49:36 +02:00 |
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badlogic
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007397c4c4
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[cpp] Expose x and y of SkeletonData via getters/setters. Closes #1518.
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2019-10-09 13:49:04 +02:00 |
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Harald Csaszar
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09d3547b65
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[unity] Added changelog section of recent 3.8 changes to 3.9 changelog section. See commit 22cdfc4.
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2019-10-07 21:12:54 +02:00 |
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Harald Csaszar
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d8a69bd032
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[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262.
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2019-10-07 21:12:54 +02:00 |
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Harald Csaszar
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82a2c26d54
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[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262.
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2019-10-07 21:07:45 +02:00 |
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Harald Csaszar
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1f0269b919
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[unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505.
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2019-09-26 13:43:04 +02:00 |
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Harald Csaszar
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bfeac4069c
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[unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505.
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2019-09-26 13:42:20 +02:00 |
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badlogic
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a7d68b7cd5
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Merge branch '3.8' into 3.9-beta
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2019-09-26 11:38:47 +02:00 |
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Harald Csaszar
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9c1f6ad10f
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[unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486.
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2019-09-25 15:45:37 +02:00 |
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badlogic
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5ec1ed8d9e
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Updated CHANGELOG.
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2019-09-23 14:51:21 +02:00 |
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badlogic
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badf9c2e43
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Merge branch '3.8' into 3.9-beta
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2019-09-23 14:50:49 +02:00 |
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badlogic
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3034d93178
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Updated CHANGELOG.
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2019-09-23 14:50:37 +02:00 |
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badlogic
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81938c65c0
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Merge branch '3.8' into 3.9-beta
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2019-09-23 14:38:43 +02:00 |
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badlogic
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6e4a6925a2
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[cocos2d] Updated CHANGELOG and README.md for VS2019 upgrade.
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2019-09-19 14:36:09 +02:00 |
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badlogic
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3c6feff577
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[ue4] Remove SpineWidget Scale property in favor of full support for the widget transform properties. Closes #1496.
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2019-09-18 15:39:12 +02:00 |
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