4047 Commits

Author SHA1 Message Date
badlogic
d02057b2aa [starling] Updated lib. 2018-04-12 10:48:25 +02:00
badlogic
8594c67b7a Merge branch '3.6' into 3.7-beta 2018-04-12 10:47:09 +02:00
badlogic
63b27b9f46 [as3] Don't submit meshes with alpha==0. Closes #1080 2018-04-12 10:46:57 +02:00
badlogic
7867f09a6d Merge branch '3.6' into 3.7-beta 2018-04-12 10:42:46 +02:00
badlogic
7647c345e3 [cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098 2018-04-12 10:42:34 +02:00
badlogic
4f91425115 Merge branch '3.6' into 3.7-beta 2018-04-12 10:31:47 +02:00
badlogic
fb2ce44723 [c] Fixed parsing of dark slot colors for binary files. See #1097 2018-04-12 10:31:38 +02:00
badlogic
34bac82ee2 [c] Fixed parsing of dark slot colors for binary files. See #1097 2018-04-12 10:30:43 +02:00
badlogic
c97553474e Added new assets for libGDX tests. 2018-04-12 10:24:42 +02:00
badlogic
a627b4372d Updated export script for spine-sfml-c/cpp 2018-04-12 10:23:41 +02:00
John
e25989ca6d
[unity] Handle TintBlack with no attachments. 2018-04-12 09:19:26 +08:00
pharan
0ae50007a7 Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta 2018-04-09 20:39:15 +08:00
pharan
2fad707529 [unity] Update API use and compatibility notes to 3.7. 2018-04-09 20:37:16 +08:00
John
7c2fb931d8
[unity] Minor cleanup for SkeletonBaker.cs 2018-04-08 23:32:04 +08:00
badlogic
98413c102e [ts] Merged WebKit bug fix. 2018-04-05 16:47:13 +02:00
badlogic
b06c91333d Merge branch '3.6' into 3.7-beta 2018-04-05 16:44:39 +02:00
John
b21ce6cc37
[unity] Use MixBlend for SkeletonAnimator 3.7 2018-04-05 22:29:58 +08:00
John
297018405d
[unity] Use MixBlend in SkeletonExtensions 3.7 2018-04-05 22:29:08 +08:00
smaren
c28bbebf80 [TS] WebKit 602 disappearing graphics bug (#1093)
* Added a fix for the iOS 10 issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109

* Renamed uselessFunction and updated documentation
2018-04-04 11:39:31 +02:00
pharan
0a61f34c61 [unity] Updated examples. 2018-04-04 17:17:06 +08:00
badlogic
781057ddb1 [ue4] First steps towards UMG widgets. 2018-03-28 17:03:11 +02:00
badlogic
bd9c33e046 [cpp] Fixed atlas page texture filter parsing. 2018-03-28 14:18:39 +02:00
badlogic
e5c21658b8 [lua] Port fix to AnimationState, see #1092 2018-03-28 14:11:04 +02:00
badlogic
9651e0bc53 [c][cpp] Port fix to AnimationState, see #1092 2018-03-28 14:09:14 +02:00
badlogic
4981aa69b9 [as3] Port fix to AnimationState, see #1092 2018-03-28 14:05:06 +02:00
badlogic
90554dff04 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-03-28 14:00:27 +02:00
badlogic
7f481cd633 [ts] Port fix to AnimationState, see #1092 2018-03-28 14:00:17 +02:00
John
c956bb4bc9
[csharp] Fixed AddAnimation.
Port of a961b41a9c.
See: https://github.com/EsotericSoftware/spine-runtimes/issues/1092
2018-03-28 18:37:33 +08:00
NathanSweet
a961b41a9c Fixed addAnimation when a non-looping animation trackTime is > duration.
The delay is based on `last.trackTime` because of how we preserve leftover time in update(). Previously using `addAnimation(..., 0)` on a track where the current animation has a trackTime > duration resulted in switching to the new animation, but the old animation trackTime was added to the new animation track time. See `float nextTime = current.trackLast - next.delay;` in update().
2018-03-27 17:23:10 +02:00
badlogic
75403b9e66 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-03-27 13:46:52 +02:00
badlogic
b40eb593c9 [cpp] Cleaned up parsing of dark slot colors. See #1090 2018-03-27 11:54:53 +02:00
John
9bf12a4299
[unity] Fix FindBaseOrSiblingProperty. 2018-03-27 10:14:42 +08:00
pharan
17ce8d5bcf [unity] 2D Option for KinematicShadow. 2018-03-24 06:20:47 +08:00
pharan
e46a04a130 [unity] Fix tangents not being solved. 2018-03-24 06:19:41 +08:00
pharan
f5c2571c44 [unity] Some editor cleanup. 2018-03-24 06:18:47 +08:00
NathanSweet
e3b8ac58dc [libgdx] Fixed clipping. 2018-03-22 12:59:30 +01:00
NathanSweet
0f9e9f6f73 [libgdx] Removed debugging. 2018-03-22 12:56:08 +01:00
NathanSweet
10a22a8935 Merge branch '3.6' into 3.7-beta 2018-03-22 12:29:20 +01:00
NathanSweet
b93686c185 [libgdx] Added SkeletonDrawable. 2018-03-22 12:03:37 +01:00
NathanSweet
409f7ed133 [libgdx] Delegate to the specific batch rendering methods. 2018-03-22 12:03:26 +01:00
badlogic
e6c1e14931 Merge branch '3.6' into 3.7-beta 2018-03-20 16:44:09 +01:00
badlogic
ce3c04da6d [ue4] Added missing assets. 2018-03-20 16:43:54 +01:00
badlogic
7e57143dab Merge branch '3.6' into 3.7-beta 2018-03-20 16:41:42 +01:00
badlogic
67b8aed689 [ue4] Fixed collision mesh cooking. See #1085 2018-03-20 16:40:57 +01:00
badlogic
6cd676eaf3 Merge branch '3.6' into 3.7-beta 2018-03-20 15:07:21 +01:00
badlogic
0c02bace47 [c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088 2018-03-20 15:04:19 +01:00
Pieter Vantorre
a94d2f3c34 Don't use UE4 allocators in editor mode 2018-03-20 12:33:22 +01:00
Pieter Vantorre
f89f3fad21 Use UE4's memory management functions.
This fixes unexpected behavior on certain platforms for which
UE4 specifically limits the maximum allocation size of malloc
in favor of using optimized allocation schemes.
2018-03-20 09:21:47 +01:00
pharan
05d9372c0e [unity] Add straight alpha Fill and Tint shaders. 2018-03-19 01:11:24 +08:00
John
294ab507b5
[unity] Fix DrawBoundingBoxes. 2018-03-14 23:15:16 +08:00