Harald Csaszar
17cf530aa8
[unity] Updated example skeletons version to 4.3.14-beta.
2025-04-10 17:27:19 +02:00
Harald Csaszar
3e779a90df
[unity] Updated custom unittest asset.
2025-04-09 18:36:38 +02:00
Harald Csaszar
dc21334dcd
[unity] Updated version numbers in package.json and similar files to 4.3.
2025-04-09 17:23:33 +02:00
Harald Csaszar
7fe96af60f
[unity] Adjusted runtime example copy script to deleted LWRP package and added ui-toolkit package.
2025-04-09 17:23:33 +02:00
Harald Csaszar
e4ba6e58f7
[unity] Removed obsolete LWRP shaders package (long succeeded by URP).
2025-04-09 17:23:33 +02:00
Harald Csaszar
8f17f545d3
[unity] Updated example skeletons to latest 4.3-beta version.
2025-04-09 15:52:10 +02:00
Harald Csaszar
90bfdba422
[csharp][unity] Port of Transform constraint property mapping and cumulated 4.3 changes. Excluding import scale fixes.
2025-04-09 15:52:06 +02:00
Harald Csaszar
0ab3a8251a
[unity] Updated compatible version and example skeletons version to 4.3.
2025-04-09 15:50:44 +02:00
Luke Ingram
ec395f00e1
[all] Updates documentation. ( #2805 )
...
- All links to forum posts have been updated.
- All links to Spine documentation have been updated to be accurate. This includes the Editor docs and specific Runtimes docs.
- Removes the doc link to the out-of-date spine-cocos2d-objc runtime and replaces it with spine-sdl.
- Links to external frameworks and tools have been corrected.
2025-04-08 04:53:39 +02:00
Nathan Sweet
f08d58dc98
License header update.
2025-04-05 13:42:13 -04:00
Harald Csaszar
8115dd8dde
Merge branch '4.2' into 4.3-beta
2025-04-04 19:31:37 +02:00
Harald Csaszar
f8332b7773
[csharp][unity] Port of commit 68d262b5: Improved rendering performance when an attachment is fully inside a clipping attachment.
...
Reuse the original vertices rather than clipping's triangle soup.
2025-04-04 19:27:36 +02:00
Harald Csaszar
044bb47479
[unity] Fixed URP Skeleton Lit shader displaying fade to white transparent slots when affected by GI. Closes #2798 .
2025-04-01 18:53:47 +02:00
Harald Csaszar
8a25057510
[unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793 .
2025-03-24 17:57:43 +01:00
Harald Csaszar
5ef9772e7a
[unity] Fixed a compile error on old Unity versions of previous commit a0721db.
2025-02-24 20:36:48 +01:00
Harald Csaszar
a0721dbf4b
[unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh.
2025-02-24 20:23:57 +01:00
Harald Csaszar
01a847b7f7
[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758 .
2025-02-20 19:37:20 +01:00
Harald Csaszar
44646bedfa
[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Sprite shader. See #2750 .
2025-02-12 18:48:48 +01:00
Harald Csaszar
36bc5eb9e8
[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Skeleton Lit shader. Closes #2750 .
2025-02-12 17:49:35 +01:00
Harald Csaszar
1cdbf9be1a
[unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395 .
2025-02-11 15:29:38 +01:00
Harald Csaszar
2f7b431821
[unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648 .
2025-02-11 14:50:52 +01:00
Harald Csaszar
1121e88422
[unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746 .
2025-02-10 18:19:46 +01:00
Harald Csaszar
b4146b6bf5
[unity] Minor: Fixed formatting issue.
2025-02-05 12:09:34 +01:00
Harald Csaszar
bc2628fbc5
[unity] Increased package version for preceding commit.
2025-02-05 11:00:26 +01:00
Harald Csaszar
c5cbadc4fd
[unity] Fixed cmake filename too long errors caused by Unity paths, renamed dirs. Closes #2738 .
2025-02-05 10:56:33 +01:00
Harald Csaszar
2864e323c3
[unity] Fixed compile error on Unity 2017.1 introduced in last commit. See #1253 .
2024-12-20 22:29:36 +01:00
Harald Csaszar
0371e4d936
[unity] Added Scene Preview to SkeletonMecanim Inspector for Mecanim AnimationClip preview. Closes #1253 .
2024-12-20 22:12:44 +01:00
Harald Csaszar
ee558554fb
[unity] Fixed InvalidCastException at version upgrade. Closes #2718 .
2024-12-20 17:12:37 +01:00
Harald Csaszar
aade5d6030
[unity] Increased version compatibility to Unity 6000.0 (Unity 6).
2024-12-18 16:30:08 +01:00
Harald Csaszar
951a4d7c86
[unity] Fixed SkeletonGraphicInspector having inconsistent private access specifier, changed to protected. Closes #2715
2024-12-17 16:28:51 +01:00
Harald Csaszar
906793db81
[unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor.
2024-12-02 19:44:31 +01:00
Harald Csaszar
a6bf66ba32
[spine-unity] Fixed too long filenames causing CMAKE fetch errors. Closes #2700 .
2024-11-28 18:56:29 +01:00
Harald Csaszar
fcce08a14a
[unity] Fixed Mesh bounds computation always including origin. Closes #2701 .
2024-11-28 18:17:12 +01:00
Harald Csaszar
02deca1cba
[unity] Minor: whitespace formatting fix of last commit.
2024-11-14 16:51:34 +01:00
Harald Csaszar
12bc8ae24d
[unity] Fixed on-demand loading of blend mode materials. See #1890 .
2024-11-14 14:59:47 +01:00
Harald Csaszar
5bd3f3aeb9
[unity] Added zwrite variant of URP Skeleton-OutlineOnly shader. Closes #2676 .
2024-11-11 18:46:28 +01:00
Harald Csaszar
cb98ed71bc
[unity] Added remark for custom blend modes not being supported by SpineVisualElement.
2024-11-08 19:12:29 +01:00
Harald Csaszar
448c38c968
[unity] Added basic Unity package dependencies for spine-unity package. Closes #2628 .
2024-10-01 17:30:46 +02:00
Harald Csaszar
6ac6a1d8ac
[unity] Fixed compile error on Unity 2017 of last commit bf8f1f6.
2024-09-23 20:50:28 +02:00
Harald Csaszar
bf8f1f69bf
[unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights.
2024-09-23 20:17:21 +02:00
Harald Csaszar
ff3492d941
[unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation.
2024-09-20 11:32:42 +02:00
Harald Csaszar
87e8504834
[unity] Added remark for PMA not being supported by SpineVisualElement. See #2634 .
2024-09-18 16:44:01 +02:00
Harald Csaszar
c3feed0535
[unity] Minor: whitespace fixes of previous commit 7a999ea. See #2632 .
2024-09-12 16:28:04 +02:00
Harald Csaszar
7a999ea934
[unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632 .
2024-09-12 14:12:03 +02:00
Harald Csaszar
fbcc080e7e
[unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623 .
2024-09-05 18:04:39 +02:00
Harald Csaszar
4038bc9ba1
[unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618 .
2024-08-30 18:18:21 +02:00
Harald Csaszar
cff6943c3a
[unity] Minor: fixed formatting or last commit 54e4630.
2024-08-29 17:44:36 +02:00
Harald Csaszar
54e463048a
[unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation.
2024-08-29 17:27:07 +02:00
Harald Csaszar
4fe9e4582d
[unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614 .
2024-08-28 15:22:10 +02:00
Harald Csaszar
b214801a0a
[unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues.
2024-08-23 11:57:21 +02:00