2844 Commits

Author SHA1 Message Date
badlogic
3bb27040c4 [ts][canvas] Fixed superfluous paranthesis 2017-03-02 11:08:03 +01:00
badlogic
e8df948d9d [ts][canvas] Canvas renderer now supports shearing and non-uniform scale. Closes #851 2017-03-02 11:04:11 +01:00
badlogic
0be704dc66 [cocos2d-objc] Added batcher, incomplete 2017-03-02 08:47:15 +01:00
badlogic
8c6a91c2a1 [cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching 2017-03-01 11:28:29 +01:00
Shinsuke Sugita
30d52282af fix typo (#847)
receive is correct
2017-03-01 08:58:11 +01:00
Shinsuke Sugita
8887a1f5e3 fix typo (#846)
recieve => receive
2017-03-01 08:57:53 +01:00
badlogic
4bb4c4d17a Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-28 16:57:08 +01:00
badlogic
1c0076bce7 [cocos2dx] Updated example to cocos2d-x 3.14.1 2017-02-28 16:52:41 +01:00
badlogic
19ef777937 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-28 16:46:18 +01:00
badlogic
f93486e11b [cocos2dx] Fixed Windows build of example 2017-02-28 16:46:10 +01:00
badlogic
a7ca424e3f Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-28 16:07:57 +01:00
badlogic
e5d6f3f202 [cocos2dx] Fixed Android build of example 2017-02-28 16:07:52 +01:00
pharan
54de3b2b5e Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta 2017-02-28 22:57:09 +08:00
pharan
93ea3a56c2 [unity] Moved AtlasRegionAttacher and SpriteAttacher to Sample Components. 2017-02-28 22:55:46 +08:00
pharan
033edb5680 [unity] Updated examples for 3.6 2017-02-28 22:55:16 +08:00
badlogic
4fa4f9009e [cocos2dx] Updated README.md 2017-02-28 15:53:12 +01:00
badlogic
bc8ac2e379 [cococs2dx] Reverted temporary changes to samples 2017-02-28 15:50:35 +01:00
badlogic
82899299f8 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-28 15:40:12 +01:00
badlogic
ca23700db0 [cocos2dx] Fixed formatting, removed printf... 2017-02-28 15:40:07 +01:00
John
3697e431ee [csharp] Fix reading dark color from binary. 2017-02-28 22:37:46 +08:00
badlogic
6fdded7bf8 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-28 15:36:12 +01:00
badlogic
1be3c1a6b4 [c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance 2017-02-28 15:36:04 +01:00
John
d7d6177372 [csharp] Fix disabled inheritance when yDown==true (#834)
http://esotericsoftware.com/forum/Flipped-bones-during-runtime-using-XNA-sample-project-7873
2017-02-28 04:23:09 +08:00
pharan
1c5866a3a7 [unity] Fix disabling preprocessor defines. 2017-02-27 18:09:32 +08:00
pharan
0afe70ee9d [unity] Some cleanup and docs. 2017-02-27 18:08:30 +08:00
John
7e236dafbc Update README.md 2017-02-27 01:29:25 +08:00
John
012cbe24bd Update README.md 2017-02-27 01:29:05 +08:00
pharan
e29f53785e [unity] Minor cleanup. 2017-02-27 00:52:20 +08:00
pharan
34f8afbefc [unity] Remove old front-facing-triangles code. 2017-02-27 00:51:54 +08:00
pharan
2ad6fd1280 [unity] Autoreset by default for SkeletonAnimator. 2017-02-27 00:42:51 +08:00
pharan
4e8cc0f79c [unity] Remove support for Unity 5.2 2017-02-27 00:42:06 +08:00
pharan
75ab281817 [unity] Tint Black support via uv2,uv3. 2017-02-27 00:41:11 +08:00
pharan
02b0e108bf [unity] Fix for TK2D from 3.5 2017-02-27 00:38:52 +08:00
pharan
757006f199 [unity] Match changes in spine-csharp 3.6 2017-02-27 00:38:26 +08:00
pharan
9b302de4ff [unity] Remove support for Unity 5.2 2017-02-27 00:35:47 +08:00
pharan
af2b483ca7 [csharp] Fix UV/Vertex order to favor existing renderers. 2017-02-27 00:32:17 +08:00
pharan
cd2c3e6b9d [csharp] Fix dark color loading from json. 2017-02-27 00:30:48 +08:00
pharan
a56c22cb74 [csharp] Minor formatting changes on Atlas.cs 2017-02-27 00:30:02 +08:00
badlogic
be9b522237 [ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend. 2017-02-24 15:18:30 +01:00
badlogic
10a11fd74b Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-24 15:00:37 +01:00
badlogic
9eb42b65f2 [ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated. 2017-02-24 15:00:30 +01:00
pharan
145c1a78a4 Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta 2017-02-24 21:12:46 +08:00
pharan
7938375067 [csharp] Matching and cleanup. 2 of 2 2017-02-24 21:12:21 +08:00
John
50fdaefa3f [libgdx] Minor docs typo. 2017-02-24 20:49:14 +08:00
John
55e43c0ca7 [libgdx] Minor docs typo. 2017-02-24 20:48:09 +08:00
pharan
2c92a4689b [csharp] Matching and cleanup. 1 of 2 2017-02-24 16:56:35 +08:00
badlogic
29b1f5f192 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-23 15:44:38 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
ee64dd98eb [monogame] Replaced old projects with cross-platform desktop project 2017-02-23 15:31:46 +01:00
badlogic
6256ebcb86 [ue4] Tested with latest 4.15 release, fixed up controller map 2017-02-23 14:50:54 +01:00