Harald Csaszar
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5937b3021b
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[unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962.
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2021-10-11 18:25:22 +02:00 |
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Mario Zechner
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d2feea6fcd
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Merge branch '4.1-beta' into spine-godot
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2021-10-11 16:17:43 +02:00 |
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Mario Zechner
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7876897c59
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Merge branch '4.0' into 4.1-beta
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2021-10-11 16:17:19 +02:00 |
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Mario Zechner
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d296fa3efa
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[ts] Closes #1966, PolygonBatcher does not flush if the blend mode has not changed.
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2021-10-11 16:16:55 +02:00 |
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Mario Zechner
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22590ef2a0
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Merge branch '4.1-beta' into spine-godot
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2021-10-11 16:00:53 +02:00 |
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Mario Zechner
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e6aefc1065
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Merge branch '4.0' into 4.1-beta
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2021-10-11 16:00:23 +02:00 |
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Bastiaan
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08dd033e51
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SkeletonDebugRenderer fix in drawBones (#1965)
skeleton.x and skeleton.y are already added in bone.worldX and
bone.worldY.
See Bone.ts => updateWorldTransformWith.
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2021-10-11 15:27:08 +02:00 |
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Nathan Sweet
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c33326e872
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Changed physics to match new plan.
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2021-10-09 21:22:50 -10:00 |
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Nathan Sweet
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0c269a07d6
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Spring constraint -> physics constraint.
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2021-10-09 15:38:36 -10:00 |
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Nathan Sweet
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02a85972de
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Javadocs. Don't use generics for Sequence#apply.
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2021-10-07 22:26:44 -10:00 |
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Harald Csaszar
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555c124a44
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[unity] Updated second package.json file version number as well. See commit 38a42e41. See #1961.
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2021-10-06 20:34:29 +02:00 |
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Harald Csaszar
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38a42e41c6
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[unity] Fixed Timeline clip EaseIn from empty animation or blank space. Closes #1961.
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2021-10-06 20:30:58 +02:00 |
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Nathan Sweet
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7155626dc0
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Fixed sequence leading zeros.
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2021-10-06 01:52:39 -10:00 |
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Harald Csaszar
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702322e27b
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[csharp] Minor cleanup: Fixed whitespace to please format checks.
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2021-10-06 09:18:18 +02:00 |
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Nathan Sweet
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34870fd759
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Sequence clean up.
* Removed unused generics.
* Sequence missing from copy constructors.
* Renamed stop->hold.
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2021-10-05 19:46:19 -10:00 |
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Nathan Sweet
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b1305cf9b0
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Added .git-blame-ignore-revs.
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2021-10-05 17:43:53 -10:00 |
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Harald Csaszar
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eb5a776d72
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[csharp] Port of commit d9b882e. Added TrackEntry.IsEmptyAnimation.
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2021-10-05 19:04:24 +02:00 |
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Mario Zechner
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f5c5b09a2e
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Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta
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2021-10-05 16:28:36 +02:00 |
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Nathan Sweet
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39afd0e7ea
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Add small value to sequence timeline for float inaccuracy.
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2021-10-05 00:35:54 -10:00 |
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Nathan Sweet
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f3b7d2acb2
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Sequence playReverse -> onceReverse.
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2021-10-04 23:59:40 -10:00 |
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Nathan Sweet
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a037fbbb31
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Sequence play -> once.
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2021-10-04 23:42:03 -10:00 |
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Nathan Sweet
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35347bf6a3
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Only update the region if the attachment has a region.
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2021-10-04 22:20:06 -10:00 |
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Nathan Sweet
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d798334a5e
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Sequence attachment fixes.
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2021-10-04 20:48:58 -10:00 |
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Nathan Sweet
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f7ae127115
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Changed AnimationState animation time so it continues past animation end if non-looping and animation end is >= animation duration.
This allows sequences to continue to play in the common case where animation end is not being used to stop the animation early.
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2021-10-04 00:58:42 -10:00 |
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Nathan Sweet
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515d238886
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JSON and binary loading for sequences.
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2021-10-04 00:57:25 -10:00 |
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Nathan Sweet
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eb5e19036d
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Attachment name in slot attachment timelines is now optional.
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2021-10-04 00:21:02 -10:00 |
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Nathan Sweet
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3cb04204f4
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Clean up.
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2021-10-02 03:03:22 -10:00 |
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Nathan Sweet
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6e938b32ea
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Rewrote sequence attachment as a sequence property on region and mesh attachments.
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2021-10-01 22:53:08 -10:00 |
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Harald Csaszar
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9155d6e2f0
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[csharp] Fixed Bone.UpdateAppliedTransform being public instead of internal.
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2021-10-02 09:34:46 +02:00 |
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Mario Zechner
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9ad9fff97e
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Move atlas format loader/saver to spineatlas.h, remove custom skin resource.
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2021-10-01 15:40:53 +02:00 |
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Mario Zechner
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51a236c60f
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Fix compilation errors.
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2021-10-01 14:57:52 +02:00 |
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Mario Zechner
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af08ca6882
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Rename PackedSkinResource -> SpineCustomSkinResource
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2021-10-01 14:55:21 +02:00 |
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Mario Zechner
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aa84a4244f
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Better SpineExtension:readFile implementation.
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2021-10-01 14:47:58 +02:00 |
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Mario Zechner
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91748c2bbc
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Add CLion macOS project files
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2021-10-01 14:21:49 +02:00 |
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Mario Zechner
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b22a043ad5
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Faster compilation by excluding unnecessary modules.
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2021-10-01 13:44:12 +02:00 |
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Mario Zechner
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48bdebcab4
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Clean-up
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2021-10-01 13:03:37 +02:00 |
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Harald Csaszar
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5142ecc9ca
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[unity] Minor: whitespace changes to please formatting checks.
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2021-09-29 21:34:21 +02:00 |
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Harald Csaszar
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8ea166b331
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[unity] Fixed json vs binary file detection.
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2021-09-29 21:10:58 +02:00 |
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Harald Csaszar
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39dfca8263
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[Unity] Fixed Update When Invisible mode causing strange Event timing. Closes #1954.
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2021-09-29 19:32:48 +02:00 |
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Mario Zechner
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5ec5544132
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[godot] Formatting
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2021-09-29 12:43:40 +02:00 |
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Mario Zechner
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0b0800143a
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[godot] Test scene, minor clean-up.
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2021-09-28 22:36:24 +02:00 |
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Mario Zechner
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cc57c3dbc9
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[godot] Initial commit
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2021-09-28 11:27:11 +02:00 |
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Mario Zechner
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c4627294ed
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Merge branch '4.0' into 4.1-beta
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2021-09-28 09:21:13 +02:00 |
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Mario Zechner
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a3f463a416
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[ts] Update package-lock.json.
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2021-09-28 09:21:03 +02:00 |
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Nathan Sweet
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920604dff7
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TextureRegionAttachment -> HasTextureRegion.
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2021-09-25 23:04:56 -10:00 |
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Nathan Sweet
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f4e893ef88
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Clean up.
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2021-09-25 20:34:25 -10:00 |
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jmlee2k
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674f53cccc
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[ts] Made AnimationStateListener functions optional (#1955)
Co-authored-by: Jordan Lee <jordan.lee@aberrantsoftware.com>
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2021-09-25 10:42:45 +02:00 |
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Nathan Sweet
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ff95b27bf6
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Load sequence attachments from JSON.
EsotericSoftware/spine-editor#9
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2021-09-24 21:08:53 -10:00 |
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Nathan Sweet
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457aa3a894
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Initial comment for sequence attachments (frame-by-frame).
EsotericSoftware/spine-editor#9
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2021-09-24 21:00:26 -10:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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