Sergey Kazantsev
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1880447f0b
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[spine-c] Add initialization of mixRotate to transform constraint(SkeletonJson) (#2083)
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2022-05-21 01:34:08 +02:00 |
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Harald Csaszar
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ee8f73350a
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Merge branch '4.0' into 4.1-beta
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2022-05-18 15:21:34 +02:00 |
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Harald Csaszar
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9882fe1da3
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[unity] Fixed straight blend mode material templates which were setup as PMA. Closes #2084.
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2022-05-18 15:11:17 +02:00 |
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Harald Csaszar
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b9606f0074
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Merge branch '4.0' into 4.1-beta
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2022-05-16 19:48:13 +02:00 |
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Harald Csaszar
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4f5bc00d66
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[unity] Added missing null checks in SkeletonRendererCustomMaterials. Closes #2081.
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2022-05-16 19:43:24 +02:00 |
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Harald Csaszar
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662c00d547
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[unity] Minor cleanup of example scene description, removal of unnecessary lines.
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2022-05-16 16:59:49 +02:00 |
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badlogic
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dc8c380986
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[godot] Fix bone-following.gd to not connect to "world_transforms_changed"
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2022-05-10 12:19:44 +02:00 |
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badlogic
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0ae85df770
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[godot] Set nodes under SpineSprite to draw behind parent for debug rendering to work.
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2022-05-10 12:18:44 +02:00 |
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Harald Csaszar
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3869519145
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Merge branch '4.0' into 4.1-beta
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2022-05-09 11:54:27 +02:00 |
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Harald Csaszar
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a82b24a649
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[unity] Fixed drag and drop code affecting other non-Spine drag and drop events, introduced in commit 29e0e917. See #2077.
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2022-05-09 11:50:17 +02:00 |
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Harald Csaszar
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1b51bebb8e
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Merge branch '4.0' into 4.1-beta
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2022-05-06 15:23:51 +02:00 |
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Harald Csaszar
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29e0e9172b
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[unity] Fixed drag and drop instantiation for Unity 2021.2 and newer (which provides a new callback method). Closes #2077.
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2022-05-06 15:12:14 +02:00 |
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Harald Csaszar
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8dc4ee4a6e
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Merge branch '4.0' into 4.1-beta
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2022-05-05 18:24:43 +02:00 |
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Harald Csaszar
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362a9fcd20
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[unity] Added additional null checks (unlikely to trigger, but added for sake of correctness).
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2022-05-05 18:23:21 +02:00 |
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Harald Csaszar
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7df6c6e767
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Merge branch '4.0' into 4.1-beta
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2022-05-05 18:07:27 +02:00 |
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Harald Csaszar
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3ad0192912
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[unity] Quick fix of last commit was incorrect, sorry, fixed for real now.
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2022-05-05 18:04:47 +02:00 |
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Harald Csaszar
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f63dd6027e
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[unity] Fixes compile error on code branch for old Unity versions < 2018.3 of (added by previous commit).
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2022-05-05 17:51:19 +02:00 |
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Harald Csaszar
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31daf2c7df
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Merge branch '4.0' into 4.1-beta
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2022-05-05 17:36:53 +02:00 |
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Harald Csaszar
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d00be040e2
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[unity] Fixed null reference exception upon import when default shader is used but preferences has default shader set to a non-existing/null shader path.
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2022-05-05 17:34:21 +02:00 |
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Mario Zechner
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b96db92250
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[godot] Fixes for latest Godot master commits.
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2022-05-05 15:26:16 +02:00 |
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badlogic
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ce73d3c986
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[godot] Fix SpineSprite hover rendering.
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2022-05-03 02:49:28 +02:00 |
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badlogic
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a90cdfbee6
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[godot] Improved SpineSprite debug hover.
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2022-05-03 02:27:20 +02:00 |
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badlogic
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1c686a96e8
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[godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c
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2022-05-03 01:13:07 +02:00 |
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badlogic
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b0cbf2851f
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[ue4] Setup scripts to copy spine-cpp
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2022-05-02 18:46:15 +02:00 |
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badlogic
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a1eff056e7
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[godot] Fix setup.bat for fresh checkout
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2022-05-02 18:36:32 +02:00 |
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badlogic
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1fe597d88a
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Merge branch '4.1-beta' into 4.2-beta
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2022-05-02 18:31:27 +02:00 |
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badlogic
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6ae5f61d39
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Merge branch '4.0' into 4.1-beta
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2022-05-02 18:31:13 +02:00 |
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badlogic
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e6688e2514
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[ue4] Closes #2032, set bGenerateMirroredCollision when SpineSkeletonRenderer has negative scale.
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2022-05-02 18:30:43 +02:00 |
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badlogic
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f40d65af55
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Merge branch '4.1-beta' into 4.2-beta
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2022-05-02 18:21:14 +02:00 |
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badlogic
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ef5e059ed9
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Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta
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2022-05-02 18:20:38 +02:00 |
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badlogic
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df62c399df
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Merge branch '4.0' into 4.1-beta
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2022-05-02 18:20:30 +02:00 |
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badlogic
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614b2749f7
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[ue4] Closes #1993, don't generate collision meshes in editor.
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2022-05-02 18:19:48 +02:00 |
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badlogic
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1a0b243b63
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[godot] SpineBoneNode debug rendering and enable flag.
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2022-05-02 17:52:31 +02:00 |
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badlogic
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2a4adc282e
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[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
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Nathan Sweet
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6d990fd1d1
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[libgdx] Added PngExportTest.
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2022-05-01 12:10:49 -04:00 |
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Nathan Sweet
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c47aa8eade
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[libgdx] Javadocs and clean up for tests.
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2022-05-01 12:08:31 -04:00 |
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Nathan Sweet
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7a66564df2
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[libgdx] Fixed SkeletonAttachment.
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2022-05-01 12:05:24 -04:00 |
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Nathan Sweet
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fc180d3a09
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[libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning.
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2022-05-01 11:47:56 -04:00 |
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Nathan Sweet
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58ac2fa67e
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[libgdx] Fixed frame-by-frame test, added PNG export to spineboy example.
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2022-05-01 11:29:29 -04:00 |
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badlogic
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47f21e24b0
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[godot] More raggedy spineboy fixes.
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2022-05-01 07:57:31 +02:00 |
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badlogic
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6e9e75f7a5
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[godot] Add raggedy spineboy asset.
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2022-05-01 07:52:58 +02:00 |
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badlogic
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df7cb783ba
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[godot] Fix icons for new nodes.
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2022-05-01 07:28:25 +02:00 |
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badlogic
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afdce49a20
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[godot] Fix SpineBoneNode scale application.
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2022-05-01 07:24:32 +02:00 |
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badlogic
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b9b123ff48
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[godot] Fix update order of SpineBoneNode.
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2022-05-01 07:12:52 +02:00 |
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badlogic
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8bf6d2f45d
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[godot] Save SpineSprite preview settings.
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2022-05-01 05:10:27 +02:00 |
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badlogic
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e5393dfed9
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[godot] SpineSprite preview properties, finished SpineBoneNode, bone node example.
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2022-05-01 05:00:03 +02:00 |
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badlogic
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4326314fd1
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[godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example
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2022-04-30 14:59:16 +02:00 |
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badlogic
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33ea04646a
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[godot] Normal map support + example.
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2022-04-29 13:18:21 +02:00 |
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badlogic
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4906d71856
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[godot] Support per-slot materials via SpineSlotNode.
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2022-04-29 12:43:21 +02:00 |
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badlogic
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ed90e9011d
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[godot] Fix SpineAnimationTrack incorrectly setting looping.
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2022-04-29 11:52:07 +02:00 |
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