41 Commits

Author SHA1 Message Date
NathanSweet
108dd3dd97 Linked meshes also share edges and image size. 2016-04-15 12:21:45 +02:00
NathanSweet
7823833bb4 Minor clean up. 2016-04-13 21:14:59 +02:00
John
ba5e4073c3 Updated spine-csharp to 3.1.05: linked meshes. (#543)
* Updated spine-csharp to 3.1.00: linked meshes.

* Updated SkeletonBinary.cs for 3.1.05

based on:
3a06b829cc
8c55aa1f62

* Fixed skeleton flip when rotation and scale are disabled.

Based on: b22669711d

* Fixed IK when the parent has nonuniform scale and the child Y != 0.

Based on: bf902936aa

* Removed redundant locals.
2016-04-13 17:10:20 +02:00
John
d019981303 Internal code should access internal fields. 2016-02-16 19:04:45 +08:00
NathanSweet
03606717a7 Fixed whitespace.
C# has such bad tools. :(
2016-02-15 21:03:49 +01:00
NathanSweet
08b74f5b18 Updated spine-csharp to Spine v3. 2016-02-14 22:51:18 +01:00
NathanSweet
91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00
ZimM
4057316a91 Merge remote-tracking branch 'remotes/upstream/master' into optimizations 2015-06-29 19:07:39 +02:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
ZimM
9ae48c2aac replaced List<T> with ExposedList<T> to avoid indexer overhead 2015-02-26 05:00:44 +02:00
Fenrisul
444a536dad Importer improvements
Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
NathanSweet
2d5b2cdb87 Refactoring and clean up. 2014-08-31 15:22:41 +02:00
NathanSweet
2cfb6ad980 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:47:04 +02:00
NathanSweet
386134febe Removed unnecessary cast, property access. 2014-05-21 10:11:16 +02:00
NathanSweet
11055a22e4 Fixed mesh attachment using the slot vertices length. 2014-05-16 19:43:57 +02:00
NathanSweet
496466a1cc Hull length is no longer nonessential. 2014-05-10 15:33:00 +02:00
NathanSweet
04c0fec844 Fixed NPE. 2014-04-28 17:51:07 +02:00
NathanSweet
c1c12677ba API improvements.
Before I get too many damned runtimes done. ;)
2014-04-28 16:49:20 +02:00
NathanSweet
a76c396528 Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
Moved setting path into SkeletonJson.
2014-04-28 13:29:06 +02:00
NathanSweet
5b68fe5190 Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
832b0f02aa C# style method and class docs.
closes 127
2013-09-27 14:48:54 +02:00
NathanSweet
dda304faa0 Renamed ComputeVertices to ComputeWorldVertices.
Sorry for the API breakage, but this is line with UpdateWorldTransform, BoundingBoxAttachment, and future attachments.
2013-09-24 15:37:29 +02:00
NathanSweet
60ac4d7533 Don't use properties internally.
Mono is slower using properties.
2013-09-23 20:25:15 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
1db0e71257 Minor updates. 2013-09-20 18:56:21 +02:00
NathanSweet
e1fe518261 Bounding boxes for spine-csharp. 2013-09-20 16:42:55 +02:00
NathanSweet
d0ebe5515e Fixed atlas attachment loader. 2013-08-04 17:41:25 +02:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
71a8751794 Fixed scale. 2013-04-29 16:17:46 +02:00
NathanSweet
86e75d96d7 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 18:41:42 +02:00
NathanSweet
143f99a81f Refactoring for multi page atlas support. 2013-04-17 22:09:58 +02:00
NathanSweet
23e04c3b08 Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna. 2013-04-16 12:44:55 +02:00
NathanSweet
3b1cf6579c Refactoring.
API clean up, better JSON parsing, better atlas, easier to extend.
2013-04-13 19:17:37 +02:00
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
4a354f4565 Generic C# runtime & XNA runtime. 2013-04-11 10:25:12 +02:00