Nathan Sweet
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10d5a918ca
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[libgdx] Added a proportional spacing mode to path constraints.
EsotericSoftware/spine-editor#414
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2020-11-15 23:50:34 -08:00 |
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Nathan Sweet
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da1b280275
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[libgdx] Added separate X and Y sliders for path constraint translate mix.
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2020-11-15 17:10:14 -08:00 |
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Nathan Sweet
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dbd90caa53
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* Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
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2020-11-14 18:59:42 -08:00 |
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Harald Csaszar
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f1af1d5bf1
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[unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809.
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2020-11-13 19:12:05 +01:00 |
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badlogic
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42b7efdcd6
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[xna] Fix CRLF.
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2020-11-13 09:32:03 +01:00 |
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Nathan Sweet
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391917d37b
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[libgdx] Fixed AlphaTimeline and loading RGB timelines in skeleton data.
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2020-11-12 12:33:58 -08:00 |
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Harald Csaszar
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d383caccb5
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[examples] Updated example skeleton runtime copy script to copy to Unity Modules/ dirs as well (used for extension UPM packages).
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2020-11-12 19:39:49 +01:00 |
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Harald Csaszar
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407c591a2c
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[csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons.
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2020-11-12 19:34:21 +01:00 |
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Harald Csaszar
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8d0f341928
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Merge branch '3.8' into 4.0-beta
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2020-11-12 12:23:25 +01:00 |
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Harald Csaszar
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2243ec9e98
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[unity] Corrected incorrect using statement (leading to a compile error under some conditions), related to previous commit 75b9321. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-12 12:19:30 +01:00 |
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Nathan Sweet
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6e709a160f
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[libgdx] Fixed RGB2Timeline and loading skeleton data data.
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2020-11-12 00:06:38 -08:00 |
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Harald Csaszar
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ceb3402627
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[unity] Fixed compile error after merging commit 75b9321 to 4.0 branch.
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2020-11-11 16:10:02 +01:00 |
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Harald Csaszar
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97cf4a9294
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Merge branch '3.8' into 4.0-beta
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2020-11-11 16:06:57 +01:00 |
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badlogic
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3863828c3e
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[ts] Port of 4.0 changes, some kinks to be ironed out yet.
[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
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2020-11-11 13:11:30 +01:00 |
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Nathan Sweet
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549e9ae67b
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[libgdx] Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.
The first editor version able to export data in this format is 4.0.24-beta.
EsotericSoftware/spine-editor#26
EsotericSoftware/spine-editor#27
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2020-11-10 17:43:47 -08:00 |
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Harald Csaszar
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384871b1eb
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[unity] Previous commit 75b9321 had changelog.md.orig added instead of changelog.md.orig, corrected now. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-10 16:53:35 +01:00 |
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Harald Csaszar
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d0681d7929
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[unity] Previous commit 75b9321 was missing two added files. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-10 16:45:09 +01:00 |
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Harald Csaszar
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75b932173d
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[unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770.
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2020-11-10 16:37:48 +01:00 |
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Harald Csaszar
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c223481255
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[csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes.
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2020-11-03 18:25:32 +01:00 |
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Harald Csaszar
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abf35ec712
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[csharp] Removed no longer existing OrderedDictionary.cs file reference from spine-csharp.csproj project file.
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2020-11-03 18:14:44 +01:00 |
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badlogic
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81aee82c91
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Merge branch '3.8' into 4.0-beta
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2020-10-29 15:43:48 +01:00 |
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badlogic
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44e9a0e5c3
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[xna] Fixes #1782, wrong indexing of debug polygon vertices in renderer.
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2020-10-29 15:43:33 +01:00 |
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Nathan Sweet
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a814535110
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[libgdx] Expose TwoColorPolygonBatch#setupMatrices().
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2020-10-28 15:58:17 -07:00 |
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Harald Csaszar
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b62c531487
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[unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799. See #1497.
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2020-10-28 19:33:13 +01:00 |
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Harald Csaszar
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64dc6f66a4
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[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800.
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2020-10-28 16:00:54 +01:00 |
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Harald Csaszar
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88f403f5fc
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[unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802.
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2020-10-28 14:59:43 +01:00 |
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RH
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f06fd410e8
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Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801)
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2020-10-27 09:34:31 +01:00 |
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Nathan Sweet
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f42f4bc3b3
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[libgdx] Fixed javadocs, binary -> linear search.
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2020-10-26 15:47:18 -07:00 |
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Nathan Sweet
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6dc94271f2
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Updated example projects (camera position).
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2020-10-23 20:54:19 -07:00 |
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Nathan Sweet
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993e420980
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Updated example projects (camera position).
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2020-10-23 20:50:47 -07:00 |
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Nathan Sweet
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4c04add7d3
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Updated spineboy-ess project to v4.
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2020-10-23 10:19:05 -07:00 |
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Harald Csaszar
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ec46ea437a
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[unity] Updated example scene skeleton assets for URP and LWRP shader extension packages.
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2020-10-23 15:27:29 +02:00 |
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Harald Csaszar
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ac542835b1
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[csharp] Removed unused using statements which caused problems in some automated test context.
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2020-10-23 14:32:40 +02:00 |
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Harald Csaszar
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7add768527
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[unity] Updated mix-and-match example skeleton to 4.0 format (merged from 3.8 branch).
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2020-10-23 11:48:03 +02:00 |
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Harald Csaszar
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5e367d9216
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[runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now.
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2020-10-23 11:45:31 +02:00 |
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Harald Csaszar
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021213c90a
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[runtimes] Updated hero example project to version with additional morning star skin.
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2020-10-23 11:34:50 +02:00 |
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Harald Csaszar
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fdbaac149a
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[unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps.
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2020-10-23 11:34:50 +02:00 |
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badlogic
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ee3f088e6c
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Merge branch '3.8' into 4.0-beta
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2020-10-23 11:26:34 +02:00 |
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Harald Csaszar
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b58c129e85
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[unity] Updated remaining assets for major 4.0-beta runtime changes. See #1796.
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2020-10-22 18:24:56 +02:00 |
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badlogic
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2545b4efdc
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Fix libGDX versioni in Maven and Gradle builds.
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2020-10-22 14:52:59 +02:00 |
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Harald Csaszar
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d2529d410b
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[csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796.
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2020-10-22 14:44:13 +02:00 |
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Nathan Sweet
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3ab0b72033
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[libgdx] Fixed skeleton data loader scale for IK constraint timelines.
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2020-10-21 21:31:47 -07:00 |
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badlogic
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5a1d53bb16
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-10-21 20:50:46 +02:00 |
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Harald Csaszar
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239de24002
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[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793.
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2020-10-21 14:48:43 +02:00 |
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badlogic
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6cdbcf5c6d
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Merge branch 'custom-program-state' of https://github.com/halx99/spine-runtimes into halx99-custom-program-state
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2020-10-21 14:31:27 +02:00 |
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badlogic
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ebaa3a8756
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[ts] Fix up #1762 for canvas backend.
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2020-10-21 14:29:28 +02:00 |
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badlogic
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e45c8ca5db
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Merge branch '3.8' of https://github.com/MikalDev/spine-runtimes into MikalDev-3.8
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2020-10-21 14:21:05 +02:00 |
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badlogic
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d37854e12d
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[sfml] Fixes #1786, sfml-cpp example must keep debug extension alive.
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2020-10-21 14:16:14 +02:00 |
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Harald Csaszar
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d4654588fb
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[unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621.
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2020-10-19 18:46:07 +02:00 |
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Harald Csaszar
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17e8373e47
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[unity] Fixed SkeletonMecanim handling negative NormalizedTime incorrectly. Closes #1790.
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2020-10-19 17:13:34 +02:00 |
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