Harald Csaszar
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de84c1000e
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[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
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2019-11-28 14:40:13 +01:00 |
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Harald Csaszar
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b3e29c4338
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:49:00 +01:00 |
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Harald Csaszar
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6730852e86
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[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
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2019-11-27 12:20:56 +01:00 |
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Harald Csaszar
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701ef901dc
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[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555.
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2019-11-27 10:37:02 +01:00 |
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Harald Csaszar
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56e950e3a7
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[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
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2019-11-26 13:39:32 +01:00 |
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Harald Csaszar
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839f5c3b67
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[unity] added changelog entry for last commit (SkeletonRenderer.EditorSkipSkinSync) to 3.9 section as well.
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2019-11-25 19:22:07 +01:00 |
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Harald Csaszar
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ed68aef0ad
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:20:58 +01:00 |
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NathanSweet
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d1d108952b
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Avoid creating a new color object just to set a color.
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2019-11-25 14:25:32 +01:00 |
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NathanSweet
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fdc73cae67
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Javadoc improvements.
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2019-11-25 14:19:36 +01:00 |
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NathanSweet
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952a34bc08
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Restructured timelines to have a curve per value.
EsotericSoftware/spine-editor#118
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2019-11-22 22:09:12 +01:00 |
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NathanSweet
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ede4ac7b45
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Reverse and hold previous checkboxes for Skeleton Viewer.
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2019-11-22 22:09:12 +01:00 |
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badlogic
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aebe8d3fb6
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[libgdx] Switch Java version back to 1.7.
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2019-11-22 14:39:30 +01:00 |
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badlogic
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7763a8839b
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[libgdx] Depending on libGDX snapshot builds for now.
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2019-11-22 14:35:10 +01:00 |
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NathanSweet
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be8f622638
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Added support for AnimationState to play backward.
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2019-11-22 11:25:11 +01:00 |
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badlogic
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8e586b6d38
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Merge branch '3.8' into 3.9-beta
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2019-11-21 16:36:41 +01:00 |
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badlogic
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98f18b4d53
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-11-21 16:36:13 +01:00 |
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badlogic
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11d32da100
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[ue4] Subclass FSlateBrush directly and do not clean up resources manually. The FSlateMaterialBrush implementation in UE 4.22 and below wrongfully frees resources it should not, leading to flickering artifacts on mobile. This was fixed in UE 4.23.1+. The fix in this commits emulates the engine source fix for lower UE4 versions. Closes #1458.
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2019-11-21 16:35:55 +01:00 |
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Harald Csaszar
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ffb4425e42
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[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
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2019-11-21 16:07:48 +01:00 |
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Harald Csaszar
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7da21aff7a
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[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
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2019-11-21 16:03:40 +01:00 |
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Harald Csaszar
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10ac204b1f
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[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
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2019-11-20 14:34:31 +01:00 |
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Harald Csaszar
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572560d313
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[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
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2019-11-20 14:33:35 +01:00 |
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Harald Csaszar
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1aaf1446ac
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:52:44 +01:00 |
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Harald Csaszar
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915273d458
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:50:31 +01:00 |
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Harald Csaszar
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0006cd8b3c
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[unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage).
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2019-11-19 17:15:06 +01:00 |
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Harald Csaszar
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fa712fc325
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[unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage).
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2019-11-19 17:10:35 +01:00 |
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badlogic
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c90ca1b08c
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Merge branch '3.8' into 3.9-beta
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2019-11-19 16:36:36 +01:00 |
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badlogic
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41cfd38049
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[cpp][cocos2dx] Skin and attachment setters now handle empty strings correctly. Closes #1543.
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2019-11-19 16:36:25 +01:00 |
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badlogic
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a69d7be17f
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Merge branch '3.8' into 3.9-beta
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2019-11-19 15:32:11 +01:00 |
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badlogic
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707cd66c09
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[cpp] Dispose renderer object in HasRendererObject::setRendererObject if dispose callback is set, and new value is not equal to old value. Closes #1549.
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2019-11-19 15:31:59 +01:00 |
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badlogic
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93bc9dcf4e
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Merge branch '3.8' into 3.9-beta
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2019-11-19 15:28:47 +01:00 |
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badlogic
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8362074681
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[ue4] Null check for track entry at specific index. Closes #1548.
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2019-11-19 15:28:32 +01:00 |
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badlogic
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9d2353bc46
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[ts] workflow test.
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2019-11-19 15:08:26 +01:00 |
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badlogic
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82433093b4
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Added spine-libgdx and spine-ts Github Actions workflows.
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2019-11-19 15:01:38 +01:00 |
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Harald Csaszar
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e07e4fb773
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[unity] Added changelog entry of last commit (outline at shaders) to 3.9 section as well.
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2019-11-18 19:19:09 +01:00 |
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Harald Csaszar
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66a4a5a60b
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:17:05 +01:00 |
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Harald Csaszar
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83e03e9c49
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:14:22 +01:00 |
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NathanSweet
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34ad58febe
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Use linear search to find keys.
Linear consistently outperforms binary using a wide sampling of real world data.
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2019-11-16 18:08:33 +01:00 |
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Mario Zechner
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2255cf2450
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Initial workflow
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2019-11-15 13:09:58 +01:00 |
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badlogic
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62e17f7a65
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Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
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2019-11-15 12:57:58 +01:00 |
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badlogic
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f956dc4bfc
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Merge branch '3.8' into 3.9-beta
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2019-11-15 12:57:48 +01:00 |
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badlogic
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5eb76df99f
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[ts] Fixed curve parsing in SkeletonJson. Closes #1537.
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2019-11-15 12:57:36 +01:00 |
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Harald Csaszar
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507687e205
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[unity] Fixed mask interaction materials not working when changing skins dynamically. Closes #1546.
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2019-11-11 19:31:16 +01:00 |
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Harald Csaszar
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a5bcb324ff
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[unity] Fixed mask interaction materials not working when changing skins dynamically. Closes #1546.
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2019-11-11 19:30:52 +01:00 |
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badlogic
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16bd92f443
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[ts][player] Added asset embedding examples for Spine Web Player.
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2019-11-07 15:42:14 +01:00 |
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NathanSweet
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faf22ce3cc
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Removed clamping.
It wasn't used in all code paths anyway.
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2019-11-05 21:51:48 +01:00 |
|
NathanSweet
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4762954446
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Fixed bug with interpolation of first Bezier segment.
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2019-11-05 19:02:19 +01:00 |
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NathanSweet
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c23eb470e6
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Minor cleanup, javadoc.
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2019-11-05 18:40:08 +01:00 |
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badlogic
|
99cf213152
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Updated CHANGELOG.md.
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2019-11-05 15:22:47 +01:00 |
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badlogic
|
2d5145cb49
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Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
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2019-11-05 15:21:15 +01:00 |
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badlogic
|
60c9d8c252
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Merge branch '3.8' into 3.9-beta
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2019-11-05 15:21:06 +01:00 |
|