6254 Commits

Author SHA1 Message Date
Harald Csaszar
e5c47852cc Merge branch '3.8' into 4.0-beta 2021-02-03 22:29:39 +01:00
Harald Csaszar
511c05a3c7 [unity] Fixed SkeletonAnimation Inspector code causing incorrect animation playback. Closes #1841. 2021-02-03 22:28:28 +01:00
Harald Csaszar
8908cdd15c [unity] URP Sprite shader now allows Receive Shadow option when Write to Depth is disabled. This option has been greyed out unnecessarily. Closes #1839. 2021-02-03 18:25:27 +01:00
Harald Csaszar
66cde486e2 Minor: Updated changelog.md heading name from 3.9 to 4.0. 2021-02-01 18:43:06 +01:00
Harald Csaszar
df9776addf Merge branch '3.8' into 4.0-beta 2021-01-29 13:10:53 +01:00
Harald Csaszar
48470a4b16 [unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835. 2021-01-29 13:07:22 +01:00
Harald Csaszar
3a437b79b0 [unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset. 2021-01-22 16:55:07 +01:00
Harald Csaszar
6d6de76cda [unity] Upgrade of BlendModeMaterialAssets is performed for all Unity versions in spine-unity 4.0 an newer. See commit 752e72e, see #1822, see #1559. 2021-01-22 11:18:43 +01:00
Harald Csaszar
6e2e46e198 Merge branch '3.8' into 4.0-beta 2021-01-22 11:11:20 +01:00
Harald Csaszar
752e72eb8f [unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559. 2021-01-22 11:05:41 +01:00
Harald Csaszar
dbb10f36f6 Merge branch '3.8' into 4.0-beta 2021-01-21 14:54:00 +01:00
Harald Csaszar
110581abea [unity] Changing AnimationName in the SkeletonAnimation Inspector now updates every time. Now also repaints GameView accordingly, for both animation and skin changes. Closes #1832. 2021-01-21 13:07:02 +01:00
Harald Csaszar
60b52cb36a [unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831. 2021-01-19 18:14:52 +01:00
Harald Csaszar
1f76074e62 [unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems. 2021-01-18 18:31:07 +01:00
Harald Csaszar
9032040503 [ue4] Generated normals are now correctly being flipped at back-faces. Closes #1830. 2021-01-14 20:42:43 +01:00
Harald Csaszar
a088270186 [ue4] Modifying parent materials (of the four blend modes) updates material instances again. Closes #1791. 2021-01-12 20:18:23 +01:00
Harald Csaszar
c84e0328f1 Merge branch '3.8' into 4.0-beta 2021-01-11 15:11:41 +01:00
Harald Csaszar
2039efc5b7 [unity] Fixed a bug introduced in previous commit 82a0de8, was not handling not-yet added RawImage components at additional CanvasRenderers. See #1826. 2021-01-08 19:28:32 +01:00
Harald Csaszar
82a0de85bc [unity] Fixed SkeletonGraphic with multiple materials displaying white square and issuing error when number of renderers changes in SkeletonGraphic.Rebuild. Closes #1826. 2021-01-08 17:59:18 +01:00
Harald Csaszar
e95e130e9b [unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779. 2021-01-07 20:52:14 +01:00
Harald Csaszar
ab91a3539d [unity] Fixed Editor error messages upon startup, most likely due to AssetDatabase not being fully initialized (Unity 2020.2). Closes #1779. 2021-01-07 20:25:01 +01:00
Harald Csaszar
a7f629f504 [unity] Fixed BoneFollowerGraphic silently failing at Transform instead of RectTransform by requiring component RectTransform. Closes #1828. 2021-01-07 16:20:19 +01:00
Nathan Sweet
ec14789c02 [libgdx] JsonRollback, added limited support for 4.0.xx to 3.8.99. 2021-01-06 18:54:20 -08:00
Nathan Sweet
12d83571ae [libgdx] Javadoc. 2021-01-05 22:46:00 -08:00
Nathan Sweet
be84904181 Fixed Skeleton Viewer for libgdx TextureAtlas changes. 2021-01-02 18:41:51 -08:00
badlogic
20bca55b93 [ts] Fixed atlas parsing. 2020-12-29 16:37:46 +01:00
badlogic
3943bdd9b0 Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta 2020-12-28 12:11:33 +01:00
badlogic
9087ed61ae [ts] Updated parser to new atlas format
Not quite working yet.
2020-12-28 12:11:25 +01:00
Nathan Sweet
8d75855191 [libgdx] Refactored SkeletonViewer into multiple files. Load PMA setting from new atlas format. 2020-12-23 16:27:34 -08:00
badlogic
bcccefddf7 [csharp] Fix parsing of mag filter for atlas pages 2020-12-23 19:28:44 +01:00
Harald Csaszar
e7eef04686 [runtimes] Improved export.sh/runtimes.sh generating all data, see #1825. Added 'manual-maps' subdirs at raptor and stretchyman dirs, containing normal map, emission map, rim-mask. Updated scripts to copy assets from there. These 'manual-maps' directories need manual update when the atlas shall change, otherwise the previous consistent state from this dir is copied. 2020-12-22 18:32:06 +01:00
Harald Csaszar
bbae2d9ed4 Merge branch '3.8' into 4.0-beta 2020-12-22 17:21:32 +01:00
Harald Csaszar
769f048f55 [unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened. 2020-12-22 17:17:33 +01:00
badlogic
dfbb18b7af Fix export script, find invocation incorrect for macOS. 2020-12-22 14:36:02 +01:00
Harald Csaszar
1a431045c6 [unity] Fixed new atlas format import after atlas format changes (see commit f8d6359). Replaced hardcoded first pass of dual-pass atlas loading with proper Atlas method calls. 2020-12-21 19:16:09 +01:00
Nathan Sweet
93695d5eed [libgdx] Added a frame-by-frame example. 2020-12-20 22:58:07 -08:00
Nathan Sweet
3ee27a6b3c [csharp] Capacity for region fields was low. 2020-12-20 15:37:09 -08:00
Nathan Sweet
f8d6359b32 [csharp][unity] Updated TextureAtlas parsing for latest format. 2020-12-20 15:26:05 -08:00
Nathan Sweet
84c77bd46a Use pretty print and limit memory for example atlases. 2020-12-17 22:28:24 -08:00
badlogic
6e5dd10a81 Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta 2020-12-10 16:09:30 +01:00
badlogic
19bc4d4413 Merge branch '3.8' into 4.0-beta 2020-12-10 16:09:26 +01:00
badlogic
6c1f8ce784 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2020-12-10 16:08:47 +01:00
badlogic
9fef35bf7a [lua] Remove logging. 2020-12-10 16:08:40 +01:00
Harald Csaszar
3d3f019817 [unity] Changed default Sprite shader ramp mode from Old Hard to Hard for 4.0 and newer. This will affect newly created materials only. See commit 2fde05e. 2020-12-09 19:22:13 +01:00
Harald Csaszar
90f7f909eb Merge branch '3.8' into 4.0-beta 2020-12-09 19:09:08 +01:00
Harald Csaszar
2fde05e899 [unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft. 2020-12-09 19:01:03 +01:00
Harald Csaszar
473caafd00 [unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813. 2020-12-09 13:39:24 +01:00
Nathan Sweet
08927258cc [libgdx] Use separate color/alpha blend functions to fix non-PMA FBO rendering.
closes #1540
2020-12-08 17:26:31 -08:00
badlogic
279fb3fca9 Merge branch '3.8' into 4.0-beta 2020-12-05 10:06:38 +01:00
badlogic
7ac47d191c Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2020-12-05 10:06:16 +01:00