* `else` on same line as `if` brace.
* `var` only when the type is shown.
* Removed unnecessarily locals, eg `var events = this.events; var eventsItems = events.Items;`.
* Don't indent `case`.
* ExposedList for EventQueue just so iteration can use array indexing.
* EventQueue, inner members (struct/enum) after methods.
* No braces for single line `if/else/for`.
* Removed comments noting ref impl code, eg `// abc.setSize(xyz);`.
* Removed comments that didn't add to what the code shows, eg `// Pooling`.
* Removed comments not in ref impl about implementation details, eg `// nextTrackLast == -1 ...`.
* Removed commented code we are not using.
* Use local with list.Items when iterating.
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp
* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp
* [spine-csharp] Ported 3.3 changes of Bone
* [spine-csharp] Ported 3.3 changes of BoneData
* [spine-csharp] Ported 3.3 changes of Event
* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D
* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto
* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes
* [spine-csharp] fixed compilation errors initially not reported by Mono CS
* Minor clean up.
Every space has its place.™
* Match csharp 3.3 refactorings.
* [Unity] Minor cleanup in SkeletonBaker.
* Better exception messages.
* Removed extra usings. Matched whitespace style.
* Fixed Bone.cs method PascalCase and xml documentation.
* Fixed Exception ctor arguments.
* Fixed single bone IK mixing.
Matched libgdx commit:
e0ee18a088
* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete
* [Unity] Ragdoll: account for shear and new constraints.
* [spine-csharp] Ported 3.3 changes to SkeletonJson
* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging
* [spine-csharp] Fixed up XNA runtime
* Added simple example data in new exports/ folder
* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging
* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong
* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.
* [spine-xna] Added binary exports, modified XNA game
* [spine-xna] Added tank example
* Some cleanup. Relabeled generic todos.
* Prevent SpineEditorUtilities from orphaning failed instantiations.
* Ignore PathAttachment when checking for required atlas regions.
* [spine-csharp] the great spaces to tabs battle
* [spine-csharp] Fixed inherit deform.
* [spine-csharp] Match Skeleton.java properties and stuff.
* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode
* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks
* [csharp] Updated README.md
* [xna] [monogame] [unity] Updated README.md
* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"
This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.
* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix
* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.
* [csharp] Fix deformed weighted vertices condition + match libgdx closer.
* [csharp] Use internal ExposedList array for critical methods.
* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.
* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.
* [unity] Updated sample scenes and files.
* [csharp] Some formatting got left behind.
* [unity] New readme links + Removed redundant info.
* [exports] Remove dummy project.
- Updated spine-c to 3.2.01, adding shearing and transform constraints plus various bug fixes
- Introduced CMake based system to generated IDE projects for spine-sfml, and download dependencies for all other runtimes
- Updated all spine-c based runtime READMEs with new usage and example instructions
- Moved spine-cocos2d-iphone v2 and spine-cocos2dx v2 to separate branches. These will no longer be updated
- Renamed spine-cocos2d-iphone to spine-cocos2d-iphone
Removed cocos2d-ios v2 Spine runtime. See branch cocos2d-ios-v2 for legacy apps
Moved cocos2d-ios v3 Spine runtime to top-level sphine-cocos2d-iphone directory
Added Visual Studio support to CMake build
Added Linux support for spine-sfml. Do apt-get install sfml-dev as a prerequisit, makes everyone's life easier
Refactored Mac OS X framework detection and linking, added SFML_STATIC define for Win32 build
Removed spine-cocos2dx v2 runtime. See cocos2dx-v2 branch on Github
Moved spine-cocos2dx v3 runtime to root of spine-cocos2dx
spine-c, spine-cocos2d-iphone, spine-cocos2dx, spine-sfml updated to 3.2.00
* Added CMake build for spine-c and spine-sfml
* Removed spine-cocos2dx v2 and spine-cocos2d-iphone v2. See the cocos2dx-v2 and cocos2d-ios-v2 branches if you need these runtimes still
* Added transform constraint rotate, scale, and shear offsets and mixes
* Added spTransformConstraintTimeline
* Added bone shearing
* Added spShearTimeline
* Changed spSkeleton_updateCache
* Changed JSON format, see http://esotericsoftware.com/spine-json-format
Ported 1be89d1c5766fedb91f080a23bffaef6609b86c3 to spine-c
Cleaned up spine-c, removed IDE specific files and unnecessary data/ folder. Use CMake to import into your most beloved IDE
Added spine-cocos2d-iphone to CMake, only downloads cocos2d-objc dependency. Use Xcode project in spine-cocos2d-iphone/ to run examples
Added -std=c98 -pedantic -Wall to spine-c CMake file, fixed up all warnings, fixed up .gitignore
Fixed warnings, replaced calls to stdlib cos/sin/atan2 with macros
New cocos2dx example project, for Windows, Linux and Mac OS X. Doesn't work on Windows/Linux yet
Fixed spine-cocos2dx Visual Studio projects
Reworked cocos2dx dependency resolution
Fixed up src/header paths in CMake files. Dependencies are only downloaded if you build a specific runtime example
Updated spine-sfml README with instructions for Windows
Updated spine-sfml README with instructions for Linux and Mac OS X
Fixed README formatting
More formatting, sorry, can't preview markdown...
More README changes
Renamed spine-cocos2d-iphone to spine-cocos2d-objc, fixed up Xcode project and README
Updated spine-cocos2d-objc README
Added context when exceptions are thrown during attachment and animation parsing.
Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version.
[Unity] Update BoneFollower
Added coverting linkedmesh to weightedlinkedmesh.
[LUA] AnimationState trackCount bugfixes (#466)
* resolved conflict
* made trackCount keep count, not maximum track index.
Prettier with varargs.
Updated .gitignore to exclude cocos2dx dependencies
Fixed up READMEs of spine-c based runtimes with proper version info. Fixed cocos2d-x CMake build to delete outdated Spine runtime shipped by cocos2d-x
* Migrate to unified API to support 64 bit platforms.
* Remove call to game.exit() in ExampleGame.cs as this is no longer supported.
* Use MonoGame.ios Nuget package instead of relying on external repo being present on the machine.