badlogic
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ebe44b0e13
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Merge branch '3.8' into 3.9-beta
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2019-12-12 14:41:18 +01:00 |
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badlogic
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08e5cd3cc9
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[cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4.
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2019-12-12 14:40:53 +01:00 |
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badlogic
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209425c05a
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-12 14:36:04 +01:00 |
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badlogic
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9974fec421
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[cocos2dx] Need to duplicate assets in the example-v4 folder as the Android build doesn't like relative directories outside the root folder. Fixed linking for Android.
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2019-12-12 14:35:55 +01:00 |
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NathanSweet
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6568c5d64e
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Fixed JsonRollback when a skin has no attachments.
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2019-12-12 10:56:26 +01:00 |
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Harald Csaszar
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814d3a0408
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[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
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2019-12-11 21:04:51 +01:00 |
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Harald Csaszar
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9550e9e6bc
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[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
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2019-12-11 21:04:02 +01:00 |
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Harald Csaszar
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cdcdb64a4f
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[unity] BoneFollower can now optionally follow (uniform) world scale of the reference bone. Renamed BoneFollower.followLocalScale to followScale. Scenes and prefabs are automatically upgraded, code needs manual correction.
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2019-12-10 16:28:32 +01:00 |
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badlogic
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8391097947
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[cocos2dx] Don't cull if no visiting camera is set. Closes #1566.
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2019-12-10 16:12:32 +01:00 |
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badlogic
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75da2e3d94
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[cocos2dx] Fix for iOS. Updated README.md partially.
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2019-12-10 15:48:24 +01:00 |
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badlogic
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cd77aa908a
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[cocos2dx] spine-cocos2dx sources are build as a separate static library as part of the example for v4.
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2019-12-10 15:16:27 +01:00 |
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badlogic
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9ab8c3817b
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[cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files.
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2019-12-10 15:00:32 +01:00 |
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badlogic
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d8f94bc18a
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[cocos2dx] Unified SkeletonRenderer.h
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2019-12-10 13:38:20 +01:00 |
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badlogic
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d950c32ba2
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[cocos2dx] Unify SkeletonRenderer interface.
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2019-12-10 13:38:01 +01:00 |
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badlogic
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bf14723dcc
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[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
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2019-12-10 13:30:06 +01:00 |
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Harald Csaszar
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a8062da998
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:55:35 +01:00 |
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Harald Csaszar
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68bf9d60df
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:54:56 +01:00 |
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NathanSweet
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068a554cc9
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Avoid iterators for hot paths.
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2019-12-06 22:22:18 +01:00 |
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NathanSweet
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65752c6d39
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A little more minor skin clean up.
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2019-12-06 22:22:18 +01:00 |
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badlogic
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154849484c
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[ts] Updated threejs backend to version r111. Closes #1560.
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2019-12-05 14:07:58 +01:00 |
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Harald Csaszar
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2b4bbcb4ee
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:58:13 +01:00 |
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Harald Csaszar
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a239aee367
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:57:29 +01:00 |
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Harald Csaszar
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60bfdd16f0
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[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
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2019-12-02 19:11:26 +01:00 |
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Harald Csaszar
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dbdaafc6a0
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[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
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2019-12-02 19:10:22 +01:00 |
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Harald Csaszar
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feba925a79
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Merge branch '3.8' into 3.9-beta
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2019-12-02 18:24:03 +01:00 |
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Harald Csaszar
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1802f7319a
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[csharp] Fixed an error in Skin where Skin.setAttachment() did not work as expected on 3.8 branch (See #1485).
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2019-12-02 18:01:33 +01:00 |
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Harald Csaszar
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80f42c65a4
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[unity] Minor cleanup, removed some useless comments.
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2019-12-02 17:43:48 +01:00 |
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Harald Csaszar
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1d5189db81
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[unity] Cleanup: merged common code of GetRepackedAttachments and GetRepackedSkin. See commit e3245ed.
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2019-12-02 16:30:32 +01:00 |
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Harald Csaszar
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e3245ed590
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[unity] Added support for additional texture channels (e.g. normal maps) at GetRepackedAttachments(). Commit before merging common code of GetRepackedAttachments and GetRepackedSkin. See #1519.
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2019-12-02 16:21:45 +01:00 |
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NathanSweet
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26aaed331f
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Minor skin clean up.
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2019-11-29 21:07:30 +01:00 |
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Harald Csaszar
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d99fd64e2d
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[unity] Re-added removed extension method GetRepackedAttachments(). Cleanup: Removed extension methods Attachment.GetRegion(). See commit f2a8c9a. See #1557.
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2019-11-29 16:45:20 +01:00 |
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Harald Csaszar
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f3b6cc5933
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[unity] Removal of usage statement. Addition to last cleanup commit, see commit c6bd125.
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2019-11-29 16:10:26 +01:00 |
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Harald Csaszar
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c6bd125dea
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[unity] Cleanup removing OrderedDictionary usage in Skin. See commits ab7bd0f and f2a8c9a.
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2019-11-29 16:00:23 +01:00 |
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NathanSweet
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ab7bd0f75f
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Minor clean up.
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2019-11-29 14:41:19 +01:00 |
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Harald Csaszar
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f2a8c9a3c1
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[unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary.
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2019-11-29 12:31:39 +01:00 |
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Harald Csaszar
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de84c1000e
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[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
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2019-11-28 14:40:13 +01:00 |
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Harald Csaszar
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237b33d82f
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[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
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2019-11-28 14:39:39 +01:00 |
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badlogic
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a2bae9dea4
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[ts] Generator background image UI and application.
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2019-11-28 10:35:16 +01:00 |
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badlogic
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c37916a731
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[ts][player] Only accept background image bounds if fully specified.
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2019-11-27 15:15:56 +01:00 |
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Harald Csaszar
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b3e29c4338
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:49:00 +01:00 |
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Harald Csaszar
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847ec12e3d
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:47:51 +01:00 |
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Harald Csaszar
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6730852e86
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[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
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2019-11-27 12:20:56 +01:00 |
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Harald Csaszar
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c771fabf5d
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[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
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2019-11-27 12:20:05 +01:00 |
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Harald Csaszar
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701ef901dc
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[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555.
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2019-11-27 10:37:02 +01:00 |
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Harald Csaszar
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cb59d8d78b
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[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555.
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2019-11-27 10:36:35 +01:00 |
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badlogic
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bdad0c7170
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-11-26 18:12:19 +01:00 |
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badlogic
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fca2f0c7af
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[ts] web player generator.
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2019-11-26 18:12:13 +01:00 |
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Harald Csaszar
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56e950e3a7
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[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
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2019-11-26 13:39:32 +01:00 |
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Harald Csaszar
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0b3db3142a
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[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
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2019-11-26 13:36:03 +01:00 |
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Harald Csaszar
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873ed56e4b
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[Examples] Removed previously merged and now redundant spine-unity/hero example asset.
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2019-11-26 13:36:03 +01:00 |
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