NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
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# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
pharan
e0ee7ce4f5
[unity] Some cleanup and documentation.
2016-08-29 17:17:56 +08:00
pharan
e23bec8ddb
[unity] Unified interfaces for Skeleton instance components. Used by SpineAttributeDrawers.
2016-07-27 05:40:33 +08:00
pharan
cc95db8e6c
All scripts now in Spine.Unity and Spine.Unity.Modules namespace
2016-03-24 01:53:22 +08:00
pharan
aea0c1a923
HelpURL for main Component types.
2016-03-24 00:37:06 +08:00
pharan
ef92fc3843
Fixed incorrect overwrite check.
2016-02-15 12:06:57 +08:00
pharan
be38f3e1d3
SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes.
2016-02-15 11:05:09 +08:00
pharan
e978f2e519
[Unity] Prevent SkeletonAnimation from using AnimationState in edit mode.
2016-02-05 19:28:15 +08:00
pharan
d2c2ce0e14
[Unity] SkeletonAnimationInspector now uses SpineAnimation attribute. Bypasses Spine.AnimationState in edit mode.
2016-02-04 23:13:33 +08:00
pharan
6e6e5a9438
[Unity] SkeletonAnimation.AddToGameObject() method for instantiation at runtime.
2016-01-26 07:29:40 +08:00
pharan
8c7038c0b9
[Unity] Autoreset will be a separate script until we clear up mixing stuff. Sorry for the confusion!
2016-01-05 15:41:10 +08:00
John
bb7d131c28
[Unity] AnimationName warnings
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https://github.com/EsotericSoftware/spine-runtimes/issues/444
This makes AnimationName getter and setter safer but still warns the user of unusual circumstances.
2015-12-29 04:46:36 +08:00
John
f67a5457a0
Opt-in Generic Autoreset for SkeletonAnimation
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This allows users to easily let the SkeletonAnimation act like Spine editor (not inheriting poses from previous animations) without adding extra code.
2015-12-24 06:53:59 +08:00
NathanSweet
91340709d4
Source formatting.
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So fresh and so clean!
2015-08-03 15:06:20 +02:00
Fenrisul
c6ecfb87ce
[Unity] Added SkeletonRagdoll, SkeletonRagdoll2D, and Ragdoll example.
2015-05-15 23:14:51 -07:00
Fenrisul
7facdba396
[Unity] Updated SkeletonAnimationInterface to include GetSkeleton to avoid additional GetComponents.
2015-05-02 00:36:45 -07:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
Fenrisul
39e754315e
Added SkeletonAnimator
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Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation
Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
2015-02-17 16:20:57 -08:00
NathanSweet
2902fb2ec9
Formatted source, committed formatter policy.
2014-10-05 20:29:11 +02:00
Fenrisul
bd40a5fa33
SkeletonUtility initial commit
2014-09-11 20:10:33 -07:00
NathanSweet
3a2c986fd1
Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
2014-05-17 14:41:59 +02:00