1106 Commits

Author SHA1 Message Date
Mario Zechner
f212ece369 [ts] Fix incorrect handling of Physics.none in Skeleton.updateWorldTransform 2024-05-14 10:17:52 +02:00
Mario Zechner
eb91c170a4 Formatting 2024-05-10 14:00:45 +02:00
Davide Tantillo
098fc0847a [ts][pixi] DarkTint renderer is registered by the runtime. DarkTintMesh is automatically used if a slot has dark color. 2024-05-07 12:14:34 +02:00
Mario Zechner
524b65f43c Formatting 2024-05-07 10:32:41 +02:00
Mario Zechner
665d0c074d [ts] Release 4.2.41 2024-05-07 10:32:41 +02:00
Mario Zechner
b8580bb4ed [ts] setMixDurationWithDelta -> setMixDurationWithDelay 2024-05-07 10:32:41 +02:00
Mario Zechner
8b59c1083d [ts] Release 4.2.40 2024-05-06 09:03:43 +02:00
Mario Zechner
baf6ea020a [ts] Fix TrackEntry.mixDuration, add TrackEntry.setMixDurationWithDelay(), closes #2518 2024-05-06 09:01:45 +02:00
Mario Zechner
0a828099e9 Formatting 2024-05-03 12:47:24 +02:00
Davide Tantillo
77f48a39db [ts][player] Fixed examples embedding skeletons 2024-05-03 11:26:19 +02:00
Davide Tantillo
03f8f67e01 [ts][player] Calculates animation viewport using new Skeleton.getBounds that considers clipping. 2024-05-03 10:56:07 +02:00
Davide Tantillo
f3097222f9 [ts] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed. 2024-05-03 10:42:25 +02:00
Davide Tantillo
b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 2024-05-03 09:24:01 +02:00
Davide Tantillo
25acb4caf1 [ts] Port of commit cb48737 (partially - no copy constructor) 2024-05-01 11:13:49 +02:00
Davide Tantillo
da05fb8f92
[ts][player] Add startRendering method to restart rendering, if it was stopped. 2024-04-24 17:17:14 +02:00
Davide Tantillo
60f3aeabfc
[ts] Release 4.2.39 2024-04-24 10:14:14 +02:00
Davide Tantillo
f0fbceb6f7
[ts] Fix AnimationState complete event bad porting from 88b009c 2024-04-24 10:02:59 +02:00
Mario Zechner
a8a7ba878a [ts] Release 4.2.38 2024-04-23 15:46:10 +02:00
Mario Zechner
682e1125e0 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:45:18 +02:00
Mario Zechner
ee72ad3e22 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:44:16 +02:00
Mario Zechner
ddace9b1c7 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:28:41 +02:00
Davide Tantillo
94b8bf6f9f
[ts][phaser] Fix physics2 example drag start 2024-04-17 11:46:28 +02:00
Davide Tantillo
e1fe3b6a9c
[ts] Release 4.2.36 2024-04-17 11:33:44 +02:00
Davide Tantillo
9f40b7f56b
[ts][phaser] Improved physics2 example transforming coordinates between spaces 2024-04-17 10:30:58 +02:00
Davide Tantillo
83c987e43d [ts][phaser] Add physics support and examples. 2024-04-16 17:41:19 +02:00
Mario Zechner
de6b411007 Formatting 2024-04-16 17:21:36 +02:00
Mario Zechner
072c2c0965 Update README.mds, preprare spine-flutter for publication 2024-04-16 15:33:55 +02:00
Davide Tantillo
dca79e4731
[ts] Fix SkeletonBinary read sequence. Fix Animation ScaleYTimeline. 2024-04-16 13:07:08 +02:00
Mario Zechner
ff9a6cde8b [godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version. 2024-04-09 11:03:10 +02:00
Davide Tantillo
08121daf5e
[ts] Updated sack examples animation name 2024-04-03 13:58:28 +02:00
Mario Zechner
7446227041 Updated sack project in all runtime examples using it. 2024-04-03 13:50:49 +02:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Davide Tantillo
8b5c66b8f8
[ts] Port of commit 508e501: Don't wrap angles for transform constraint absolute local. 2024-04-02 09:33:02 +02:00
Davide Tantillo
03d78d4381
[ts] Port of commits c83a867, f4f22cd, 1a83e96 (inherit timeline and minor fixes). 2024-03-28 17:17:50 +01:00
Davide Tantillo
107f5ca5e6 [ts] Port of commit 88b009c: AnimationState, improved triggering complete event. 2024-03-28 17:14:39 +01:00
Davide Tantillo
e78095e5c6
[ts] Gravity takes yDown in consideration. 2024-03-26 11:13:52 +01:00
Davide Tantillo
0ac67cfbee
[ts][pixi] Added PMA support. 2024-03-26 10:40:26 +01:00
Davide Tantillo
0bd4a1af07
[ts][pixi] Started physics example porting 2024-03-21 18:21:29 +01:00
Mario Zechner
355f7ed15b Apply formatting 2024-03-19 12:16:35 +01:00
Mario Zechner
8c515501ee [ts][webgl] Additional physics samples 2024-03-19 11:53:14 +01:00
Mario Zechner
55f2d6863b [ts] Add physics example exports 2024-03-19 10:23:37 +01:00
Mario Zechner
dcb73ec24e Updated example exports 2024-03-19 10:04:06 +01:00
Mario Zechner
be767b21ea [ts] Port latest physics changes. 2024-03-19 09:58:07 +01:00
Nathan Sweet
ecbc6329a9 Updated example exports to 4.2.32-beta. 2024-03-07 22:41:09 -04:00
Harald Csaszar
540319e1d4 Merge branch '4.1' into 4.2-beta 2024-01-24 17:18:11 +01:00
Mario Zechner
73cb252bef [ts] Port physics translation and rotation methods. 2024-01-24 12:10:24 +01:00
Luke Ingram
d583fe5c58 [ts] Update simple input example to showcase keyboard input. 2024-01-19 11:41:22 -04:00
Mario Zechner
62080c6c8b [ts] Release 4.2.35 2024-01-16 12:41:30 +01:00
Mario Zechner
f68f5437d9 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-pixi/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2024-01-16 12:20:32 +01:00
Mario Zechner
5dbdcb330d [ts] Release 4.1.51 2024-01-16 12:19:54 +01:00