Mario Zechner
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281ea95251
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[cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame.
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2022-11-10 11:52:24 +01:00 |
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Mario Zechner
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34e50f74d5
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[cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame.
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2022-11-10 11:51:30 +01:00 |
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badlogic
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9971d1ed0b
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Merge branch '4.1' into 4.2-beta
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2022-11-08 15:37:54 +01:00 |
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badlogic
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f3247caee3
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[cocos2dx] Explicitely link to spine-cpp, closes #2189
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2022-11-08 15:37:41 +01:00 |
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Nathan Sweet
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c9af18e153
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[libgdx] Javadoc.
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2022-11-06 13:10:34 -04:00 |
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Harald Csaszar
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dc236901a6
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Merge branch '4.1' into 4.2-beta
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2022-11-04 17:37:48 +01:00 |
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Harald Csaszar
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99d134e9d4
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[unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173.
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2022-11-04 17:34:42 +01:00 |
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Mario Zechner
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fc43e988d0
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[cpp] Fix more warnings.
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2022-11-03 16:56:14 +01:00 |
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Mario Zechner
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4a89b2b84d
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[cpp] Fix more warnings on latest Clang.
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2022-11-03 16:52:22 +01:00 |
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Mario Zechner
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2e179b4e03
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[flutter] Fix warnings in spine_flutter.cpp
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2022-11-03 16:36:32 +01:00 |
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Mario Zechner
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745d412d7d
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[cpp] Use snprintf in String.
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2022-11-03 16:36:15 +01:00 |
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Mario Zechner
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37d9a8c796
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[flutter] Update macOS Pods to use deployment target 10.13.
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2022-11-03 16:27:17 +01:00 |
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Harald Csaszar
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31dc558d66
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Merge branch '4.1' into 4.2-beta
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2022-11-03 16:09:39 +01:00 |
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Harald Csaszar
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bb851ee489
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[unity] Fixed incorrectly repacked MeshAttachment regions when rotated 270 degrees. Closes #2181.
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2022-11-03 16:08:08 +01:00 |
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Harald Csaszar
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4e5fed4251
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[unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696.
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2022-11-02 14:21:56 +01:00 |
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Mario Zechner
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b9da621b43
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Merge branch '4.1' into 4.2-beta
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2022-11-02 11:40:54 +01:00 |
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Mario Zechner
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60875208a6
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[cocos2d-objc] Fix clipping of meshes.
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2022-11-02 11:40:44 +01:00 |
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badlogic
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457587dd3f
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Merge branch '4.1' into 4.2-beta
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2022-10-31 13:22:06 +01:00 |
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badlogic
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4babd19eee
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-10-31 13:21:44 +01:00 |
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badlogic
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cfb688c726
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[ue4] Closes #2144, allow setting skeleton data of widget at runtime.
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2022-10-31 13:21:33 +01:00 |
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Harald Csaszar
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48d372bef3
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Merge branch '4.1' into 4.2-beta
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2022-10-31 10:25:02 +01:00 |
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Harald Csaszar
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0a6a6962c7
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[unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic.
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2022-10-31 10:21:02 +01:00 |
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Harald Csaszar
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661796d2cb
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[unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size.
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2022-10-28 16:09:45 +02:00 |
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Mario Zechner
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a57f1b85b6
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Formatting
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2022-10-28 10:41:13 +02:00 |
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Mario Zechner
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42bce02619
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Merge branch '4.1' into 4.2-beta
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2022-10-28 10:40:54 +02:00 |
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Mario Zechner
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3493de7fe8
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Formatting
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2022-10-28 10:40:38 +02:00 |
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Mario Zechner
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58dfc26b69
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Merge branch '4.1' into 4.2-beta
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2022-10-28 10:39:21 +02:00 |
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Mario Zechner
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1826d042ad
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:39:05 +02:00 |
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Mario Zechner
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1121a1de61
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:38:45 +02:00 |
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Nathan Sweet
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08e08531d8
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Fixed rope springs.
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2022-10-27 11:27:43 -04:00 |
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Harald Csaszar
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0865f94c06
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[unity] Changed sample Skeleton PMA texture settings, having sRGB (Color Texture) disabled to follow new default. See #2187.
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2022-10-27 14:30:26 +02:00 |
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Harald Csaszar
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dcfc2b3acb
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Merge branch '4.1' into 4.2-beta
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2022-10-27 11:28:50 +02:00 |
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Harald Csaszar
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ace19d9381
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[unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187.
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2022-10-27 11:07:19 +02:00 |
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Nathan Sweet
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dffd590966
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[libgdx] Physics progress, springs have a bone for rotate/scale.
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2022-10-25 21:41:24 -04:00 |
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Nathan Sweet
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c2e323937d
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[libgdx] Use SpineUtils static import.
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2022-10-25 11:21:05 -04:00 |
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Nathan Sweet
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e9d576185c
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[libgdx] Avoid a sqrt for 1 bone IK with stretch/compress.
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2022-10-25 11:21:05 -04:00 |
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badlogic
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c6f8b943b1
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[ue4] Closes #2172, check state before returning Spine::Skeleton
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2022-10-24 14:31:53 +02:00 |
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badlogic
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d8396435d3
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[ue4] Closes #2172, check state before returning Spine::Skeleton
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2022-10-24 14:31:26 +02:00 |
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Wolfgang Kurz
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867af5c134
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Fix webglConfig check (#2183)
Missing negative operator i guess.
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2022-10-22 15:16:15 +02:00 |
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Nathan Sweet
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1e820253d1
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[libgdx] Physics update.
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2022-10-18 12:20:14 -04:00 |
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Mario Zechner
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2dd17f4228
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Merge branch '4.1' into 4.2-beta
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2022-10-14 12:57:12 +02:00 |
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Mario Zechner
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b1d5e7727d
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[cpp] Fix parsing of dark colors in skeleton binary. Closes #2170.
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2022-10-14 12:57:01 +02:00 |
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Mario Zechner
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2ff97a3fe5
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[sfml] Fix rendering code for new renderer object API.
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2022-10-14 12:09:49 +02:00 |
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Mario Zechner
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649744640c
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Merge branch '4.1' into 4.2-beta
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2022-10-14 12:07:13 +02:00 |
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Mario Zechner
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3f5e00109c
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[cpp] Pass ids by reference, closes #2177
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2022-10-14 12:07:04 +02:00 |
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Harald Csaszar
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cf006453ac
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Merge branch '4.1' into 4.2-beta
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2022-10-10 17:23:21 +02:00 |
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Harald Csaszar
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8f01d089e4
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[Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960.
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2022-10-10 16:42:14 +02:00 |
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Nathan Sweet
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9ed46c4ee1
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[libgdx] PhysicsConstraint fixes, bone control.
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2022-10-08 15:34:02 -04:00 |
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Nathan Sweet
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23729f8eee
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[libgdx] Physics debug rendering for Skeleton Viewer.
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2022-10-07 11:52:30 -04:00 |
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Mario Zechner
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95487552dc
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Merge branch '4.1' into 4.2-beta
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2022-10-07 12:24:17 +02:00 |
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