8036 Commits

Author SHA1 Message Date
Mario Zechner
281ea95251 [cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame. 2022-11-10 11:52:24 +01:00
Mario Zechner
34e50f74d5 [cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame. 2022-11-10 11:51:30 +01:00
badlogic
9971d1ed0b Merge branch '4.1' into 4.2-beta 2022-11-08 15:37:54 +01:00
badlogic
f3247caee3 [cocos2dx] Explicitely link to spine-cpp, closes #2189 2022-11-08 15:37:41 +01:00
Nathan Sweet
c9af18e153 [libgdx] Javadoc. 2022-11-06 13:10:34 -04:00
Harald Csaszar
dc236901a6 Merge branch '4.1' into 4.2-beta 2022-11-04 17:37:48 +01:00
Harald Csaszar
99d134e9d4 [unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173. 2022-11-04 17:34:42 +01:00
Mario Zechner
fc43e988d0 [cpp] Fix more warnings. 2022-11-03 16:56:14 +01:00
Mario Zechner
4a89b2b84d [cpp] Fix more warnings on latest Clang. 2022-11-03 16:52:22 +01:00
Mario Zechner
2e179b4e03 [flutter] Fix warnings in spine_flutter.cpp 2022-11-03 16:36:32 +01:00
Mario Zechner
745d412d7d [cpp] Use snprintf in String. 2022-11-03 16:36:15 +01:00
Mario Zechner
37d9a8c796 [flutter] Update macOS Pods to use deployment target 10.13. 2022-11-03 16:27:17 +01:00
Harald Csaszar
31dc558d66 Merge branch '4.1' into 4.2-beta 2022-11-03 16:09:39 +01:00
Harald Csaszar
bb851ee489 [unity] Fixed incorrectly repacked MeshAttachment regions when rotated 270 degrees. Closes #2181. 2022-11-03 16:08:08 +01:00
Harald Csaszar
4e5fed4251 [unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696. 2022-11-02 14:21:56 +01:00
Mario Zechner
b9da621b43 Merge branch '4.1' into 4.2-beta 2022-11-02 11:40:54 +01:00
Mario Zechner
60875208a6 [cocos2d-objc] Fix clipping of meshes. 2022-11-02 11:40:44 +01:00
badlogic
457587dd3f Merge branch '4.1' into 4.2-beta 2022-10-31 13:22:06 +01:00
badlogic
4babd19eee Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-10-31 13:21:44 +01:00
badlogic
cfb688c726 [ue4] Closes #2144, allow setting skeleton data of widget at runtime. 2022-10-31 13:21:33 +01:00
Harald Csaszar
48d372bef3 Merge branch '4.1' into 4.2-beta 2022-10-31 10:25:02 +01:00
Harald Csaszar
0a6a6962c7 [unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic. 2022-10-31 10:21:02 +01:00
Harald Csaszar
661796d2cb [unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size. 2022-10-28 16:09:45 +02:00
Mario Zechner
a57f1b85b6 Formatting 2022-10-28 10:41:13 +02:00
Mario Zechner
42bce02619 Merge branch '4.1' into 4.2-beta 2022-10-28 10:40:54 +02:00
Mario Zechner
3493de7fe8 Formatting 2022-10-28 10:40:38 +02:00
Mario Zechner
58dfc26b69 Merge branch '4.1' into 4.2-beta 2022-10-28 10:39:21 +02:00
Mario Zechner
1826d042ad [godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton. 2022-10-28 10:39:05 +02:00
Mario Zechner
1121a1de61 [godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton. 2022-10-28 10:38:45 +02:00
Nathan Sweet
08e08531d8 Fixed rope springs. 2022-10-27 11:27:43 -04:00
Harald Csaszar
0865f94c06 [unity] Changed sample Skeleton PMA texture settings, having sRGB (Color Texture) disabled to follow new default. See #2187. 2022-10-27 14:30:26 +02:00
Harald Csaszar
dcfc2b3acb Merge branch '4.1' into 4.2-beta 2022-10-27 11:28:50 +02:00
Harald Csaszar
ace19d9381 [unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187. 2022-10-27 11:07:19 +02:00
Nathan Sweet
dffd590966 [libgdx] Physics progress, springs have a bone for rotate/scale. 2022-10-25 21:41:24 -04:00
Nathan Sweet
c2e323937d [libgdx] Use SpineUtils static import. 2022-10-25 11:21:05 -04:00
Nathan Sweet
e9d576185c [libgdx] Avoid a sqrt for 1 bone IK with stretch/compress. 2022-10-25 11:21:05 -04:00
badlogic
c6f8b943b1 [ue4] Closes #2172, check state before returning Spine::Skeleton 2022-10-24 14:31:53 +02:00
badlogic
d8396435d3 [ue4] Closes #2172, check state before returning Spine::Skeleton 2022-10-24 14:31:26 +02:00
Wolfgang Kurz
867af5c134
Fix webglConfig check (#2183)
Missing negative operator i guess.
2022-10-22 15:16:15 +02:00
Nathan Sweet
1e820253d1 [libgdx] Physics update. 2022-10-18 12:20:14 -04:00
Mario Zechner
2dd17f4228 Merge branch '4.1' into 4.2-beta 2022-10-14 12:57:12 +02:00
Mario Zechner
b1d5e7727d [cpp] Fix parsing of dark colors in skeleton binary. Closes #2170. 2022-10-14 12:57:01 +02:00
Mario Zechner
2ff97a3fe5 [sfml] Fix rendering code for new renderer object API. 2022-10-14 12:09:49 +02:00
Mario Zechner
649744640c Merge branch '4.1' into 4.2-beta 2022-10-14 12:07:13 +02:00
Mario Zechner
3f5e00109c [cpp] Pass ids by reference, closes #2177 2022-10-14 12:07:04 +02:00
Harald Csaszar
cf006453ac Merge branch '4.1' into 4.2-beta 2022-10-10 17:23:21 +02:00
Harald Csaszar
8f01d089e4 [Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960. 2022-10-10 16:42:14 +02:00
Nathan Sweet
9ed46c4ee1 [libgdx] PhysicsConstraint fixes, bone control. 2022-10-08 15:34:02 -04:00
Nathan Sweet
23729f8eee [libgdx] Physics debug rendering for Skeleton Viewer. 2022-10-07 11:52:30 -04:00
Mario Zechner
95487552dc Merge branch '4.1' into 4.2-beta 2022-10-07 12:24:17 +02:00