187 Commits

Author SHA1 Message Date
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
2946cec9d1 [ts][as3] Added mix-and-match example. See #1375. 2019-06-13 16:39:50 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
8ec6a9ef3b [ts] Updated demo assets to latest format. 2019-06-05 11:59:31 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
3aa14d9b86 [ts] Ported skin bones/constraints changes. See #1346. 2019-06-04 15:53:34 +02:00
badlogic
f9e4fd495d [ts] Ported all skin API changes, see #841. 2019-06-03 16:20:19 +02:00
badlogic
576c1da32f [ts] Ported skin API changes, see #841. 2019-05-10 15:07:06 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
5ebb3db8b6 [ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas. 2019-04-29 15:41:43 +02:00
badlogic
5994c347ea Fixed additive blending demo, calculations take scrolling into account. 2019-04-29 15:07:13 +02:00
badlogic
923c6c19f2 Added additive blending demo. 2019-04-29 14:28:46 +02:00
badlogic
03057c6073 [ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore. 2019-04-24 15:05:07 +02:00
badlogic
0e8e0646e4 [ts][webgl] Fixed spritesheet demo, was using old animation API. 2019-04-23 16:13:49 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
eecc0467b6 [ts] Ported latest AnimationState and Animation changes. See #1303. 2019-03-19 16:17:52 +01:00
badlogic
4406cdfba0 Updated examples in example projects. 2019-02-19 15:59:30 +01:00
badlogic
8ea29944d3 [ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment. 2019-02-06 16:02:42 +01:00
badlogic
c774c45cb7 [ts][player] Slower loading screen spinner. 2018-12-21 11:32:00 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
896bdf913c [ts][player] Integrated new spinner. 2018-11-19 14:44:21 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
939685f66c Added new PMA samples. 2018-11-15 10:59:50 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
c0f1f24a34 [ts][widget] First iteration of new Spine Player complete. 2018-11-02 16:59:48 +01:00
badlogic
d1622c0dab Beginnings of a Spine player that's more advanced than the existing widget. 2018-11-01 15:51:03 +01:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
a627b4372d Updated export script for spine-sfml-c/cpp 2018-04-12 10:23:41 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
90e1a5ca5a Updated owl. 2018-01-19 13:15:31 +01:00
badlogic
18eec077e4 Updated owl to key blink animation properly. 2018-01-18 15:52:09 +01:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
e8fa57e3aa Merge branch '3.6' into 3.7-beta 2017-12-14 11:03:22 +01:00
badlogic
08451f2a8d [ts][webgl] Exposing the renderers in SceneRenderer. 2017-11-17 15:40:39 +01:00
badlogic
12162b7fee Merge branch '3.6' into 3.7-beta 2017-11-17 14:55:28 +01:00
badlogic
246c5310d4 [ts][webgl] SceneRenderer method to draw textures with manually set UVs. 2017-11-17 14:39:53 +01:00
badlogic
14e9425b91 Merged 3.6 into 3.7-beta. 2017-11-17 10:59:12 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
f045d22183 [ts] Added animation blending test. 2017-11-02 10:41:49 +01:00
badlogic
e6c2b75101 [ts] More test refactoring. 2017-10-30 14:12:03 +01:00