Harald Csaszar
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cc7325692d
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[unity] Changelog cleanup: Moved two changelog sections to correct 3.8 part, were accidentally added to the end of the 3.7 list.
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2019-05-02 13:56:21 +02:00 |
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Harald Csaszar
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a51776390c
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[unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326.
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2019-05-02 13:50:07 +02:00 |
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Harald Csaszar
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fd66bce31e
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[unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326.
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2019-05-02 13:40:57 +02:00 |
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Harald Csaszar
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5b0c765ca6
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[unity] Moved unity changelog entry to new "Breaking Changes" section.
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2019-05-02 13:00:47 +02:00 |
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Harald Csaszar
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da97eeb62f
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[unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326.
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2019-05-02 12:45:54 +02:00 |
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Harald Csaszar
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b198c9b48d
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[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:58 +02:00 |
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Harald Csaszar
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66f5ca29ac
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[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:31 +02:00 |
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Harald Csaszar
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cb615007d6
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-05-02 12:43:03 +02:00 |
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Harald Csaszar
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3c6f8f96e4
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[unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326.
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2019-05-02 12:20:34 +02:00 |
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badlogic
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7c01654321
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[unity] Added missing license headers.
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2019-05-02 11:46:52 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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67f469b06d
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-05-02 11:38:47 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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Harald Csaszar
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5e7e03d8f4
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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:23:24 +02:00 |
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Harald Csaszar
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74560c66a3
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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:19:25 +02:00 |
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badlogic
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86a529d01c
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Updated LICENSE.
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2019-05-02 10:55:37 +02:00 |
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badlogic
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9cdd36133e
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Merge branch '3.7' into 3.8-beta
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2019-05-02 10:40:15 +02:00 |
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Harald Csaszar
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d9962bfb09
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[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326.
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2019-04-30 19:58:00 +02:00 |
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NathanSweet
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b98469ec89
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Changed JSON curve format and added more assumptions for omitted values.
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2019-04-30 19:21:44 +02:00 |
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Harald Csaszar
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c6fa814c6d
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[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326.
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2019-04-30 18:36:47 +02:00 |
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Harald Csaszar
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0d2ab87816
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-04-30 18:10:48 +02:00 |
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NathanSweet
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705195c348
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Clean up.
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2019-04-30 17:26:54 +02:00 |
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NathanSweet
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f0533b6093
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Javadocs.
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2019-04-30 16:28:21 +02:00 |
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badlogic
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f1e199b2bd
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Fixed Skin#copySkin to take into account parent meshes.
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2019-04-30 16:09:49 +02:00 |
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badlogic
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ff5b854860
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More skin API refactoring.
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2019-04-30 15:57:37 +02:00 |
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NathanSweet
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ab2b08f583
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Fixed attachment timeline test.
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2019-04-30 15:46:15 +02:00 |
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badlogic
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3281d8c006
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Merge branch 'skin-bones' of https://github.com/esotericsoftware/spine-runtimes into skin-bones
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2019-04-30 15:35:52 +02:00 |
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NathanSweet
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9d41645b57
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Don't write skin bones/constraints for the default skin.
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2019-04-30 15:36:48 +02:00 |
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badlogic
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86c3aa02ba
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Refactored skin API, see #841. This commit is missing Skin#copy(Skin) which has to handle linked mesh attachments properly.
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2019-04-30 15:34:44 +02:00 |
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NathanSweet
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6205e51752
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Added skin-specific bones and constraints which are only updated if the skeleton's current skin contains them.
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2019-04-30 14:02:38 +02:00 |
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Harald Csaszar
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d4829f014f
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[unity] Fixed casting exception when use custom atlas asset. Closes #1342.
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2019-04-29 17:54:51 +02:00 |
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Harald Csaszar
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cd703b38cf
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[unity] Fixed casting exception when use custom atlas asset. Closes #1342.
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2019-04-29 17:54:25 +02:00 |
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NathanSweet
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0cbf91d7fd
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Removed Skin#getAttachments.
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2019-04-29 17:33:16 +02:00 |
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badlogic
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5ebb3db8b6
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[ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas.
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2019-04-29 15:41:43 +02:00 |
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badlogic
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5994c347ea
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Fixed additive blending demo, calculations take scrolling into account.
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2019-04-29 15:07:13 +02:00 |
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badlogic
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923c6c19f2
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Added additive blending demo.
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2019-04-29 14:28:46 +02:00 |
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Harald Csaszar
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8356401360
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[unity] Updated 3.8 changelog section for latest commits.
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2019-04-27 15:26:33 +02:00 |
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Harald Csaszar
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533203bf32
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gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings.
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2019-04-27 14:16:50 +02:00 |
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Harald Csaszar
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a7dc2b1d8f
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gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings.
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2019-04-27 14:16:07 +02:00 |
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Harald Csaszar
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02fc928318
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:57:31 +02:00 |
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Harald Csaszar
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c8594a66c4
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:54:19 +02:00 |
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Harald Csaszar
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f53ce3734c
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:28:35 +02:00 |
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Harald Csaszar
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751476265b
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:20:17 +02:00 |
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Harald Csaszar
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a180194c0a
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[unity] Saving Spine - Preferences in EditorPrefs too for consistency, used when first creating SpineSettings.asset in a new project. See 1336.
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2019-04-27 09:58:08 +02:00 |
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Harald Csaszar
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bb52cce293
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[unity] Automatically copying previous Spine - Preferences settings over to SpineSettings.asset at first creation. See 1336.
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2019-04-26 19:21:49 +02:00 |
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Harald Csaszar
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bd69b9bc38
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[unity] Now using SettingsProvider for Preferences - Spine menu. This stores Spine settings in Assets/Editor/SpineSettings.asset which can be shared with team members. Fixes a warning. Closes #1336.
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2019-04-26 18:42:04 +02:00 |
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badlogic
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4812fe6d73
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[ue4] Updated test scene.
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2019-04-26 14:46:57 +02:00 |
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Harald Csaszar
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89e759a8f5
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[unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340.
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2019-04-25 18:41:56 +02:00 |
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Harald Csaszar
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58e495ecae
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[unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339.
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2019-04-25 16:37:31 +02:00 |
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Harald Csaszar
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e09ea0b212
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[unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339.
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2019-04-25 16:35:11 +02:00 |
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