5343 Commits

Author SHA1 Message Date
badlogic
f98afcebfe Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-08-12 14:02:33 +02:00
badlogic
40d4cad434 [cocos2dx] Properly retain/release textures in attachemnt vertices. Closes #1442. 2019-08-12 14:02:05 +02:00
Harald Csaszar
b151e2e610 [unity] Fixed SkeletonData asset inspector animation playback preview for Unity 2018 and 2019. Closes #1440. 2019-08-09 17:33:42 +02:00
badlogic
84c09c1bbc Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-08-09 14:53:15 +02:00
badlogic
5bbfa490bf [cpp] Closes #1435, AnimationState#computeNotLast() was wrong. 2019-08-09 14:53:06 +02:00
Harald Csaszar
b763cc0256 [unity] Cosmetic change - updated settings label to "Mecanim Bake Settings" to avoid confusion. 2019-08-07 19:07:53 +02:00
Harald Csaszar
9c331fcf4f [unity] Fixed Mecanim events for folders. Added preferences entry whether folder name shall be added to called method name or omitted. 2019-08-07 18:55:16 +02:00
Harald Csaszar
0b4bc2db94 [csharp] Removed #if UNITY_EDITOR guards around linq code from spine-csharp code again (OrderedDictionary). 2019-08-07 17:33:38 +02:00
Harald Csaszar
6381414ffd [csharp] Added an entry for previously removed Skin methods to changelog. 2019-08-07 17:18:02 +02:00
Harald Csaszar
bc522117b1 [csharp] Fixed a typo in SkeletonBinary.cs that led to a compile error. 2019-08-07 14:48:44 +02:00
Harald Csaszar
ed95732bf2 [csharp] Changed Skin.Attachment type to generic OrderedDictionary. Cleaned up related code. Closes #1433. 2019-08-07 14:42:15 +02:00
badlogic
336288cb2e [csharp] fix parsing of default skins without attachment for binary files. 2019-08-07 11:43:29 +02:00
badlogic
cc694f7b5a [as3] fix parsing of default skins without attachment for binary files. 2019-08-07 11:41:30 +02:00
badlogic
8b714d6849 [ts] fix parsing of default skins without attachment for binary files. 2019-08-07 11:37:23 +02:00
badlogic
fada823dcb [c][cpp] fix parsing of default skins without attachment for binary files. 2019-08-07 11:34:31 +02:00
Harald Csaszar
30bcfbe1eb [unity] Updated supported unity version in changelog. 2019-08-06 19:10:12 +02:00
NathanSweet
f60f026f09 [libgdx] Minor SkeletonBinary improvement. 2019-08-06 16:40:06 +02:00
NathanSweet
bb8cba13e1 [libgdx] SkeletonBinary should only set a default skin if it has attachments. 2019-08-06 16:38:29 +02:00
Harald Csaszar
ed43c70bd1 [unity] minor cleanup, removed meta files of no longer existing directories. 2019-08-06 11:45:17 +02:00
Harald Csaszar
ae73a452bb [unity] Fixed potential (non-critical) error messages on first import due to import order. Related to commit regarding GUI icon loading: bc85618. 2019-08-06 11:35:01 +02:00
Harald Csaszar
024d413e9f [unity] Fixed warnings about obsolete prefab method calls (missing #if branch for Unity 2018.4). Closes #1428. 2019-08-05 19:02:11 +02:00
badlogic
e039625430 Removed stretchyman-stretchy-ik from all examples. 2019-08-05 17:41:15 +02:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
3f1214923c [maven-release-plugin] prepare for next development iteration 2019-08-05 15:04:01 +02:00
badlogic
76a6f7302f [maven-release-plugin] prepare release spine-libgdx-3.8.55.1 spine-libgdx-3.8.55.1 2019-08-05 15:03:54 +02:00
badlogic
d5689f01b0 [libgdx] Snapshot version. 2019-08-05 15:03:25 +02:00
badlogic
581fcfb315 [libgdx] Updated to gdx 1.9.10. 2019-08-05 15:01:44 +02:00
badlogic
74d99fd895 Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-08-02 16:16:35 +02:00
badlogic
706c01de00 [ue4] Closes #1425, scratch buffer in renderer would eventually also turn into output buffer of clipper due to incorrect assignment of array. 2019-08-02 16:16:21 +02:00
Harald Csaszar
bc856187d3 [unity] Fixed loading Editor icons, directory was assumed at wrong location after assets have been moved. 2019-08-01 16:05:37 +02:00
Harald Csaszar
fb6acbf3c0 [unity] Updated Spine LWRP UPM package for Unity 2019.2 - added separate package.json files for unity 2019.1 and 2019.2. 2019-07-31 15:45:32 +02:00
Harald Csaszar
083ef01160 [unity] Sprite/Pixel Lit shader: Fixed errors in shader inspector GUI at certain configurations after change to ZWrite always on. See commit 4741279. 2019-07-31 09:52:16 +02:00
badlogic
698715789f [ue4] Fixed #1421, SlateIndex is 32-bit on the desktop and 16-bit on mobile. Memcpy assumed 32-bit. 2019-07-30 15:33:10 +02:00
Harald Csaszar
904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 2019-07-26 19:31:43 +02:00
badlogic
9bb480eb5c [unity] Updated README.md. 2019-07-26 13:44:01 +02:00
badlogic
bc6d74eb25 [unity] Removed outdated .pdf file. 2019-07-26 13:19:47 +02:00
badlogic
3f9ed10c6a Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-07-26 11:37:25 +02:00
badlogic
c8867a98c4 [cocos2d-objc] Fixed calculation of bounding box. 2019-07-26 11:37:18 +02:00
Harald Csaszar
9de0118f69 [unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits. 2019-07-25 22:17:43 +02:00
Harald Csaszar
44f2fa9c69 [unity] Added shader variant Spine/Skeleton Lit ZWrite and moved common functionality to cginc files. Cleanup of Skeleton Lit shader. 2019-07-25 22:11:21 +02:00
Harald Csaszar
a5a749d4a8 [unity] Spine/Sprite shaders: Renamed Light Probes parameter to Light Probes & Ambient so that users recognize its effect at first glance (visual name changed in inspector only). 2019-07-25 17:37:22 +02:00
badlogic
a578557934 [cpp] Added Skin::removeAttachment. 2019-07-25 15:23:48 +02:00
badlogic
08c7c566f3 [cocos2d-objc] Fixed culling of attachments in SkeletonRenderer.m. See #1418. 2019-07-25 15:16:55 +02:00
Harald Csaszar
4741279d7d [unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335. 2019-07-24 15:12:25 +02:00
badlogic
2b5e521c34 [threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code. 2019-07-24 13:21:42 +02:00
Harald Csaszar
4a357f23f2 [unity] Updated CHANGELOG by Timeline package entry. 2019-07-18 15:02:25 +02:00
Harald Csaszar
d8808fb8ce [unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code. 2019-07-18 14:38:04 +02:00
Harald Csaszar
08f1741e2b [csharp] Fixed two more differences between SkeletonJson reference implementation and csharp version. See #1411. 2019-07-17 14:50:15 +02:00
Harald Csaszar
234daf516e [unity] Fixed json curve import: was mis-interpreting curves as linear instead of a smooth curve. Closes #1411. 2019-07-17 13:37:08 +02:00
Harald Csaszar
e898ff829c [unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes. 2019-07-17 02:17:03 +02:00