4206 Commits

Author SHA1 Message Date
badlogic
f9c25b7c40 Updated SFML example to use unique_prts and stack allocation where possible. 2018-06-27 14:55:35 +02:00
badlogic
b90c415cb3 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-06-27 14:19:36 +02:00
John
40a3a39008
[unity] Fix some type uses in SpineMesh code. 2018-06-24 09:06:38 +08:00
badlogic
aa0343ac50 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-06-15 15:33:02 +02:00
badlogic
38f66b8720 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-06-15 15:32:32 +02:00
badlogic
f38ffc75bf Merge branch '3.6' into 3.7-beta 2018-06-15 15:32:23 +02:00
badlogic
647d124361 [starling] Fixed two color tint. 2018-06-15 15:31:31 +02:00
badlogic
966ed65465 [starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes. 2018-06-15 15:02:45 +02:00
John
d59096f05f
[unity] Fix default renderer settings check. 2018-06-14 04:34:07 +08:00
badlogic
4aceccc1ca More UMG code, doesn't render. 2018-06-13 18:04:44 +02:00
badlogic
79e607a5f1 Added SpineSkeletonComponent::GetBones, closes #1082. 2018-06-13 15:08:14 +02:00
badlogic
59aa3a8780 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-06-13 14:40:45 +02:00
badlogic
06829d87d9 Merge branch '3.6' into 3.7-beta 2018-06-13 14:39:25 +02:00
badlogic
d8dfa62016 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-06-12 15:42:39 +02:00
pharan
eb534a516e Update CHANGELOG.md 2018-06-12 21:41:43 +08:00
pharan
32e53a4d1e Update CHANGELOG to reflect 9a832de821 2018-06-12 21:39:30 +08:00
pharan
9a832de821 [unity] Allow non-PMA textures for basic Spine-Unity shaders. 2018-06-12 21:23:40 +08:00
badlogic
048afd8e09 More changes to CHANGELOG. 2018-06-11 14:58:06 +02:00
badlogic
af8f66cbd1 Cleaned up CHANGELOG. 2018-06-11 14:54:23 +02:00
badlogic
39226bc601 Merge branch '3.7-beta-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-cpp 2018-06-11 14:52:42 +02:00
badlogic
9415a9a27f Added new operator on SpineObject that doesn't require file and line number. 2018-06-11 14:52:35 +02:00
xiaolei
82295f52b5 [unity] Better animation inspector preview event tooltips. (#1122)
* animation event tips modified
* [unity] Format new tooltip code.
2018-06-11 19:15:25 +08:00
badlogic
4273b798f3 [ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample. 2018-06-08 15:40:14 +02:00
badlogic
754d7f8ac5 Updated CHANGELOG regarding C++. 2018-06-08 15:25:04 +02:00
badlogic
d3c104c20b [ue4] Final clean-up. 2018-06-08 14:58:02 +02:00
badlogic
ca6a6fc930 Updated all READMEs. 2018-06-08 14:18:51 +02:00
badlogic
c2308a6794 Merge branch '3.7-beta' into 3.7-beta-ue4-cpp 2018-06-08 13:44:22 +02:00
badlogic
e406c140be Merge branch '3.6' into 3.7-beta 2018-06-08 13:43:58 +02:00
badlogic
681584056b [runtimes] Back ported fix for #1119 to 3.6. 2018-06-08 13:40:38 +02:00
John
652e6658f8
Update README.md 2018-06-08 02:02:15 +08:00
John
20b765441a
Update README.md 2018-06-08 02:02:05 +08:00
John
58c8d68fa4
Update README.md 2018-06-08 01:59:47 +08:00
pharan
a23477aa06 [unity] Update examples. 2018-06-08 01:50:00 +08:00
John
8cb2197da3
[unity] Update skeleton data version check. 2018-06-08 01:47:47 +08:00
pharan
0520f96b68 Fix type in CHANGELOG. 2018-06-08 01:41:34 +08:00
pharan
7408bd5fd1 Add Unity changes to CHANGELOG. 2018-06-08 01:39:32 +08:00
badlogic
f14eec9cf7 Fixed type in CHANGELOG. 2018-06-07 19:16:51 +02:00
badlogic
aeb032daf1 Fixed type in CHANGELOG. 2018-06-07 19:16:31 +02:00
badlogic
0cdeef7377 Updated CHANGELOG. 2018-06-07 19:12:17 +02:00
badlogic
ff3cc660ca Merge branch '3.7-beta' into 3.7-beta-ue4-cpp 2018-06-07 17:32:01 +02:00
badlogic
71a50183c7 [lua] Manually merged PR #1103. 2018-06-07 17:26:37 +02:00
badlogic
0f7b813c38 [lua] Ported fix for #1119 2018-06-07 16:57:31 +02:00
badlogic
0f219a2eb0 [as3] Ported fix for #1119 2018-06-07 16:56:07 +02:00
badlogic
2726229071 [c][cpp] Ported fix for #1119 2018-06-07 16:54:32 +02:00
badlogic
73fca0ba63 [ts] Ported fix for #1119 2018-06-07 16:52:55 +02:00
badlogic
4359a9e39f Merge branch '3.7-beta' into 3.7-beta-ue4-cpp 2018-06-07 16:48:25 +02:00
badlogic
cd198815e5 Merge branch '3.6' into 3.7-beta 2018-06-07 16:47:50 +02:00
badlogic
188cb5908c [ue4] Disabled collision mesh generation. Both ProceduralMeshComponent and RuntimeMeshComponent produce a gazillion PhysiX files in the derived data cache. There is no work-around apart from creation collision shapes manually and attaching them to the default scene component of an actor. 2018-06-07 16:45:47 +02:00
Ievgen Mukhin
cab8127626 [c] Optimized attachment lookup in skin. See #1117. (#1118)
* [c] Optimized attachment lookup in skin. See #1117.

* [c] Optimized attachment lookup in skin. See #1117. Changes according to suggestions in PR #1118.
2018-06-07 16:43:41 +02:00
KITAGAWA Yasutaka
35703dbce9 fix loading multi page atlas (#1124) 2018-06-07 16:42:33 +02:00