badlogic
f9c25b7c40
Updated SFML example to use unique_prts and stack allocation where possible.
2018-06-27 14:55:35 +02:00
badlogic
b90c415cb3
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-06-27 14:19:36 +02:00
John
40a3a39008
[unity] Fix some type uses in SpineMesh code.
2018-06-24 09:06:38 +08:00
badlogic
aa0343ac50
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-06-15 15:33:02 +02:00
badlogic
38f66b8720
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-06-15 15:32:32 +02:00
badlogic
f38ffc75bf
Merge branch '3.6' into 3.7-beta
2018-06-15 15:32:23 +02:00
badlogic
647d124361
[starling] Fixed two color tint.
2018-06-15 15:31:31 +02:00
badlogic
966ed65465
[starling] Updated to Starling 2.4, fixed #1125 . When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes.
2018-06-15 15:02:45 +02:00
John
d59096f05f
[unity] Fix default renderer settings check.
2018-06-14 04:34:07 +08:00
badlogic
4aceccc1ca
More UMG code, doesn't render.
2018-06-13 18:04:44 +02:00
badlogic
79e607a5f1
Added SpineSkeletonComponent::GetBones, closes #1082 .
2018-06-13 15:08:14 +02:00
badlogic
59aa3a8780
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-06-13 14:40:45 +02:00
badlogic
06829d87d9
Merge branch '3.6' into 3.7-beta
2018-06-13 14:39:25 +02:00
badlogic
d8dfa62016
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-06-12 15:42:39 +02:00
pharan
eb534a516e
Update CHANGELOG.md
2018-06-12 21:41:43 +08:00
pharan
32e53a4d1e
Update CHANGELOG to reflect 9a832de821
2018-06-12 21:39:30 +08:00
pharan
9a832de821
[unity] Allow non-PMA textures for basic Spine-Unity shaders.
2018-06-12 21:23:40 +08:00
badlogic
048afd8e09
More changes to CHANGELOG.
2018-06-11 14:58:06 +02:00
badlogic
af8f66cbd1
Cleaned up CHANGELOG.
2018-06-11 14:54:23 +02:00
badlogic
39226bc601
Merge branch '3.7-beta-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-cpp
2018-06-11 14:52:42 +02:00
badlogic
9415a9a27f
Added new operator on SpineObject that doesn't require file and line number.
2018-06-11 14:52:35 +02:00
xiaolei
82295f52b5
[unity] Better animation inspector preview event tooltips. ( #1122 )
...
* animation event tips modified
* [unity] Format new tooltip code.
2018-06-11 19:15:25 +08:00
badlogic
4273b798f3
[ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample.
2018-06-08 15:40:14 +02:00
badlogic
754d7f8ac5
Updated CHANGELOG regarding C++.
2018-06-08 15:25:04 +02:00
badlogic
d3c104c20b
[ue4] Final clean-up.
2018-06-08 14:58:02 +02:00
badlogic
ca6a6fc930
Updated all READMEs.
2018-06-08 14:18:51 +02:00
badlogic
c2308a6794
Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
2018-06-08 13:44:22 +02:00
badlogic
e406c140be
Merge branch '3.6' into 3.7-beta
2018-06-08 13:43:58 +02:00
badlogic
681584056b
[runtimes] Back ported fix for #1119 to 3.6.
2018-06-08 13:40:38 +02:00
John
652e6658f8
Update README.md
2018-06-08 02:02:15 +08:00
John
20b765441a
Update README.md
2018-06-08 02:02:05 +08:00
John
58c8d68fa4
Update README.md
2018-06-08 01:59:47 +08:00
pharan
a23477aa06
[unity] Update examples.
2018-06-08 01:50:00 +08:00
John
8cb2197da3
[unity] Update skeleton data version check.
2018-06-08 01:47:47 +08:00
pharan
0520f96b68
Fix type in CHANGELOG.
2018-06-08 01:41:34 +08:00
pharan
7408bd5fd1
Add Unity changes to CHANGELOG.
2018-06-08 01:39:32 +08:00
badlogic
f14eec9cf7
Fixed type in CHANGELOG.
2018-06-07 19:16:51 +02:00
badlogic
aeb032daf1
Fixed type in CHANGELOG.
2018-06-07 19:16:31 +02:00
badlogic
0cdeef7377
Updated CHANGELOG.
2018-06-07 19:12:17 +02:00
badlogic
ff3cc660ca
Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
2018-06-07 17:32:01 +02:00
badlogic
71a50183c7
[lua] Manually merged PR #1103 .
2018-06-07 17:26:37 +02:00
badlogic
0f7b813c38
[lua] Ported fix for #1119
2018-06-07 16:57:31 +02:00
badlogic
0f219a2eb0
[as3] Ported fix for #1119
2018-06-07 16:56:07 +02:00
badlogic
2726229071
[c][cpp] Ported fix for #1119
2018-06-07 16:54:32 +02:00
badlogic
73fca0ba63
[ts] Ported fix for #1119
2018-06-07 16:52:55 +02:00
badlogic
4359a9e39f
Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
2018-06-07 16:48:25 +02:00
badlogic
cd198815e5
Merge branch '3.6' into 3.7-beta
2018-06-07 16:47:50 +02:00
badlogic
188cb5908c
[ue4] Disabled collision mesh generation. Both ProceduralMeshComponent and RuntimeMeshComponent produce a gazillion PhysiX files in the derived data cache. There is no work-around apart from creation collision shapes manually and attaching them to the default scene component of an actor.
2018-06-07 16:45:47 +02:00
Ievgen Mukhin
cab8127626
[c] Optimized attachment lookup in skin. See #1117 . ( #1118 )
...
* [c] Optimized attachment lookup in skin. See #1117 .
* [c] Optimized attachment lookup in skin. See #1117 . Changes according to suggestions in PR #1118 .
2018-06-07 16:43:41 +02:00
KITAGAWA Yasutaka
35703dbce9
fix loading multi page atlas ( #1124 )
2018-06-07 16:42:33 +02:00