badlogic
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fbd8fa5bea
|
[ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting.
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2018-06-07 15:44:51 +02:00 |
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badlogic
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94fe8d6c28
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[ue4] Added ProceduralMeshComponent based skeleton renderer component.
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2018-06-07 14:48:22 +02:00 |
|
John
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0d829a7ba2
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[unity] Handle MeshRendererBuffers reinitialize.
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2018-06-07 20:07:27 +08:00 |
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badlogic
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307230259e
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[cpp] Fixed asserts in Atlas.cpp.
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2018-06-07 13:12:22 +02:00 |
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badlogic
|
77d4dd5a41
|
[ue4] Modified Atlas so it exposes it's methods across shared libs. Everything in UE4 is compiling now.
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2018-06-06 16:46:50 +02:00 |
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badlogic
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e1daddebf4
|
[cpp] Fixed constants in MathUtil.
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2018-06-06 16:24:46 +02:00 |
|
badlogic
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b724853158
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[cpp] MSVC doesn't understand constant.
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2018-06-06 15:47:38 +02:00 |
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badlogic
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1b74ed22e3
|
Merge branch '3.7-beta-ue4-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-ue4-cpp
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2018-06-06 15:45:03 +02:00 |
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badlogic
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1454f8a97a
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[ue4] Fixed up spine-cpp for use in UE4.
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2018-06-06 15:44:09 +02:00 |
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badlogic
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a58cbdd337
|
Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
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2018-06-06 11:38:25 +02:00 |
|
badlogic
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3ea3402344
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[libgdx] Updated snapshot version.
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2018-06-06 11:38:02 +02:00 |
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badlogic
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7899277aec
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Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
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2018-06-05 15:11:00 +02:00 |
|
badlogic
|
42344c90b3
|
[ue4] Fixed up build system and README.
|
2018-06-05 15:10:30 +02:00 |
|
badlogic
|
f315f36956
|
[cocos2dx] Fixed batchers, MSVC projects.
|
2018-06-05 14:36:20 +02:00 |
|
Nathan Sweet
|
395e71c098
|
Update LICENSE
|
2018-06-05 14:03:21 +02:00 |
|
badlogic
|
7e68a48189
|
[cocos2dx] More fixes to two color batching.
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2018-06-05 13:30:00 +02:00 |
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badlogic
|
ec718b73ee
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[cocos2dx] Fixed Android example project.
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2018-06-05 11:48:54 +02:00 |
|
John
|
9589d4225e
|
[csharp] Fix events firing during mix out.
Based on 2a7fd54224
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2018-06-01 19:04:17 +08:00 |
|
John
|
0d6dbc15c8
|
[csharp] Fix events firing during mix out.
|
2018-06-01 19:01:21 +08:00 |
|
NathanSweet
|
2a7fd54224
|
[libgdx] Fix events firing during mix out.
#1120
closes #1119
|
2018-05-31 09:40:07 +02:00 |
|
badlogic
|
162ce9f5aa
|
Fixed meshes.
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2018-05-30 18:31:36 +02:00 |
|
badlogic
|
dc4ab94644
|
Fixed up SFML.
|
2018-05-30 17:37:05 +02:00 |
|
badlogic
|
878a6e6435
|
Refactored C++ runtime, added cocos2d-x cpp runtime.
|
2018-05-30 17:31:11 +02:00 |
|
pharan
|
8d67199c4f
|
[unity] Editor asmdef.
|
2018-05-30 13:24:32 +08:00 |
|
pharan
|
41359c12de
|
[unity] New AtlasAssetBase base class.
|
2018-05-30 13:24:17 +08:00 |
|
pharan
|
d44ee5ec2f
|
[unity] Add default asmdef files.
|
2018-05-29 13:24:25 +08:00 |
|
pharan
|
0d16ca0b12
|
[unity] Rename SkeletonAnimator to SkeletonMecanim.
|
2018-05-29 13:08:09 +08:00 |
|
pharan
|
065a10f4b3
|
[unity] Reorganize folders for asmdef compatibility. Remove old files.
|
2018-05-29 12:58:49 +08:00 |
|
pharan
|
b7da77b894
|
Merge branch '3.6' into 3.7-beta
|
2018-05-29 12:47:18 +08:00 |
|
John
|
41024db6eb
|
[unity] Fix AnimationStateClip first frame mesh.
|
2018-05-25 11:59:11 +08:00 |
|
badlogic
|
89f116ae82
|
Final MSVC touches.
|
2018-05-24 17:26:37 +02:00 |
|
badlogic
|
2bd8dc7326
|
Clean up Clang warnings, refactor more size_t related code.
|
2018-05-24 17:17:45 +02:00 |
|
badlogic
|
8259b44bdd
|
Added audio file to spineboy
|
2018-05-24 16:10:03 +02:00 |
|
badlogic
|
9c166de8e1
|
Added cmake build dir to gitingore
|
2018-05-24 15:53:49 +02:00 |
|
badlogic
|
c545d3cd4b
|
Using std::map in debug memory tracker.
|
2018-05-24 15:48:11 +02:00 |
|
badlogic
|
265b18571c
|
Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
|
2018-05-24 15:30:58 +02:00 |
|
badlogic
|
b7ae63f743
|
Fixed crashes on MSVC.
|
2018-05-24 14:31:26 +02:00 |
|
John
|
d11ebfeded
|
[unity] Skeleton preview in 2018.1 and 2017.4.
Special thanks to @GarlicDipping
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/1110
|
2018-05-24 09:25:09 +08:00 |
|
badlogic
|
b60f21e6d8
|
Merge branch '3.6' into 3.7-beta
|
2018-05-17 13:44:53 +02:00 |
|
badlogic
|
3598f51a65
|
[ts][canvas] Closes #1114, alpha tinting support for triangle rendering.
|
2018-05-17 13:43:09 +02:00 |
|
John
|
df45ae9d22
|
[csharp] Use explicit primitive declaration.
|
2018-05-17 03:55:35 +08:00 |
|
John
|
a9c469a4a7
|
[unity] Use MixBlend in 3.7
|
2018-05-17 03:49:55 +08:00 |
|
badlogic
|
a3a0648ce7
|
[cpp] Fixes completion event firing for 0 duration animations. See #1112.
|
2018-05-16 11:52:28 +02:00 |
|
badlogic
|
eb69071a0a
|
Merge branch '3.6' into 3.7-beta
|
2018-05-16 11:46:01 +02:00 |
|
badlogic
|
0ad0fc4de8
|
[csharp] Fixes completion event firing for 0 duration animations. See #1112.
|
2018-05-16 11:42:19 +02:00 |
|
badlogic
|
1833f4211a
|
[c] Fixes completion event firing for 0 duration animations. See #1112.
|
2018-05-16 11:40:30 +02:00 |
|
badlogic
|
6c18d55d94
|
[lua] Fixes completion event firing for 0 duration animations. See #1112.
|
2018-05-16 11:36:23 +02:00 |
|
badlogic
|
ca15f5e64f
|
[ts] Fixes completion event firing for 0 duration animations. See #1112.
|
2018-05-16 11:33:18 +02:00 |
|
badlogic
|
3d8e55d909
|
[as3] Fixes completion event firing for 0 duration animations. See #1112.
|
2018-05-16 11:31:46 +02:00 |
|
badlogic
|
99ca67ca77
|
Fixes completion event firing for 0 duration animations. See #1112.
|
2018-05-16 11:26:22 +02:00 |
|