Mario Zechner
|
2465cef151
|
Merge branch '3.8' into 3.9-beta
|
2020-03-30 16:22:39 +02:00 |
|
Mario Zechner
|
70e7519813
|
[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631.
|
2020-03-30 16:22:15 +02:00 |
|
Mario Zechner
|
7089947ecc
|
[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
|
2020-03-30 15:55:13 +02:00 |
|
badlogic
|
934bec56b7
|
Merge branch '3.8' into 3.9-beta
|
2019-12-20 12:27:35 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
badlogic
|
c0699e23a0
|
[ue4] Added blueprint node for SpineWidget and SpineSkeletonComponent. Expects an array of skin names. Creates a new spine::Skin internally from those skins and applies it to the skeleton. Closes #1416, closes #1534.
|
2019-12-19 16:02:46 +01:00 |
|
badlogic
|
8e586b6d38
|
Merge branch '3.8' into 3.9-beta
|
2019-11-21 16:36:41 +01:00 |
|
badlogic
|
11d32da100
|
[ue4] Subclass FSlateBrush directly and do not clean up resources manually. The FSlateMaterialBrush implementation in UE 4.22 and below wrongfully frees resources it should not, leading to flickering artifacts on mobile. This was fixed in UE 4.23.1+. The fix in this commits emulates the engine source fix for lower UE4 versions. Closes #1458.
|
2019-11-21 16:35:55 +01:00 |
|
badlogic
|
93bc9dcf4e
|
Merge branch '3.8' into 3.9-beta
|
2019-11-19 15:28:47 +01:00 |
|
badlogic
|
8362074681
|
[ue4] Null check for track entry at specific index. Closes #1548.
|
2019-11-19 15:28:32 +01:00 |
|
badlogic
|
bc2816867e
|
Merge branch '3.8' into 3.9-beta
|
2019-10-31 19:27:56 +01:00 |
|
badlogic
|
b43fbdd4ce
|
[ue4] Fix private include in SpineWidget.h. Closes #1538.
|
2019-10-31 17:55:57 +01:00 |
|
badlogic
|
4dd94dfb4d
|
Merge branch '3.8' into 3.9-beta
|
2019-10-25 13:54:53 +02:00 |
|
badlogic
|
366178e730
|
[ue4] Update example project to UE 4.23, update README.md.
|
2019-10-23 16:12:15 +02:00 |
|
badlogic
|
d1e10474fe
|
Merge branch '3.8' into 3.9-beta
|
2019-10-09 15:32:11 +02:00 |
|
badlogic
|
83f6accde4
|
[ue4] Fixed multiple tracks example.
|
2019-10-09 15:31:54 +02:00 |
|
badlogic
|
cc840910ce
|
Merge branch '3.8' into 3.9-beta
|
2019-10-09 14:48:32 +02:00 |
|
badlogic
|
b4a1f6978b
|
[ue4] Added missing null check in bone driver component. Closes #1517.
|
2019-10-09 14:48:16 +02:00 |
|
badlogic
|
3579d13188
|
[ue4] Fixed bone driver example map. See #1513.
|
2019-10-09 14:39:43 +02:00 |
|
badlogic
|
19815ce574
|
[ue4] Fixed bone driver example map. See #1513.
|
2019-10-09 14:38:30 +02:00 |
|
badlogic
|
2ea060ed7a
|
Merge branch '3.8' into 3.9-beta
|
2019-10-09 14:25:35 +02:00 |
|
badlogic
|
60f600ac7a
|
[ue4] Materials on SkeletonRendererComponent are now blueprint read and writeable. This allows setting dynamic material instances at runtime. Closes #1516.
|
2019-10-09 14:24:37 +02:00 |
|
badlogic
|
3c6feff577
|
[ue4] Remove SpineWidget Scale property in favor of full support for the widget transform properties. Closes #1496.
|
2019-09-18 15:39:12 +02:00 |
|
badlogic
|
0aa8495046
|
Merge branch '3.8' into 3.9-beta
|
2019-09-16 15:26:15 +02:00 |
|
badlogic
|
6f0cf68681
|
[ue4] Clipping slot wasn't checked in all early loop exits. Closes #1494.
|
2019-09-16 15:25:54 +02:00 |
|
NathanSweet
|
45362e60bf
|
[all] Source clean up, formatting, and tabs for indentation.
|
2019-08-28 17:36:51 +02:00 |
|
NathanSweet
|
842dffbd83
|
[all] Source clean up, formatting, and tabs for indentation.
|
2019-08-27 15:57:14 +02:00 |
|
badlogic
|
f2be7423da
|
Updated README.mds to specify correct Spine Editor version compatibility.
|
2019-08-05 14:54:07 +02:00 |
|
badlogic
|
706c01de00
|
[ue4] Closes #1425, scratch buffer in renderer would eventually also turn into output buffer of clipper due to incorrect assignment of array.
|
2019-08-02 16:16:21 +02:00 |
|
badlogic
|
698715789f
|
[ue4] Fixed #1421, SlateIndex is 32-bit on the desktop and 16-bit on mobile. Memcpy assumed 32-bit.
|
2019-07-30 15:33:10 +02:00 |
|
badlogic
|
f8f495524e
|
Updated example exports, fixed up example projects with mix-and-match skin api demo.
|
2019-07-09 13:47:05 +02:00 |
|
badlogic
|
f6f3ed9542
|
[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
|
2019-06-26 16:19:58 +02:00 |
|
badlogic
|
bbce5b915d
|
Updated README.mds.
|
2019-06-26 13:53:12 +02:00 |
|
badlogic
|
ae1ba0d9c4
|
[ue4] Updated assets to use latest format.
|
2019-06-21 16:55:56 +02:00 |
|
badlogic
|
6850a019ec
|
Updated examples again, final binary format change.
|
2019-06-19 18:02:20 +02:00 |
|
badlogic
|
5f13f1b8e6
|
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
|
2019-06-19 16:56:47 +02:00 |
|
badlogic
|
48fd1024c0
|
[ue4] Fixed re-import of atlas page textures.
|
2019-06-06 18:48:07 +02:00 |
|
badlogic
|
df310af0bc
|
[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
|
2019-06-06 17:55:15 +02:00 |
|
badlogic
|
4f3d2d8057
|
Merge branch '3.7' into 3.8-beta
|
2019-05-03 10:53:34 +02:00 |
|
badlogic
|
849e9acc7e
|
Updated READMEs.
|
2019-05-03 10:51:33 +02:00 |
|
badlogic
|
09130b15df
|
Merge branch '3.7' into 3.8-beta
|
2019-05-02 11:43:36 +02:00 |
|
badlogic
|
7f7e5f0fec
|
Updated license headers and LICENSE files.
|
2019-05-02 11:38:19 +02:00 |
|
badlogic
|
4812fe6d73
|
[ue4] Updated test scene.
|
2019-04-26 14:46:57 +02:00 |
|
badlogic
|
145aaf27ce
|
[ue4] Skeletons in SpineWidget are centered now. Closes #1329.
|
2019-04-17 16:28:25 +02:00 |
|
badlogic
|
64542d92cc
|
[ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds.
|
2019-04-12 17:11:46 +02:00 |
|
badlogic
|
bf0999e202
|
[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
|
2019-04-12 16:17:11 +02:00 |
|
badlogic
|
8ca8012804
|
[ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions...
|
2019-04-11 16:31:44 +02:00 |
|
badlogic
|
262f2d8aa6
|
Merge branch '3.7' into 3.8-beta
|
2019-04-08 18:04:27 +02:00 |
|
badlogic
|
4f0b7bef2c
|
[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
|
2019-04-08 18:04:08 +02:00 |
|
badlogic
|
35edb7922e
|
[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.
|
2019-04-08 17:47:42 +02:00 |
|