Harald Csaszar
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fa712fc325
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[unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage).
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2019-11-19 17:10:35 +01:00 |
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badlogic
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41cfd38049
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[cpp][cocos2dx] Skin and attachment setters now handle empty strings correctly. Closes #1543.
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2019-11-19 16:36:25 +01:00 |
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badlogic
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707cd66c09
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[cpp] Dispose renderer object in HasRendererObject::setRendererObject if dispose callback is set, and new value is not equal to old value. Closes #1549.
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2019-11-19 15:31:59 +01:00 |
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badlogic
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8362074681
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[ue4] Null check for track entry at specific index. Closes #1548.
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2019-11-19 15:28:32 +01:00 |
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badlogic
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9d2353bc46
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[ts] workflow test.
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2019-11-19 15:08:26 +01:00 |
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badlogic
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82433093b4
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Added spine-libgdx and spine-ts Github Actions workflows.
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2019-11-19 15:01:38 +01:00 |
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Harald Csaszar
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83e03e9c49
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:14:22 +01:00 |
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Mario Zechner
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2255cf2450
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Initial workflow
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2019-11-15 13:09:58 +01:00 |
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badlogic
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5eb76df99f
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[ts] Fixed curve parsing in SkeletonJson. Closes #1537.
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2019-11-15 12:57:36 +01:00 |
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Harald Csaszar
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a5bcb324ff
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[unity] Fixed mask interaction materials not working when changing skins dynamically. Closes #1546.
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2019-11-11 19:30:52 +01:00 |
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badlogic
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16bd92f443
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[ts][player] Added asset embedding examples for Spine Web Player.
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2019-11-07 15:42:14 +01:00 |
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badlogic
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8e0a2e0c75
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[ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541, closes #1539.
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2019-11-05 15:20:50 +01:00 |
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badlogic
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1a64423876
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-10-31 19:27:44 +01:00 |
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badlogic
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b81f77b993
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[ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535.
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2019-10-31 19:27:33 +01:00 |
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badlogic
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9ce953a194
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-10-31 17:56:08 +01:00 |
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badlogic
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b43fbdd4ce
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[ue4] Fix private include in SpineWidget.h. Closes #1538.
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2019-10-31 17:55:57 +01:00 |
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Harald Csaszar
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179bb49f52
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[unity] Real physics hinge chains for both 2D and 3D physics. Create hinge chain` now create proper setup for Unity physics, including flipping support. Closes #1515.
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2019-10-31 17:54:38 +01:00 |
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badlogic
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4e96ebcda2
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[ts][webgl] Added . When it will disable the corresponding WebGL pixel store behaviour.
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2019-10-31 17:10:22 +01:00 |
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Harald Csaszar
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f3bcd6e28f
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[unity] Fixed duplicated SkeletonUtilityBones not following properly. Closes #1536.
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2019-10-31 12:18:22 +01:00 |
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Harald Csaszar
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226d551594
|
[unity] Fixed path name backslashes in Path.GetDirectoryName(), replaced by slashes. Due to pathname differences, SetDefaultTextureSettings was not called on import on Unity 2019.1 and 2019.2. See #1514. Added asset context to some log statements to quickly jump to corresponding asset.
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2019-10-30 17:30:53 +01:00 |
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badlogic
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479c236835
|
[cpp] Change traversal order of Json::~Json(). Old order would grow stack much more than needed, leading to crashes when freeing big Json trees.
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2019-10-30 15:48:55 +01:00 |
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badlogic
|
d2da9e795c
|
Updated CHANGELOG.
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2019-10-29 17:41:46 +01:00 |
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badlogic
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55fde3217d
|
[as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs.
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2019-10-29 17:28:51 +01:00 |
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badlogic
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5c71955e73
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[as3][starling] Removed FDT project files and .swc files in old locations.
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2019-10-29 17:14:48 +01:00 |
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badlogic
|
015de8ed4c
|
[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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2019-10-28 15:34:53 +01:00 |
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badlogic
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656b08a32e
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[cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
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2019-10-28 14:07:25 +01:00 |
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badlogic
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0f401bfb44
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[sfml] Added IK demo. See #1532.
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2019-10-25 14:43:17 +02:00 |
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badlogic
|
8a93522ce9
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-10-24 16:51:09 +02:00 |
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badlogic
|
b9f8fb3b9e
|
[libgdx] Added mouse following IK example. See #1532.
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2019-10-24 16:49:53 +02:00 |
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badlogic
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366178e730
|
[ue4] Update example project to UE 4.23, update README.md.
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2019-10-23 16:12:15 +02:00 |
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Harald Csaszar
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86b979e812
|
[unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526.
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2019-10-22 17:12:39 +02:00 |
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Harald Csaszar
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ae2d40fd84
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[unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514.
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2019-10-21 13:35:46 +02:00 |
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Harald Csaszar
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f595659423
|
[unity] Fixed compile error on Unity 2018.3+.
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2019-10-20 18:43:15 +02:00 |
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Harald Csaszar
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8b9c9314f2
|
[unity] Fixed transition blending of Deform timeline. Led to difference of vertex location to reference implementation after animation transition. Closes #1525.
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2019-10-18 15:17:24 +02:00 |
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Harald Csaszar
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5b98c80d32
|
[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.
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2019-10-18 12:39:53 +02:00 |
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NathanSweet
|
4812bac88d
|
[libgdx] Store timeline ids inside set in Animation for O(1) lookup, added Animation#setTimelines.
See #1462.
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2019-10-17 17:49:05 +02:00 |
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badlogic
|
691c795fa0
|
[corona] Fixed clipping, closes #1522.
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2019-10-15 16:27:26 +02:00 |
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badlogic
|
d31cbcc091
|
Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-15 16:16:28 +02:00 |
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badlogic
|
48ccb78a27
|
[corona] Updated mobdebug, fixed premultiplied alpha rendering. Closes #1520.
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2019-10-15 16:16:19 +02:00 |
|
Harald Csaszar
|
d3def95b08
|
[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:36:23 +02:00 |
|
Harald Csaszar
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39773969b6
|
[unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build.
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2019-10-15 14:25:40 +02:00 |
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Harald Csaszar
|
241846c16c
|
[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521.
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2019-10-14 19:11:52 +02:00 |
|
Harald Csaszar
|
fc0a5df0db
|
[unity] GetRepackedSkin allows to include normal maps (and other texture properties) during repacking via optional parameter. Closes #1519.
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2019-10-09 22:06:12 +02:00 |
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badlogic
|
83f6accde4
|
[ue4] Fixed multiple tracks example.
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2019-10-09 15:31:54 +02:00 |
|
badlogic
|
b4a1f6978b
|
[ue4] Added missing null check in bone driver component. Closes #1517.
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2019-10-09 14:48:16 +02:00 |
|
badlogic
|
3579d13188
|
[ue4] Fixed bone driver example map. See #1513.
|
2019-10-09 14:39:43 +02:00 |
|
badlogic
|
7e7306ad7d
|
Updated CHANGELOG
|
2019-10-09 14:25:20 +02:00 |
|
badlogic
|
60f600ac7a
|
[ue4] Materials on SkeletonRendererComponent are now blueprint read and writeable. This allows setting dynamic material instances at runtime. Closes #1516.
|
2019-10-09 14:24:37 +02:00 |
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badlogic
|
f68ac18a82
|
[ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508.
|
2019-10-09 14:17:52 +02:00 |
|
badlogic
|
fe0b105fd1
|
Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-09 13:49:36 +02:00 |
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