badlogic
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51f73fab6e
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[ue4] Fixed flipx/flipy in samples.
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2018-07-24 15:47:47 +02:00 |
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badlogic
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781057ddb1
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[ue4] First steps towards UMG widgets.
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2018-03-28 17:03:11 +02:00 |
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badlogic
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ce3c04da6d
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[ue4] Added missing assets.
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2018-03-20 16:43:54 +01:00 |
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badlogic
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67b8aed689
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[ue4] Fixed collision mesh cooking. See #1085
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2018-03-20 16:40:57 +01:00 |
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badlogic
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0c02bace47
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[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
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2018-03-20 15:04:19 +01:00 |
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badlogic
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77221b4cee
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[ue4] SkeletonRendererComponent now generates collision meshes by default.
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2017-10-12 15:39:58 +02:00 |
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badlogic
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91d44b29fd
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[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
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2017-08-29 15:19:33 +02:00 |
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badlogic
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e7ae2435b0
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[ue4] More changes to cpp example
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2017-08-29 11:39:11 +02:00 |
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badlogic
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e02f8b7a1c
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[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
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2017-08-29 11:37:19 +02:00 |
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badlogic
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15011e81b7
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[ue4] Added simple C++ example
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2017-07-04 11:21:12 +02:00 |
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badlogic
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ffddfe51b4
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[ue4] Implemented two color tinting.
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2017-05-24 10:55:32 +02:00 |
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badlogic
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8ae6f56294
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[ue4] Using packed vertex format, implemented two color tint in test material.
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2017-05-23 14:26:34 +02:00 |
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badlogic
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e56f4f9fcb
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[ue4] Updated test assets
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2017-05-22 19:37:05 +02:00 |
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badlogic
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0dc67709d2
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[ue4] First steps toward two color tint
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2017-05-22 19:34:58 +02:00 |
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badlogic
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7c852570a5
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[ue4] Added clipping.
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2017-04-29 14:00:28 +02:00 |
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badlogic
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6256ebcb86
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[ue4] Tested with latest 4.15 release, fixed up controller map
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2017-02-23 14:50:54 +01:00 |
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badlogic
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b9c32d925c
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[ue4] More samples
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2017-01-23 15:55:39 +01:00 |
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badlogic
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c71e1dd57e
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[ue4] More samples
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2017-01-23 15:19:14 +01:00 |
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badlogic
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637eb23253
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[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
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2017-01-10 16:57:06 +01:00 |
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badlogic
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25876edba5
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[ue4] First batch of samples.
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2016-12-22 17:17:59 +01:00 |
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badlogic
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6d21a0183b
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[ue4] Changes to example map.
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2016-12-20 10:57:27 +01:00 |
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badlogic
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b8e94a84a9
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[ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component
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2016-12-15 14:15:16 +01:00 |
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badlogic
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00b9ae60eb
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[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
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2016-12-14 16:57:09 +01:00 |
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badlogic
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ae339ccb51
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[ue4] Test assets
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2016-12-14 13:50:09 +01:00 |
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badlogic
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74850f67a3
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[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
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2016-12-14 12:31:38 +01:00 |
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badlogic
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277920b7fa
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[ue4] Reworked material generation so we can implement (most) blend modes
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2016-12-14 11:32:47 +01:00 |
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badlogic
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ba70ec17b4
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[ue4] Fixed up bone driver, only does position at the moment
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2016-12-13 17:17:59 +01:00 |
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badlogic
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84766e3a99
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[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
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2016-12-13 16:39:33 +01:00 |
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badlogic
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8287e90298
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[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
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2016-12-13 14:54:17 +01:00 |
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badlogic
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3b21f24027
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[ue4] Fixed playback time issue
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2016-12-13 12:22:42 +01:00 |
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badlogic
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c66088a3f2
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[ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D
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2016-12-13 12:06:27 +01:00 |
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badlogic
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724fdf13c0
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[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
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2016-12-12 15:10:44 +01:00 |
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badlogic
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064303c77e
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[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
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2016-12-09 17:28:08 +01:00 |
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badlogic
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ff5792a96f
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[ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper
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2016-12-09 13:43:39 +01:00 |
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badlogic
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daca67f78a
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[ue4] Added ability to listen for animation events on both the animation state and individual track entries.
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2016-12-07 17:06:23 +01:00 |
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badlogic
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08db67ba1c
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[ue4] Trying to get events working on UTrackEntry wrappers
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2016-12-07 16:47:07 +01:00 |
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badlogic
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05f5bbeb1e
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[ue4] Switched FTrackEntry to a UObject, should allow us to break it in blueprint editor
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2016-12-06 16:13:35 +01:00 |
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badlogic
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fc1676c592
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[ue4] First few steps with blueprints.
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2016-12-01 16:51:13 +01:00 |
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badlogic
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a125241bcc
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[ue4] More cleanup
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2016-12-01 14:08:27 +01:00 |
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badlogic
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315dfe37ee
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[ue4] Multi-page atlases and instanced materials working as intended! Only blend modes and functions for blueprints left!
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2016-11-30 18:29:25 +01:00 |
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badlogic
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aff9558f8d
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[ue4] Tried to fix memory corruption, still not working. Added default material support, needs instancing. Added mesh attachment support
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2016-11-30 16:38:16 +01:00 |
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badlogic
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96af30c8b9
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[ue4] More gitignore fixes, changes to sample map
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2016-11-29 14:46:42 +01:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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