75 Commits

Author SHA1 Message Date
pharan
b1bfd3e8f9 [unity] Updated examples. 2018-01-21 05:53:02 +08:00
John
45c67ee4bc
[unity] SlotTintBlackFollower sample separate assembly 2017-12-20 07:16:37 +08:00
John
46df0cd9b9
[unity] SpriteAttacher separate assembly 2017-12-20 07:10:32 +08:00
pharan
998a1b1d94 [unity] Updated examples. 2017-07-20 14:31:15 +08:00
John
c6f362f6d7 [unity] Update SpriteAttacher example code. 2017-07-17 18:48:04 +08:00
Shinsuke Sugita
5ad6934fd1 null check
atlas may become null
2017-07-10 10:13:26 +09:00
pharan
9d242ea90a [unity] Cleanup BoundingBoxFollower support for active skin. 2017-07-06 06:43:05 +08:00
pharan
16821f0bf7 [unity] BoneFollowerGraphic Component. 2017-07-06 06:42:00 +08:00
pharan
635ef9ca97 [unity] Fix and update examples. 2017-06-26 15:34:55 +08:00
pharan
0f3786d869 [unity] Cleaner Vertex Effect API. 2017-06-22 11:21:06 +08:00
pharan
b40eba2a31 [unity] Updated Examples. 2017-06-18 21:58:57 +08:00
pharan
0231f29d96 [unity] Update Examples. 2017-06-15 12:40:06 +08:00
pharan
7481a05931 [unity] Update calls to Timeline/Animation.Apply. And other cleanup. 2017-06-13 08:51:53 +08:00
pharan
9cd0167a03 [unity] Allow SkeletonGraphic runtime atlas. 2017-06-11 08:20:15 +08:00
pharan
f18a3cadb2 [unity] Updates to examples and editor fixes + new SpineAttributes 2017-05-22 16:30:52 +08:00
pharan
0bdd3d52e3 [unity] Updated Mix and Match API, examples, and old sample scripts. 2017-05-20 10:17:14 +08:00
pharan
90e1b5e89f [unity] First phase update examples. 2017-05-15 12:48:05 +08:00
badlogic
4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 2017-05-09 13:32:19 +02:00
pharan
1565b40bd3 [unity] Fixes to some sample scripts. 2017-05-07 02:56:37 +08:00
pharan
ad9e87e81f [unity] Updated Sprite Shaders module and samples. 2017-05-07 02:56:05 +08:00
John
a3c59891e7 [unity] Let AtlasRegionAttacher use existing data. 2017-03-31 17:37:57 +08:00
pharan
93ea3a56c2 [unity] Moved AtlasRegionAttacher and SpriteAttacher to Sample Components. 2017-02-28 22:55:46 +08:00
pharan
033edb5680 [unity] Updated examples for 3.6 2017-02-28 22:55:16 +08:00
pharan
986e74f62b [unity] Sample scripts now use properties. 2017-02-06 06:48:47 +08:00
pharan
0a8a083cad [unity] Update YieldInstructions. 2016-12-02 19:32:30 +08:00
pharan
fc33bf9e98 [unity] Updated examples to match recent fixes. 2016-11-30 18:51:37 +08:00
pharan
9c21942482 [unity] Updated examples, modules and editors. 2016-11-26 03:05:23 +08:00
pharan
d57aa03680 [unity] Minor fix to sample scene. 2016-11-18 05:56:03 +08:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
4a8d02a144 Cleaned up contribution comments. 2016-10-16 00:25:08 +02:00
NathanSweet
0df3eea08b Added some missing license header comments. 2016-10-16 00:19:26 +02:00
NathanSweet
b42f1b9b94 Removed mystery question mark. 2016-10-16 00:07:32 +02:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
Mario Zechner
f84ae17615 Updated License Headers 2016-10-13 10:27:54 +02:00
pharan
13f433d13d [unity] Fix compatibility with Unity 5.1. 2016-08-29 17:10:52 +08:00
pharan
64ec35a1ac [unity] Added missing event data to Raptor sample skeleton. 2016-07-31 18:18:29 +08:00
John
1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623)
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp

* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp

* [spine-csharp] Ported 3.3 changes of Bone

* [spine-csharp] Ported 3.3 changes of BoneData

* [spine-csharp] Ported 3.3 changes of Event

* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D

* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto

* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes

* [spine-csharp] fixed compilation errors initially not reported by Mono CS

* Minor clean up.

Every space has its place.™

* Match csharp 3.3 refactorings.

* [Unity] Minor cleanup in SkeletonBaker.

* Better exception messages.

* Removed extra usings. Matched whitespace style.

* Fixed Bone.cs method PascalCase and xml documentation.

* Fixed Exception ctor arguments.

* Fixed single bone IK mixing.

Matched libgdx commit:
e0ee18a088

* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete

* [Unity] Ragdoll: account for shear and new constraints.

* [spine-csharp] Ported 3.3 changes to SkeletonJson

* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging

* [spine-csharp] Fixed up XNA runtime

* Added simple example data in new exports/ folder

* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging

* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong

* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.

* [spine-xna] Added binary exports, modified XNA game

* [spine-xna] Added tank example

* Some cleanup. Relabeled generic todos.

* Prevent SpineEditorUtilities from orphaning failed instantiations.

* Ignore PathAttachment when checking for required atlas regions.

* [spine-csharp] the great spaces to tabs battle

* [spine-csharp] Fixed inherit deform.

* [spine-csharp] Match Skeleton.java properties and stuff.

* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode

* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks

* [csharp] Updated README.md

* [xna] [monogame] [unity] Updated README.md

* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"

This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.

* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix

* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.

* [csharp] Fix deformed weighted vertices condition + match libgdx closer.

* [csharp] Use internal ExposedList array for critical methods.

* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.

* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.

* [unity] Updated sample scenes and files.

* [csharp] Some formatting got left behind.

* [unity] New readme links + Removed redundant info.

* [exports] Remove dummy project.
2016-06-30 04:29:33 +08:00
pharan
129a92afec Updated sample scenes. 2016-03-24 01:58:10 +08:00
pharan
a734671090 Removed old raptor sample binary. 2016-03-15 12:05:34 +08:00
pharan
f018d2451a Fixed transform constraints. 2016-02-18 12:21:58 +08:00
pharan
1d030bb88f SkeletonGraphic disabled for Unity 5.1 and below. 2016-02-17 10:07:28 +08:00
pharan
be38f3e1d3 SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes. 2016-02-15 11:05:09 +08:00
pharan
e116c15ffb [Unity] Minor update to sample scene scripts. 2015-12-31 09:45:14 +08:00
John
ed35664230 Merge pull request #437 from witcher112/master
Unity 5 and Windows Phone building fixes
2015-12-15 17:15:48 +08:00
Fenrisul
5ee7823116 [Unity] Spine Gauge Example and misc importer tweak 2015-06-24 20:24:24 -07:00
Tomasz Jaworski
14803b4fab Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1

Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
Fenrisul
45d8adb64c [Unity] Repaired misc Ragdoll things. 2015-05-16 06:20:20 -07:00
Fenrisul
c6ecfb87ce [Unity] Added SkeletonRagdoll, SkeletonRagdoll2D, and Ragdoll example. 2015-05-15 23:14:51 -07:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00