1218 Commits

Author SHA1 Message Date
badlogic
18eec077e4 Updated owl to key blink animation properly. 2018-01-18 15:52:09 +01:00
badlogic
9aaf57959d [ts] Updated build. 2018-01-18 15:29:49 +01:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
c94bec6e4e [c] Ported additive blending, including attachment and draw order timeline fixes. See #1029, #1060 2018-01-18 14:59:26 +01:00
badlogic
396bd64241 [ts] Fix for #1060, changes to attachment and draw order timelines. 2018-01-12 11:22:37 +01:00
badlogic
456d724ab0 Merge branch '3.6' into 3.7-beta 2018-01-12 11:20:31 +01:00
badlogic
ce124e381e [ts] Fixes #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:06:22 +01:00
badlogic
4f4a4e8dce Closes #1065, make key pairs for mixing data unique 2018-01-12 10:34:03 +01:00
badlogic
c3e1f9bc15 Fixed #1059 for spine-ts. 2018-01-10 16:36:52 +01:00
badlogic
e8fa57e3aa Merge branch '3.6' into 3.7-beta 2017-12-14 11:03:22 +01:00
badlogic
08451f2a8d [ts][webgl] Exposing the renderers in SceneRenderer. 2017-11-17 15:40:39 +01:00
badlogic
12162b7fee Merge branch '3.6' into 3.7-beta 2017-11-17 14:55:28 +01:00
badlogic
246c5310d4 [ts][webgl] SceneRenderer method to draw textures with manually set UVs. 2017-11-17 14:39:53 +01:00
badlogic
14e9425b91 Merged 3.6 into 3.7-beta. 2017-11-17 10:59:12 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
f045d22183 [ts] Added animation blending test. 2017-11-02 10:41:49 +01:00
badlogic
ee7411f2ec [ts] Disallow additive on track 0, fix scale timeline. 2017-10-30 14:23:09 +01:00
badlogic
0837774cfa Merge branch '3.6' into 3.7-beta 2017-10-30 14:14:05 +01:00
badlogic
e6c2b75101 [ts] More test refactoring. 2017-10-30 14:12:03 +01:00
badlogic
38756e22e2 Merge branch '3.6' into 3.7-beta 2017-10-30 14:10:04 +01:00
badlogic
470ae4a1f3 [ts] More test refactoring. 2017-10-30 14:09:56 +01:00
badlogic
bbfa376e95 Merge branch '3.6' into 3.7-beta 2017-10-30 14:06:50 +01:00
badlogic
de3acaf084 [ts] reworked example/tests 2017-10-30 14:06:41 +01:00
badlogic
78a1df5c8e [ts] Fixed DeformTimeline additive blend after last frame. 2017-10-30 14:05:12 +01:00
badlogic
30d65cfe4a [ts] Fixed up skins example. 2017-10-30 13:49:35 +01:00
badlogic
f750b3f708 [ts] Ported additive animation blending, see #1029. 2017-10-30 13:31:36 +01:00
badlogic
5b410bf2ba [ts] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1013 2017-10-28 09:37:28 +02:00
badlogic
93d34666b0 Fixed typo in README.md 2017-10-27 10:45:29 +02:00
badlogic
bcc7da56d2 [ts] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:09:42 +02:00
badlogic
f14db028b0 [ts] More playground changes. 2017-10-13 17:17:45 +02:00
badlogic
c4df324038 [ts] playing around with playground. 2017-10-13 16:49:03 +02:00
badlogic
adc01ab1e4 [ts] Fixed DeformTimeline, see #1016. 2017-10-11 10:43:13 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
936a7b048f [ts] Updated build to include new tint black shader. 2017-09-28 11:24:00 +02:00
Ivan Popelyshev
8506e16f2d fix dark in both pma and non-pma (#993) 2017-09-28 11:22:48 +02:00
badlogic
7652eb47ba [webgl] Updated pma tint black demo to include Ivan's shader from #993. 2017-09-25 15:02:46 +02:00
badlogic
1b9762a54f [webgl] Added PMA & tint black test. 2017-09-25 14:21:48 +02:00
badlogic
b838248e39 [webgl] jugglin in canvases at 10% margins, render in scroll callback. Alleviates black canvases of death a little bit, but not much. 2017-09-15 16:31:50 +02:00
badlogic
e68f1cb4cc [webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers. 2017-09-15 13:59:51 +02:00
badlogic
61394b9317 [webgl] Increased number of preallocated canvases to 4, seems save on mobile. 2017-09-15 10:59:39 +02:00
badlogic
cb9e025390 [webgl] Added visibility check to demo mainloop. 2017-09-15 10:07:43 +02:00
NathanSweet
705a523949 Fixed up layout to be similar to real demos page. 2017-09-14 20:22:03 +02:00
NathanSweet
1cb78f658d Shoot after moving hoverboard crosshair. 2017-09-14 20:21:41 +02:00
badlogic
4fe53ac856 [webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo. 2017-09-14 15:47:51 +02:00
badlogic
ff1a81bab3 [webgl] Refactored demos to use preallocated canvas & context 2017-09-14 12:15:23 +02:00
badlogic
c6d7af8e96 Added demo page copy for debugging 2017-09-14 11:06:54 +02:00
NathanSweet
bcea86ab95 Added die button. 2017-09-13 13:19:31 +02:00
NathanSweet
b3156573bf Spineboy hoverboard demo, slightly better mixing on jump land. 2017-09-13 11:20:37 +02:00
NathanSweet
43e1c6b708 Fixed raptor demo desync with frame-by-frame after playing animation. 2017-09-13 00:39:24 +02:00
NathanSweet
0e9b434385 Jump for IK demo. 2017-09-13 00:33:50 +02:00