badlogic
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18eec077e4
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Updated owl to key blink animation properly.
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2018-01-18 15:52:09 +01:00 |
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badlogic
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9aaf57959d
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[ts] Updated build.
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2018-01-18 15:29:49 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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c94bec6e4e
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[c] Ported additive blending, including attachment and draw order timeline fixes. See #1029, #1060
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2018-01-18 14:59:26 +01:00 |
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badlogic
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396bd64241
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[ts] Fix for #1060, changes to attachment and draw order timelines.
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2018-01-12 11:22:37 +01:00 |
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badlogic
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456d724ab0
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Merge branch '3.6' into 3.7-beta
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2018-01-12 11:20:31 +01:00 |
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badlogic
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ce124e381e
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[ts] Fixes #1064, delay was calculated incorrectly for non-loop previous track entries.
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2018-01-12 11:06:22 +01:00 |
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badlogic
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4f4a4e8dce
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Closes #1065, make key pairs for mixing data unique
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2018-01-12 10:34:03 +01:00 |
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badlogic
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c3e1f9bc15
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Fixed #1059 for spine-ts.
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2018-01-10 16:36:52 +01:00 |
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badlogic
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e8fa57e3aa
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Merge branch '3.6' into 3.7-beta
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2017-12-14 11:03:22 +01:00 |
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badlogic
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08451f2a8d
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[ts][webgl] Exposing the renderers in SceneRenderer.
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2017-11-17 15:40:39 +01:00 |
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badlogic
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12162b7fee
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Merge branch '3.6' into 3.7-beta
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2017-11-17 14:55:28 +01:00 |
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badlogic
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246c5310d4
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[ts][webgl] SceneRenderer method to draw textures with manually set UVs.
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2017-11-17 14:39:53 +01:00 |
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badlogic
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14e9425b91
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Merged 3.6 into 3.7-beta.
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2017-11-17 10:59:12 +01:00 |
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badlogic
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49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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badlogic
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f045d22183
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[ts] Added animation blending test.
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2017-11-02 10:41:49 +01:00 |
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badlogic
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ee7411f2ec
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[ts] Disallow additive on track 0, fix scale timeline.
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2017-10-30 14:23:09 +01:00 |
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badlogic
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0837774cfa
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Merge branch '3.6' into 3.7-beta
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2017-10-30 14:14:05 +01:00 |
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badlogic
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e6c2b75101
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[ts] More test refactoring.
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2017-10-30 14:12:03 +01:00 |
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badlogic
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38756e22e2
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Merge branch '3.6' into 3.7-beta
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2017-10-30 14:10:04 +01:00 |
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badlogic
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470ae4a1f3
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[ts] More test refactoring.
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2017-10-30 14:09:56 +01:00 |
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badlogic
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bbfa376e95
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Merge branch '3.6' into 3.7-beta
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2017-10-30 14:06:50 +01:00 |
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badlogic
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de3acaf084
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[ts] reworked example/tests
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2017-10-30 14:06:41 +01:00 |
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badlogic
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78a1df5c8e
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[ts] Fixed DeformTimeline additive blend after last frame.
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2017-10-30 14:05:12 +01:00 |
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badlogic
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30d65cfe4a
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[ts] Fixed up skins example.
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2017-10-30 13:49:35 +01:00 |
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badlogic
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f750b3f708
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[ts] Ported additive animation blending, see #1029.
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2017-10-30 13:31:36 +01:00 |
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badlogic
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5b410bf2ba
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[ts] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1013
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2017-10-28 09:37:28 +02:00 |
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badlogic
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93d34666b0
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Fixed typo in README.md
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2017-10-27 10:45:29 +02:00 |
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badlogic
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bcc7da56d2
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[ts] Fix PathConstraint length spacing for zero length bones. See #1023.
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2017-10-20 11:09:42 +02:00 |
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badlogic
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f14db028b0
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[ts] More playground changes.
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2017-10-13 17:17:45 +02:00 |
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badlogic
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c4df324038
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[ts] playing around with playground.
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2017-10-13 16:49:03 +02:00 |
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badlogic
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adc01ab1e4
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[ts] Fixed DeformTimeline, see #1016.
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2017-10-11 10:43:13 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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936a7b048f
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[ts] Updated build to include new tint black shader.
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2017-09-28 11:24:00 +02:00 |
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Ivan Popelyshev
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8506e16f2d
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fix dark in both pma and non-pma (#993)
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2017-09-28 11:22:48 +02:00 |
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badlogic
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7652eb47ba
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[webgl] Updated pma tint black demo to include Ivan's shader from #993.
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2017-09-25 15:02:46 +02:00 |
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badlogic
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1b9762a54f
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[webgl] Added PMA & tint black test.
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2017-09-25 14:21:48 +02:00 |
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badlogic
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b838248e39
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[webgl] jugglin in canvases at 10% margins, render in scroll callback. Alleviates black canvases of death a little bit, but not much.
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2017-09-15 16:31:50 +02:00 |
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badlogic
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e68f1cb4cc
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[webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers.
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2017-09-15 13:59:51 +02:00 |
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badlogic
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61394b9317
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[webgl] Increased number of preallocated canvases to 4, seems save on mobile.
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2017-09-15 10:59:39 +02:00 |
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badlogic
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cb9e025390
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[webgl] Added visibility check to demo mainloop.
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2017-09-15 10:07:43 +02:00 |
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NathanSweet
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705a523949
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Fixed up layout to be similar to real demos page.
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2017-09-14 20:22:03 +02:00 |
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NathanSweet
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1cb78f658d
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Shoot after moving hoverboard crosshair.
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2017-09-14 20:21:41 +02:00 |
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badlogic
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4fe53ac856
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[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
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2017-09-14 15:47:51 +02:00 |
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badlogic
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ff1a81bab3
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[webgl] Refactored demos to use preallocated canvas & context
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2017-09-14 12:15:23 +02:00 |
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badlogic
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c6d7af8e96
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Added demo page copy for debugging
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2017-09-14 11:06:54 +02:00 |
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NathanSweet
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bcea86ab95
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Added die button.
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2017-09-13 13:19:31 +02:00 |
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NathanSweet
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b3156573bf
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Spineboy hoverboard demo, slightly better mixing on jump land.
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2017-09-13 11:20:37 +02:00 |
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NathanSweet
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43e1c6b708
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Fixed raptor demo desync with frame-by-frame after playing animation.
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2017-09-13 00:39:24 +02:00 |
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NathanSweet
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0e9b434385
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Jump for IK demo.
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2017-09-13 00:33:50 +02:00 |
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