Davide Tantillo
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569adb1cd1
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[ts][pixi] Add control bones example in example list
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2024-05-28 11:41:41 +02:00 |
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Davide Tantillo
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1336255592
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[ts][pixi] Add methods to transform from/to pixi/spine coordinates. Add control bone example to show usage.
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2024-05-24 16:38:09 +02:00 |
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Davide Tantillo
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986e061272
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[ts][pixi] Excluded typescript example from build
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2024-05-23 12:38:59 +02:00 |
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Davide Tantillo
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fd65b561b8
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[ts][pixi] Add typescript example
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2024-05-23 12:23:21 +02:00 |
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Davide Tantillo
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e39ed25240
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[ts] Release 4.2.43
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2024-05-17 12:31:14 +02:00 |
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Davide Tantillo
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8bca84f46e
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[ts] Used lambda for Color.toRgb888
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2024-05-17 12:23:36 +02:00 |
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Richard Fu
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89831677e4
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[ts][pixi] Add tint property for Pixi's convention.
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2024-05-17 12:23:36 +02:00 |
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Davide Tantillo
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09f742d7c6
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[ts] Fix SkeletonJson frame count set for PhysicsConstraintResetTimeline
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2024-05-16 17:38:20 +02:00 |
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Mario Zechner
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a911384e67
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Re-export examples and copy to runtimes
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2024-05-16 16:08:40 +02:00 |
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Davide Tantillo
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77b6a5bb03
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[ts][pixi] Add JSDoc.
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2024-05-16 12:01:22 +02:00 |
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Davide Tantillo
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24dc328b15
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[ts] Port of commit 687260a: Removed SlotData#path.
The name now always contains the full path.
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2024-05-15 14:05:27 +02:00 |
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Mario Zechner
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4183a58100
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[ts] Release 4.2.42
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2024-05-14 10:19:28 +02:00 |
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Mario Zechner
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f212ece369
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[ts] Fix incorrect handling of Physics.none in Skeleton.updateWorldTransform
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2024-05-14 10:17:52 +02:00 |
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Mario Zechner
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eb91c170a4
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Formatting
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2024-05-10 14:00:45 +02:00 |
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Davide Tantillo
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098fc0847a
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[ts][pixi] DarkTint renderer is registered by the runtime. DarkTintMesh is automatically used if a slot has dark color.
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2024-05-07 12:14:34 +02:00 |
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Mario Zechner
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524b65f43c
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Formatting
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2024-05-07 10:32:41 +02:00 |
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Mario Zechner
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665d0c074d
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[ts] Release 4.2.41
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2024-05-07 10:32:41 +02:00 |
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Mario Zechner
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b8580bb4ed
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[ts] setMixDurationWithDelta -> setMixDurationWithDelay
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2024-05-07 10:32:41 +02:00 |
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Mario Zechner
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8b59c1083d
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[ts] Release 4.2.40
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2024-05-06 09:03:43 +02:00 |
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Mario Zechner
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baf6ea020a
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[ts] Fix TrackEntry.mixDuration, add TrackEntry.setMixDurationWithDelay(), closes #2518
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2024-05-06 09:01:45 +02:00 |
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Mario Zechner
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0a828099e9
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Formatting
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2024-05-03 12:47:24 +02:00 |
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Davide Tantillo
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77f48a39db
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[ts][player] Fixed examples embedding skeletons
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2024-05-03 11:26:19 +02:00 |
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Davide Tantillo
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03f8f67e01
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[ts][player] Calculates animation viewport using new Skeleton.getBounds that considers clipping.
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2024-05-03 10:56:07 +02:00 |
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Davide Tantillo
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f3097222f9
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[ts] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed.
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2024-05-03 10:42:25 +02:00 |
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Davide Tantillo
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b3435430b8
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[examples] Updated mix-and-match not inheriting rotation on feet
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2024-05-03 09:24:01 +02:00 |
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Davide Tantillo
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25acb4caf1
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[ts] Port of commit cb48737 (partially - no copy constructor)
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2024-05-01 11:13:49 +02:00 |
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Davide Tantillo
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da05fb8f92
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[ts][player] Add startRendering method to restart rendering, if it was stopped.
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2024-04-24 17:17:14 +02:00 |
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Davide Tantillo
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60f3aeabfc
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[ts] Release 4.2.39
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2024-04-24 10:14:14 +02:00 |
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Davide Tantillo
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f0fbceb6f7
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[ts] Fix AnimationState complete event bad porting from 88b009c
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2024-04-24 10:02:59 +02:00 |
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Mario Zechner
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a8a7ba878a
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[ts] Release 4.2.38
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2024-04-23 15:46:10 +02:00 |
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Mario Zechner
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682e1125e0
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[ts][player] Fix error message in case WebGL context could not be created.
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2024-04-23 15:45:18 +02:00 |
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Mario Zechner
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ee72ad3e22
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[ts][player] Fix error message in case WebGL context could not be created.
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2024-04-23 15:44:16 +02:00 |
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Mario Zechner
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ddace9b1c7
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[ts][player] Fix error message in case WebGL context could not be created.
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2024-04-23 15:28:41 +02:00 |
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Davide Tantillo
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94b8bf6f9f
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[ts][phaser] Fix physics2 example drag start
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2024-04-17 11:46:28 +02:00 |
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Davide Tantillo
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e1fe3b6a9c
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[ts] Release 4.2.36
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2024-04-17 11:33:44 +02:00 |
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Davide Tantillo
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9f40b7f56b
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[ts][phaser] Improved physics2 example transforming coordinates between spaces
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2024-04-17 10:30:58 +02:00 |
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Davide Tantillo
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83c987e43d
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[ts][phaser] Add physics support and examples.
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2024-04-16 17:41:19 +02:00 |
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Mario Zechner
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de6b411007
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Formatting
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2024-04-16 17:21:36 +02:00 |
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Mario Zechner
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072c2c0965
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Update README.mds, preprare spine-flutter for publication
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2024-04-16 15:33:55 +02:00 |
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Davide Tantillo
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dca79e4731
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[ts] Fix SkeletonBinary read sequence. Fix Animation ScaleYTimeline.
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2024-04-16 13:07:08 +02:00 |
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Mario Zechner
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ff9a6cde8b
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[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
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2024-04-09 11:03:10 +02:00 |
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Davide Tantillo
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08121daf5e
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[ts] Updated sack examples animation name
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2024-04-03 13:58:28 +02:00 |
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Mario Zechner
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7446227041
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Updated sack project in all runtime examples using it.
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2024-04-03 13:50:49 +02:00 |
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Mario Zechner
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32952de12d
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[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
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2024-04-02 17:51:14 +02:00 |
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Davide Tantillo
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8b5c66b8f8
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[ts] Port of commit 508e501: Don't wrap angles for transform constraint absolute local.
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2024-04-02 09:33:02 +02:00 |
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Davide Tantillo
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03d78d4381
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[ts] Port of commits c83a867, f4f22cd, 1a83e96 (inherit timeline and minor fixes).
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2024-03-28 17:17:50 +01:00 |
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Davide Tantillo
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107f5ca5e6
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[ts] Port of commit 88b009c: AnimationState, improved triggering complete event.
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2024-03-28 17:14:39 +01:00 |
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Davide Tantillo
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e78095e5c6
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[ts] Gravity takes yDown in consideration.
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2024-03-26 11:13:52 +01:00 |
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Davide Tantillo
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0ac67cfbee
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[ts][pixi] Added PMA support.
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2024-03-26 10:40:26 +01:00 |
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Davide Tantillo
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0bd4a1af07
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[ts][pixi] Started physics example porting
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2024-03-21 18:21:29 +01:00 |
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