1218 Commits

Author SHA1 Message Date
Davide Tantillo
569adb1cd1 [ts][pixi] Add control bones example in example list 2024-05-28 11:41:41 +02:00
Davide Tantillo
1336255592 [ts][pixi] Add methods to transform from/to pixi/spine coordinates. Add control bone example to show usage. 2024-05-24 16:38:09 +02:00
Davide Tantillo
986e061272 [ts][pixi] Excluded typescript example from build 2024-05-23 12:38:59 +02:00
Davide Tantillo
fd65b561b8 [ts][pixi] Add typescript example 2024-05-23 12:23:21 +02:00
Davide Tantillo
e39ed25240 [ts] Release 4.2.43 2024-05-17 12:31:14 +02:00
Davide Tantillo
8bca84f46e [ts] Used lambda for Color.toRgb888 2024-05-17 12:23:36 +02:00
Richard Fu
89831677e4 [ts][pixi] Add tint property for Pixi's convention. 2024-05-17 12:23:36 +02:00
Davide Tantillo
09f742d7c6 [ts] Fix SkeletonJson frame count set for PhysicsConstraintResetTimeline 2024-05-16 17:38:20 +02:00
Mario Zechner
a911384e67 Re-export examples and copy to runtimes 2024-05-16 16:08:40 +02:00
Davide Tantillo
77b6a5bb03 [ts][pixi] Add JSDoc. 2024-05-16 12:01:22 +02:00
Davide Tantillo
24dc328b15 [ts] Port of commit 687260a: Removed SlotData#path.
The name now always contains the full path.
2024-05-15 14:05:27 +02:00
Mario Zechner
4183a58100 [ts] Release 4.2.42 2024-05-14 10:19:28 +02:00
Mario Zechner
f212ece369 [ts] Fix incorrect handling of Physics.none in Skeleton.updateWorldTransform 2024-05-14 10:17:52 +02:00
Mario Zechner
eb91c170a4 Formatting 2024-05-10 14:00:45 +02:00
Davide Tantillo
098fc0847a [ts][pixi] DarkTint renderer is registered by the runtime. DarkTintMesh is automatically used if a slot has dark color. 2024-05-07 12:14:34 +02:00
Mario Zechner
524b65f43c Formatting 2024-05-07 10:32:41 +02:00
Mario Zechner
665d0c074d [ts] Release 4.2.41 2024-05-07 10:32:41 +02:00
Mario Zechner
b8580bb4ed [ts] setMixDurationWithDelta -> setMixDurationWithDelay 2024-05-07 10:32:41 +02:00
Mario Zechner
8b59c1083d [ts] Release 4.2.40 2024-05-06 09:03:43 +02:00
Mario Zechner
baf6ea020a [ts] Fix TrackEntry.mixDuration, add TrackEntry.setMixDurationWithDelay(), closes #2518 2024-05-06 09:01:45 +02:00
Mario Zechner
0a828099e9 Formatting 2024-05-03 12:47:24 +02:00
Davide Tantillo
77f48a39db [ts][player] Fixed examples embedding skeletons 2024-05-03 11:26:19 +02:00
Davide Tantillo
03f8f67e01 [ts][player] Calculates animation viewport using new Skeleton.getBounds that considers clipping. 2024-05-03 10:56:07 +02:00
Davide Tantillo
f3097222f9 [ts] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed. 2024-05-03 10:42:25 +02:00
Davide Tantillo
b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 2024-05-03 09:24:01 +02:00
Davide Tantillo
25acb4caf1 [ts] Port of commit cb48737 (partially - no copy constructor) 2024-05-01 11:13:49 +02:00
Davide Tantillo
da05fb8f92
[ts][player] Add startRendering method to restart rendering, if it was stopped. 2024-04-24 17:17:14 +02:00
Davide Tantillo
60f3aeabfc
[ts] Release 4.2.39 2024-04-24 10:14:14 +02:00
Davide Tantillo
f0fbceb6f7
[ts] Fix AnimationState complete event bad porting from 88b009c 2024-04-24 10:02:59 +02:00
Mario Zechner
a8a7ba878a [ts] Release 4.2.38 2024-04-23 15:46:10 +02:00
Mario Zechner
682e1125e0 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:45:18 +02:00
Mario Zechner
ee72ad3e22 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:44:16 +02:00
Mario Zechner
ddace9b1c7 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:28:41 +02:00
Davide Tantillo
94b8bf6f9f
[ts][phaser] Fix physics2 example drag start 2024-04-17 11:46:28 +02:00
Davide Tantillo
e1fe3b6a9c
[ts] Release 4.2.36 2024-04-17 11:33:44 +02:00
Davide Tantillo
9f40b7f56b
[ts][phaser] Improved physics2 example transforming coordinates between spaces 2024-04-17 10:30:58 +02:00
Davide Tantillo
83c987e43d [ts][phaser] Add physics support and examples. 2024-04-16 17:41:19 +02:00
Mario Zechner
de6b411007 Formatting 2024-04-16 17:21:36 +02:00
Mario Zechner
072c2c0965 Update README.mds, preprare spine-flutter for publication 2024-04-16 15:33:55 +02:00
Davide Tantillo
dca79e4731
[ts] Fix SkeletonBinary read sequence. Fix Animation ScaleYTimeline. 2024-04-16 13:07:08 +02:00
Mario Zechner
ff9a6cde8b [godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version. 2024-04-09 11:03:10 +02:00
Davide Tantillo
08121daf5e
[ts] Updated sack examples animation name 2024-04-03 13:58:28 +02:00
Mario Zechner
7446227041 Updated sack project in all runtime examples using it. 2024-04-03 13:50:49 +02:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Davide Tantillo
8b5c66b8f8
[ts] Port of commit 508e501: Don't wrap angles for transform constraint absolute local. 2024-04-02 09:33:02 +02:00
Davide Tantillo
03d78d4381
[ts] Port of commits c83a867, f4f22cd, 1a83e96 (inherit timeline and minor fixes). 2024-03-28 17:17:50 +01:00
Davide Tantillo
107f5ca5e6 [ts] Port of commit 88b009c: AnimationState, improved triggering complete event. 2024-03-28 17:14:39 +01:00
Davide Tantillo
e78095e5c6
[ts] Gravity takes yDown in consideration. 2024-03-26 11:13:52 +01:00
Davide Tantillo
0ac67cfbee
[ts][pixi] Added PMA support. 2024-03-26 10:40:26 +01:00
Davide Tantillo
0bd4a1af07
[ts][pixi] Started physics example porting 2024-03-21 18:21:29 +01:00