1050 Commits

Author SHA1 Message Date
pharan
4fbd6677c7 [unity] Fix whitespace. 2018-09-23 23:54:33 +08:00
pharan
c741ed18c9 [unity] SkeletonDataModifierAsset 2018-09-08 21:30:38 +08:00
pharan
1d0221e44d [unity] SkeletonUtility replace flip with scale. 2018-09-08 21:14:52 +08:00
pharan
7b631b2961 [unity] BlendModeMaterials Asset. 2018-09-08 21:13:57 +08:00
badlogic
642687f882 Merge branch '3.6' into 3.7-beta 2018-09-05 15:24:31 +02:00
pharan
23c4f3501f
[unity] Fix GetRemappedClone not using sourceMaterial when non-pma. 2018-08-25 05:52:56 +08:00
pharan
aef9261d40 [unity] Add IkConstraint compress and uniform to SkeletonDebugWindow. 2018-08-24 05:59:20 +08:00
pharan
3d52f1a7e2 [unity] IkConstraint.stretch 2018-08-15 00:04:07 +08:00
pharan
1b238325d6 [unity] Clarify version check message. 2018-08-15 00:03:14 +08:00
pharan
31b48382a5 [unity] Minor formatting. 2018-08-15 00:01:37 +08:00
pharan
c3fb8cb962 [unity] Minor change to SkeletonGhost inspector and default. 2018-08-15 00:01:05 +08:00
pharan
56566fb774 [unity] Update SkeletonGhostRenderer implementation. 2018-08-15 00:00:43 +08:00
pharan
e04e587abc [unity] Some cleanup of SkeletonGhost inspector and new Initialize(overwrite) method. 2018-08-10 23:52:28 +08:00
pharan
7580db5701 [unity] SetSlotAttachmentsToSetupPose extension. 2018-08-10 23:51:46 +08:00
pharan
5f28ce21d6 [unity] Some inspector improvements. 2018-08-10 23:51:07 +08:00
pharan
b4db3b2114
[unity] Handle varying CopyTexture support. 2018-08-02 10:20:46 +08:00
pharan
b0a19f30c4
[unity] Remove old Texture.Apply calls.
This is a breaking change to the AtlasRegion.ToTexture API. But the callers only need to remove the applyImmediately arg for it to work correctly.
2018-08-01 17:15:03 +08:00
pharan
70cebf6dcc
[unity] Use nonallocating texture copy. 2018-08-01 17:01:21 +08:00
pharan
c4c9743d8d
[unity] Fix new folders AnimationReferenceAsset. 2018-07-20 03:19:40 +08:00
pharan
ad224c4ef4
[unity] Docs/handling for SkeletonGraphicMirror. 2018-07-20 02:56:52 +08:00
pharan
04b7edc617 Merge branch '3.6' into 3.7-beta
# Conflicts:
#	spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
2018-07-20 02:41:55 +08:00
pharan
043c51130b
[unity] Fix typo for 2017.2 and up. 2018-07-17 05:39:54 +08:00
pharan
ef1e6de3e4 Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta 2018-07-13 23:47:05 +08:00
pharan
13cb394353 [unity] Update Timeline code. 2018-07-13 23:45:20 +08:00
pharan
c4f013b99e
[unity] Add cutoff property to Fill shader. 2018-07-13 22:57:33 +08:00
pharan
6da58244f6
[unity] Add shadow to Skeleton Fill shader. 2018-07-13 22:55:49 +08:00
pharan
dd888a356e [unity] Reorganize SpineEditorUtilities. 2018-07-12 21:17:10 +08:00
pharan
a070b0fd9f [unity] Improved editor warnings and dialogs for asset import. 2018-07-12 18:57:49 +08:00
pharan
9f031f8999 [unity] Minor formatting. 2018-07-12 18:08:21 +08:00
pharan
6187e2b89e [unity] Rearrange SpineEditorUtilities classes. 2018-07-12 18:08:05 +08:00
pharan
d336712ccc [unity] Changed skeleton flipX/Y to scaleX/Y. 2018-07-12 18:05:56 +08:00
pharan
b82b27ebca
[unity] Better nonrenderables repack handling. 2018-07-02 16:16:27 +08:00
John
40a3a39008
[unity] Fix some type uses in SpineMesh code. 2018-06-24 09:06:38 +08:00
John
d59096f05f
[unity] Fix default renderer settings check. 2018-06-14 04:34:07 +08:00
badlogic
06829d87d9 Merge branch '3.6' into 3.7-beta 2018-06-13 14:39:25 +02:00
pharan
9a832de821 [unity] Allow non-PMA textures for basic Spine-Unity shaders. 2018-06-12 21:23:40 +08:00
John
8cb2197da3
[unity] Update skeleton data version check. 2018-06-08 01:47:47 +08:00
badlogic
cd198815e5 Merge branch '3.6' into 3.7-beta 2018-06-07 16:47:50 +02:00
pharan
8d67199c4f [unity] Editor asmdef. 2018-05-30 13:24:32 +08:00
pharan
41359c12de [unity] New AtlasAssetBase base class. 2018-05-30 13:24:17 +08:00
pharan
d44ee5ec2f [unity] Add default asmdef files. 2018-05-29 13:24:25 +08:00
pharan
0d16ca0b12 [unity] Rename SkeletonAnimator to SkeletonMecanim. 2018-05-29 13:08:09 +08:00
pharan
065a10f4b3 [unity] Reorganize folders for asmdef compatibility. Remove old files. 2018-05-29 12:58:49 +08:00
NathanSweet
3a2c986fd1 Rearranged directories so it is easier to copy Unity runtimes into your own Unity project. 2014-05-17 14:41:59 +02:00
Christian Oeing
383a3ee515 FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid loosing references in prefabs. 2014-05-13 12:45:16 +02:00
NathanSweet
f597ad5d6a timeScale can't be negative. 2014-05-08 12:13:51 +02:00
NathanSweet
9c403565e0 Fixed timeScale bug. Added timeScale to inspector. 2014-05-08 12:11:26 +02:00
NathanSweet
fc60d4d6de Added back mesh.RecalculateBounds().
Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
2014-04-27 23:58:10 +02:00
NathanSweet
1306384a8c Immutable triangles optimization, better inspectors. 2014-04-27 13:21:17 +02:00
NathanSweet
10fb67a79c Fixed skeletons being flipped when using the same atlas. 2014-04-27 11:10:22 +02:00