NathanSweet
176cc05fc6
Docs.
2014-07-26 01:00:29 +02:00
NathanSweet
4e5818a9dc
Updated examples.
2014-07-26 00:50:26 +02:00
NathanSweet
e30a267c19
spine-unity, made compatible with Unity 4.3.4.
2014-07-26 00:45:40 +02:00
Fenrisul
8a68f5a75a
Spine Editor Utility Drag and Drop importer
2014-07-25 10:38:52 -07:00
Fenrisul
a7bf0ca963
Set loop mode on dragon example
2014-07-25 10:37:32 -07:00
Fenrisul
dc150f6547
Updated examples
2014-07-25 08:18:45 -07:00
Fenrisul
7f700eeb93
SpineUnity Import process enhancements
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scaled down examples to match standard Unity practices
added spineboy movement example
2014-07-23 03:34:18 -07:00
Fenrisul
599a3fa835
Added basic skeleton extension methods for Slot, Attachments, and Bone to better integrate with Unity Color and Vector classes
2014-07-21 20:48:18 -07:00
NathanSweet
968f408445
Reload button and default mix time.
2014-05-29 21:33:06 +02:00
pharan
e120ed382c
Fixed BoneComponent Z-positioning.
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New checkboxes to customize its behavior.
SkeletonRenderer property to safely reattach to a different SkeletonRenderer.
2014-05-23 14:26:07 +08:00
NathanSweet
3a506300eb
Show using a lambda for callbacks.
2014-05-19 21:19:43 +02:00
NathanSweet
57b68c78e8
Docs.
2014-05-19 16:19:56 +02:00
NathanSweet
d5a52177f3
Docs.
2014-05-18 18:41:45 +02:00
NathanSweet
315319b5a7
Updated Unity version.
2014-05-17 21:53:01 +02:00
NathanSweet
3a2c986fd1
Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
2014-05-17 14:41:59 +02:00
NathanSweet
1ea3a3d9e2
Updated GUID.
2014-05-13 13:56:26 +02:00
Christian Oeing
383a3ee515
FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid loosing references in prefabs.
2014-05-13 12:45:16 +02:00
NathanSweet
f597ad5d6a
timeScale can't be negative.
2014-05-08 12:13:51 +02:00
NathanSweet
9c403565e0
Fixed timeScale bug. Added timeScale to inspector.
2014-05-08 12:11:26 +02:00
NathanSweet
fc60d4d6de
Added back mesh.RecalculateBounds().
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Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
2014-04-27 23:58:10 +02:00
NathanSweet
1306384a8c
Immutable triangles optimization, better inspectors.
2014-04-27 13:21:17 +02:00
NathanSweet
10fb67a79c
Fixed skeletons being flipped when using the same atlas.
2014-04-27 11:10:22 +02:00
NathanSweet
6983ec6fd3
Optimization to not render meshes. Better inspectors.
2014-04-27 00:23:11 +02:00
NathanSweet
b4698dd7ff
Better error handling.
2014-04-26 23:24:37 +02:00
NathanSweet
197614ecb2
Don't serialize computed fields.
2014-04-26 20:00:07 +02:00
NathanSweet
6ac54d0bee
Renamed class.
2014-04-25 18:50:32 +02:00
NathanSweet
09fac79d03
Meshes, FFD and skinning for spine-unity.
2014-04-25 18:21:00 +02:00
NathanSweet
5b68fe5190
Meshes, FFD and skinning for spine-csharp and spine-xna.
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Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
6b95c8b5da
Additive blending support.
2014-04-15 21:11:01 +02:00
NathanSweet
02da6a42ad
Fixed a different kind of flickering for multi page atlases.
2014-03-18 19:48:13 +01:00
NathanSweet
4fa11e72d5
Fixed spine-unity and spine-tk2d to create assets in the current folder.
2014-03-18 19:02:11 +01:00
NathanSweet
43ce1c3dff
Fixed flickering with multi page atlases and animated attachment changes.
2014-03-18 00:25:21 +01:00
John
d50386a3a9
Faster BoneComponent
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Used a cached Transform reference instead of using the .transform property.
( This is recommended by Unity Tech. .transform is actually shorthand for a component lookup: GetComponent<Transform>() )
2014-02-20 13:59:33 +08:00
Nathan Sweet
dab32201c9
Update README.md
2014-02-13 19:22:19 +01:00
Nathan Sweet
f448fdef42
Update README.md
2014-02-13 19:20:28 +01:00
Nathan Sweet
4e3f8ca974
Update README.md
2014-02-13 19:09:45 +01:00
Nathan Sweet
ae5e7d582d
Update README.md
2014-02-13 19:08:55 +01:00
NathanSweet
c9aabe4c63
zSpacing defaults to 0.
2014-02-13 12:25:12 +01:00
NathanSweet
38e54e686d
Added BoneComponent.
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closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d
Clean up, added zSpacing.
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#166
2014-02-05 18:10:07 +01:00
NathanSweet
d4ae313c6b
Fixed submesh bug, improved Clear().
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closes #151
2014-02-05 17:17:41 +01:00
NathanSweet
c570829d38
Null checks in Clear.
2014-02-04 12:32:01 +01:00
NathanSweet
f6805575d9
Don't hide SkeletonData asset errors.
2014-02-04 00:24:41 +01:00
NathanSweet
4216077c0e
Better AnimationState event delegates.
2014-01-26 21:08:09 +01:00
NathanSweet
8506ed5154
Added UpdateBones delegate to more easily adjust bones after the animation is applied.
2014-01-26 21:03:43 +01:00
NathanSweet
41c36a89d3
Use Initialize instead of Update so animations aren't applied before the first Update.
2014-01-26 21:02:30 +01:00
John
df612897cd
Update README.md
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Warning about possible artifacts when using Unity 4.3's default 2D Project import settings (new "Sprite" texture type) and recommended fix.
2014-01-18 20:00:36 +08:00
NathanSweet
41bc9cfbc2
Call RecalculateBounds so skeleton rendering isn't culled.
2014-01-13 16:13:43 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00