9571 Commits

Author SHA1 Message Date
Harald Csaszar
9385fb741f Merge branch '4.1' into 4.2-beta 2023-10-04 19:42:59 +02:00
Harald Csaszar
cc352cf026 [unity] Fixed exception at SkeletonMecanim with UpdateTiming InLateUpdate. Closes #2392. 2023-10-04 19:37:58 +02:00
Harald Csaszar
f56086826b Merge branch '4.1' into 4.2-beta 2023-10-03 17:20:19 +02:00
Harald Csaszar
209acdc892 [unity] Added UpdateTiming mode In Late Update for all animated skeleton components. 2023-10-03 17:17:37 +02:00
Harald Csaszar
10b7cc01a6 Merge branch '4.1' into 4.2-beta 2023-10-02 16:50:44 +02:00
Harald Csaszar
c0032b4ffb [unity] Added manual Update(float) method at SkeletonMecanim for updateTiming ManualUpdate. Closes #2389. 2023-10-02 16:49:10 +02:00
Harald Csaszar
4b822f2242 [csharp] Port of commit 546d55a. Fixed reading shearY mix for transform constraint timelines. 2023-10-02 11:51:29 +02:00
Nathan Sweet
008541ef8e [libgdx] Scale physics wind and gravity for translation, scale rotation for shear X. 2023-10-01 14:37:49 -04:00
Nathan Sweet
831ec8f622 [libgdx] Physics update.
Still WIP, but close.
2023-10-01 01:05:11 -04:00
Nathan Sweet
ae85b7223d [libgdx] Javadoc. 2023-10-01 00:11:48 -04:00
Nathan Sweet
4116af02fa [libgdx] Added a Physics enum to updateWorldTransform and Updateable#update to control how physics and other non-deterministic updates are applied. 2023-09-28 16:35:25 -04:00
Nathan Sweet
9678808aaf [libgdx] Added SkeletonActor# and SkeletonDrawable#updateWorldTransform for subclasses to override. 2023-09-28 16:35:25 -04:00
Nathan Sweet
a70e8f1e28 [libgdx] Added AnimationState#wasApplied. 2023-09-28 16:35:25 -04:00
Nathan Sweet
546d55a929 [libgdx] Fixed reading shearY mix for transform constraint timelines. 2023-09-28 16:35:25 -04:00
Mario Zechner
1deed7c670 [flutter] Updated WASM binaries. 2023-09-22 22:23:31 +02:00
Mario Zechner
05ad6279ec [flutter] 4.2.17 release 2023-09-22 22:16:44 +02:00
Mario Zechner
d69b05768f Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-flutter/CHANGELOG.md
#	spine-flutter/pubspec.yaml
2023-09-22 22:16:11 +02:00
Mario Zechner
64853b73bc [Flutter] Release 4.1.7 2023-09-22 22:13:03 +02:00
Mario Zechner
b89d550711 [flutter] Closes #2383, fix allocations of temp structs for Windows.
Dart FFIs MallocAllocator does in fact not use malloc...

# Conflicts:
#	spine-flutter/lib/assets/libspine_flutter.wasm
2023-09-22 22:11:52 +02:00
Mario Zechner
dfebce4f8b [flutter] Closes #2383, fix allocations of temp structs for Windows.
Dart FFIs MallocAllocator does in fact not use malloc...
2023-09-22 22:11:25 +02:00
Mario Zechner
ed678aeaa5 [flutter] 4.2.16 release 2023-09-22 17:34:22 +02:00
Mario Zechner
1603c13cda Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-flutter/CHANGELOG.md
#	spine-flutter/pubspec.yaml
2023-09-22 17:33:41 +02:00
Mario Zechner
68c87192f8 [flutter] 4.1.6 release 2023-09-22 17:33:09 +02:00
Mario Zechner
6fbe065fe0 [flutter] Update changelog 2023-09-22 17:32:00 +02:00
Mario Zechner
92ed5f6fa7 [flutter] Fix path composition when loading from assets. Requires forward slash, path.join() does not work on Windows. 2023-09-22 17:30:47 +02:00
Mario Zechner
79f9f8aa37 [ts] Release 4.2.23 2023-09-22 17:30:28 +02:00
Mario Zechner
16c917805a [flutter] Fix path composition when loading from assets. Requires forward slash, path.join() does not work on Windows. 2023-09-22 17:30:00 +02:00
badlogic
fe7d7b1e8a Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-09-22 16:59:49 +02:00
Mario Zechner
1e657e8cac Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-pixi/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2023-09-22 16:06:38 +02:00
Mario Zechner
24a2ae07e6 [ts] 4.1.42 release 2023-09-22 16:06:20 +02:00
Mario Zechner
f38790eeed [pixi] Update to 7.3.0, generalize loaders due to PIxi API change. 2023-09-22 16:03:50 +02:00
Mario Zechner
c198203695 [ts] Closes #2370, added SpineCanvas.dispose and callback. 2023-09-22 15:55:59 +02:00
Mario Zechner
961a865343 Merge branch '4.1' into 4.2-beta 2023-09-22 15:41:57 +02:00
Mario Zechner
0e78a496e5 [sfml] Fix testbed file format check. 2023-09-22 15:41:52 +02:00
Mario Zechner
57388824ca [godot] Closes #2372, fix UTF-8 texture atlas loading. 2023-09-22 15:41:36 +02:00
Mario Zechner
fb11c02be8 [godot] Closes #2373
The spine-godot renderer made assumptions about index data that didn't hold in case of clipping.
2023-09-22 14:42:05 +02:00
Mario Zechner
fa1fb09cb2 [godot] Closes #2381, regression in SpineSlot::get_bone() 2023-09-22 11:15:25 +02:00
Harald Csaszar
4749175aeb Merge branch '4.1' into 4.2-beta 2023-09-21 21:37:11 +02:00
Harald Csaszar
432cb9d8e7 [unity] Minor, added changelog entry for commit e384bb3. See #2366. 2023-09-21 21:35:27 +02:00
Harald Csaszar
e384bb31e8 [unity] URP Shaders: Package examples as samples. Closes #2366. 2023-09-21 21:18:39 +02:00
Harald Csaszar
9487d3a5f3 [unity] BoneFollowerGraphic does not respect LayoutScaleMode. Closes #2378. 2023-09-21 19:29:41 +02:00
badlogic
c99535ed85 Merge branch '4.1' into 4.2-beta 2023-09-21 18:33:05 +02:00
badlogic
a2b80fe761 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-09-21 18:32:52 +02:00
badlogic
70e169d5c4 [godot] Added C# example project with ports of the GDScript example scenes. 2023-09-21 18:32:41 +02:00
Mario Zechner
ae87c777d2 [godot] Fix VulkanSDK version for now. 2023-09-20 16:11:48 +02:00
Mario Zechner
6914c70ee5 [godot] Fix C# packaging 2023-09-20 16:00:09 +02:00
badlogic
6d4b04cda3 [godot] Fix Windows dev builds. 2023-09-20 15:36:09 +02:00
badlogic
88e231a27a [godot] Disable Live++ patching in setup.sh 2023-09-20 15:04:14 +02:00
badlogic
d9b640254a [godot] Improve debug renderer. 2023-09-20 14:43:58 +02:00
Mario Zechner
4f69cdd6af [godot] Fixes #2371, crash on window resize
This is due to a Godot 4.1.1 bug in combination with the latest MoltenVK release. See https://github.com/godotengine/godot/pull/81219#issuecomment-1706609032. We are hardcoding the SDK version for now, until the fix has been merged and released in Godot 4.1.x.
2023-09-20 14:14:40 +02:00