Harald Csaszar
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ff07a01aef
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[unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482.
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2024-06-12 17:53:05 +02:00 |
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Davide Tantillo
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28c8a10953
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[ts] Release 4.2.46
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2024-06-12 14:29:56 +02:00 |
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Davide Tantillo
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61e9be2dcc
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[ts][pixi] clipping + alpha for pixi objects added to slots
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2024-06-12 12:41:55 +02:00 |
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Misaki Eymard
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4cdee3130b
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[ue] Update README.md
Specified that it is compatible with UE5.4.
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2024-06-12 09:53:26 +09:00 |
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Davide Tantillo
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2ac0307c84
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[ts] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547.
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2024-06-11 15:18:26 +02:00 |
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Davide Tantillo
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b4d61790f7
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[ts] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
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2024-06-11 15:18:26 +02:00 |
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Davide Tantillo
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0e9a004388
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[haxe] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547.
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2024-06-11 15:18:26 +02:00 |
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Davide Tantillo
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9f42570868
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[haxe] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546.
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2024-06-11 15:18:26 +02:00 |
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Mario Zechner
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5c0cf0af45
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[flutter] Port: Added TrackEntry#isNextReady() #2547, fix ffigen
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2024-06-11 15:17:17 +02:00 |
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Mario Zechner
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5be1879151
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[c] Fix return types of new track entry functions
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2024-06-11 14:23:24 +02:00 |
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Mario Zechner
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d9774c6165
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[c] Fix return types of new track entry functions
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2024-06-11 14:22:40 +02:00 |
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Mario Zechner
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f2d1a2104d
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[c][cpp] Port: Added TrackEntry#isNextReady() #2547
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2024-06-11 14:15:34 +02:00 |
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Mario Zechner
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c0efb545bd
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[flutter] Fixes #2546, fix drawing before controller initialized drawable
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2024-06-11 14:07:50 +02:00 |
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Mario Zechner
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ac4ff96915
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[c] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546.
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2024-06-11 13:45:02 +02:00 |
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Mario Zechner
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f997a5f131
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[cpp] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546.
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2024-06-11 13:40:24 +02:00 |
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Davide Tantillo
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0e78386633
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[ts] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546..
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2024-06-11 11:06:28 +02:00 |
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Harald Csaszar
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e973872501
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[csharp] Minor: removed a leftover empty statement ';'.
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2024-06-10 18:58:59 +02:00 |
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Harald Csaszar
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6553038eb4
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[monogame] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
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2024-06-10 18:53:09 +02:00 |
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Harald Csaszar
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7d57e7d343
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[csharp] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
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2024-06-10 18:44:59 +02:00 |
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Harald Csaszar
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534d174f32
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[csharp] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546.
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2024-06-10 18:29:54 +02:00 |
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Nathan Sweet
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932c33a251
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[libgdx] Improved clipping fix.
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2024-06-08 12:47:33 -04:00 |
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Nathan Sweet
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8a5873a145
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[libgdx] Javadoc.
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2024-06-08 12:47:09 -04:00 |
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Harald Csaszar
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f4ebfdb61e
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[unity] Fixed RenderExistingMesh causing one more unnecessary allocation. See #2543.
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2024-06-07 14:58:04 +02:00 |
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Harald Csaszar
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e73e3eeaa8
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[csharp] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547.
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2024-06-07 14:45:08 +02:00 |
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Nathan Sweet
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c2fe1a3d77
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[libgdx] Added TrackEntry#isNextReady().
closes #2540
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2024-06-06 16:34:23 -04:00 |
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Nathan Sweet
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a0caef69f5
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Improved clipping stability for colinear points.
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2024-06-06 13:08:23 -04:00 |
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Harald Csaszar
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e622c6b5dd
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[unity] Improved error message when SkeletonDataAsset has 0 atlas and HiddenPass shader not included. Closes #2544. Also fixed quiet param unused at GetSkeletonData call.
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2024-06-06 18:12:19 +02:00 |
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Harald Csaszar
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568e5ef049
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[unity] Fixed RenderExistingMesh causing unnecessary allocation. Additional code cleanup and added robustness. Closes #2543.
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2024-06-06 16:00:57 +02:00 |
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Davide Tantillo
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0481a04cef
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[ts] Release 4.2.45
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2024-06-06 08:40:11 +02:00 |
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Harald Csaszar
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1237174712
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[unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542.
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2024-06-05 21:41:57 +02:00 |
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Davide Tantillo
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17da13d432
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[ts][pixi] Add before/afterUpdateWorldTransforms to inject easily logic in skeleton lifecycle
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2024-06-05 17:35:33 +02:00 |
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Davide Tantillo
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985dd84027
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[ts][pixi] Empty slotsObject on destroy.
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2024-06-05 16:57:05 +02:00 |
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Davide Tantillo
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e290569748
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[ts][pixi] Add feature to attach pixi objects to slots
[ts][pixi] Format fix
[ts][pixi] Format fix
[ts][pixi] Use world scale for slot object.
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2024-06-05 16:18:09 +02:00 |
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Harald Csaszar
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c79f89b1eb
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[unity] Improved readme.md documentation of Addressables extension module.
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2024-06-04 16:12:13 +02:00 |
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Mario Zechner
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e498e96355
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[pixi] Update internals to be more straight forward.
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2024-06-04 12:24:49 +02:00 |
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Mario Zechner
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62a8216c63
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[ts] Release 4.2.44
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2024-06-04 11:15:10 +02:00 |
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Mario Zechner
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a74a5754b4
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[ts][player] Closes #2536, deprecate jsonURL, skelURL, and atlasURL in favor of skeleton and atlas fields.
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2024-06-04 10:57:33 +02:00 |
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Mario Zechner
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eaaec84aa9
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Merge branch '4.1' into 4.2
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2024-06-04 10:41:10 +02:00 |
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Mario Zechner
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8e28a32cf6
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[ue] Closes #2537, null renderer object if UTrackEntry is destroyed.
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2024-06-04 10:40:54 +02:00 |
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Mario Zechner
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1534558e38
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[ue] Closes #2537, null renderer object if UTrackEntry is destroyed.
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2024-06-04 10:40:30 +02:00 |
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Davide Tantillo
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73c401c2e5
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[haxe] Renamed example ControlBones
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2024-06-04 09:13:52 +02:00 |
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Davide Tantillo
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7c03945ba9
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[ts][phaser] Fix events example parameters order
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2024-06-03 12:09:53 +02:00 |
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Davide Tantillo
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455e2cbd6f
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[haxe] Add events example
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2024-06-03 11:59:19 +02:00 |
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Davide Tantillo
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ed75b2eb61
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[haxe] Fix AnimationState complete event bad porting from 88b009c
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2024-06-03 11:01:15 +02:00 |
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Davide Tantillo
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8e20a5e02b
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[ts][pixi] Use pixi coordinate transformation functions
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2024-06-03 11:01:15 +02:00 |
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Harald Csaszar
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96797adeb5
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[unity] Fixed physics inheritance ignoring transform rotation. Closes #2538.
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2024-05-31 18:09:59 +02:00 |
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Harald Csaszar
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63dc7d1bb8
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[unity] SkeletonRenderTexture classes not displaying on Vulkan. Fixed negative viewport offsets for ortho and perspective projections. Closes #2535.
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2024-05-29 17:08:30 +02:00 |
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Davide Tantillo
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acd4b1eb98
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[haxe] Add coordinates transform and before/after UWT methods. Add stretchyman example.
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2024-05-29 11:23:05 +02:00 |
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Davide Tantillo
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430cccb03f
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[haxe] Use Reflect.hasField rather than hasOwnProperty that is present on all platforms
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2024-05-29 11:23:05 +02:00 |
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Misaki Eymard
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d384397ad0
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Update README.md
The link to the spine-godot documentation was left in error so removed it.
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2024-05-29 12:16:33 +09:00 |
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