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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00

Connections, Ports

This commit is contained in:
Unknown 2017-09-19 00:15:17 +02:00
parent 10a56513df
commit 36ecfde3fe
11 changed files with 316 additions and 34 deletions

View File

@ -1,16 +1,15 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BaseNode : Node {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
protected override void Init() {
inputs = new NodePort[2];
inputs[0] = CreateNodeInput("IntInput", typeof(int));
inputs[1] = CreateNodeInput("StringInput", typeof(string));
outputs = new NodePort[1];
outputs[0] = CreateNodeOutput("StringOutput", typeof(string));
}
}

View File

@ -12,7 +12,6 @@ public static class NodeEditorAction {
public static void Controls(NodeEditorWindow window) {
Event e = Event.current;
switch (e.type) {
case EventType.ScrollWheel:
@ -22,10 +21,28 @@ public static class NodeEditorAction {
case EventType.MouseDrag:
if (e.button == 0) {
if (window.activeNode != null) {
if (window.hoveredPort != null || window.tempConnection != null) {
if (window.tempConnection == null) {
if (window.hoveredPort.direction == NodePort.IO.Output) {
dragging = true;
int inputNodeId = window.graph.GetNodeId(window.activeNode);
int outputPortId = window.activeNode.GetOutputPortId(window.hoveredPort);
window.tempConnection = new NodeConnection(inputNodeId, outputPortId, -1,-1);
}
else {
Debug.Log("input");
/*int outputNodeId = window.graph.GetNodeId(window.activeNode);
int outputPortId = window.activeNode.GetInputPortId(window.hoveredPort);
window.tempConnection = new NodeConnection(-1,-1,outputNodeId,outputPortId);*/
}
}
}
else {
window.activeNode.position.position = window.WindowToGridPosition(e.mousePosition) + dragOffset;
window.Repaint();
}
}
}
else if (e.button == 1) {
window.panOffset += e.delta * window.zoom;
dragging = true;
@ -36,6 +53,7 @@ public static class NodeEditorAction {
break;
case EventType.MouseDown:
dragging = false;
window.Repaint();
window.SelectNode(window.hoveredNode);
if (window.hoveredNode != null) {
dragOffset = window.hoveredNode.position.position - window.WindowToGridPosition(e.mousePosition);
@ -43,11 +61,15 @@ public static class NodeEditorAction {
window.Repaint();
break;
case EventType.MouseUp:
window.tempConnection = null;
if (dragging) return;
if (e.button == 1) {
NodeEditorGUI.RightClickContextMenu(window);
}
break;
case EventType.repaint:
break;
}
}

View File

@ -8,6 +8,10 @@ namespace UNEC {
/// <summary> Contains GUI methods </summary>
public static class NodeEditorGUI {
public static void DrawConnection(Vector2 from, Vector2 to, Color col) {
Handles.DrawBezier(from, to, from, to, col, new Texture2D(2, 2), 2);
}
public static void BeginZoomed(Rect rect, float zoom) {
GUI.EndClip();

View File

@ -1,5 +1,6 @@
using UnityEngine;
using UnityEditor;
using System;
namespace UNEC {
public static class NodeEditorResources {
@ -15,6 +16,53 @@ namespace UNEC {
private static Color arteryColor = new Color(0.34f, 0.34f, 0.34f);
private static Color crossColor = new Color(0.45f, 0.45f, 0.45f);
public static Styles styles = new Styles();
public class Styles {
GUIStyle inputInt, inputString, inputFloat, inputObject, inputTexture, inputColor;
GUIStyle outputInt, outputString, outputFloat, outputObject, outputTexture, outputColor;
public Styles() {
inputObject = new GUIStyle((GUIStyle)"flow shader in 0");
inputString = new GUIStyle((GUIStyle)"flow shader in 1");
inputInt = new GUIStyle((GUIStyle)"flow shader in 2");
inputFloat = new GUIStyle((GUIStyle)"flow shader in 3");
inputColor = new GUIStyle((GUIStyle)"flow shader in 4");
inputTexture = new GUIStyle((GUIStyle)"flow shader in 5");
outputObject = new GUIStyle((GUIStyle)"flow shader out 0");
outputString = new GUIStyle((GUIStyle)"flow shader out 1");
outputInt = new GUIStyle((GUIStyle)"flow shader out 2");
outputFloat = new GUIStyle((GUIStyle)"flow shader out 3");
outputColor = new GUIStyle((GUIStyle)"flow shader out 4");
outputTexture = new GUIStyle((GUIStyle)"flow shader out 5");
foreach (GUIStyle style in new GUIStyle[] { inputInt, inputString, inputFloat, inputObject, inputTexture, inputColor, outputInt, outputString, outputFloat, outputObject, outputTexture, outputColor }) {
style.normal.textColor = Color.black;
style.fixedHeight = 18;
style.alignment = TextAnchor.MiddleLeft;
style.onHover.textColor = Color.red;
}
}
public GUIStyle GetInputStyle(Type type) {
if (type == typeof(int)) return inputInt;
else if (type == typeof(string)) return inputString;
else if (type == typeof(Texture2D)) return inputTexture;
else if (type == typeof(float)) return inputFloat;
else if (type == typeof(Color)) return inputColor;
else return inputObject;
}
public GUIStyle GetOutputStyle(Type type) {
if (type == typeof(int)) return outputInt;
else if (type == typeof(string)) return outputString;
else if (type == typeof(Texture2D)) return outputTexture;
else if (type == typeof(float)) return outputFloat;
else if (type == typeof(Color)) return outputColor;
else return outputObject;
}
}
public static Texture2D GenerateGridTexture() {
Texture2D tex = new Texture2D(64,64);
Color[] cols = new Color[64 * 64];

View File

@ -6,10 +6,14 @@ using UNEC;
public class NodeEditorWindow : EditorWindow {
private Dictionary<NodePort, Vector2> portConnectionPoints = new Dictionary<NodePort, Vector2>();
public NodeGraph graph { get { return _graph != null ? _graph : _graph = new NodeGraph(); } }
public NodeGraph _graph;
public Node hoveredNode;
public Node activeNode { get; private set; }
public NodePort hoveredPort;
public NodeConnection? tempConnection;
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
private Vector2 _panOffset;
@ -28,36 +32,92 @@ public class NodeEditorWindow : EditorWindow {
Matrix4x4 m = GUI.matrix;
NodeEditorAction.Controls(this);
NodeEditorGUI.DrawGrid(position, zoom, panOffset);
DrawNodes();
DrawTempConnection();
NodeEditorGUI.DrawToolbar(this);
GUI.matrix = m;
}
/// <summary> Draw a connection as we are dragging it </summary>
private void DrawTempConnection() {
if (tempConnection.HasValue) {
Node inputNode = graph.GetNode(tempConnection.Value.inputNodeId);
if (inputNode != null) {
NodePort outputPort = inputNode.GetOutput(tempConnection.Value.outputPortId);
Vector2 startPoint = GridToWindowPosition( portConnectionPoints[outputPort]);
Vector2 endPoint = Event.current.mousePosition;
Vector2 startTangent = startPoint;
startTangent.x = Mathf.Lerp(startPoint.x,endPoint.x,0.7f);
Vector2 endTangent = endPoint;
endTangent.x = Mathf.Lerp(endPoint.x, startPoint.x, 0.7f);
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.gray, null, 4);
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.white, null, 2);
Repaint();
}
}
}
private void DrawNodes() {
portConnectionPoints.Clear();
Event e = Event.current;
BeginWindows();
NodeEditorGUI.BeginZoomed(position, zoom);
Event e = Event.current;
if (e.type == EventType.repaint) {
hoveredPort = null;
}
hoveredNode = null;
foreach (KeyValuePair<int, Node> kvp in graph.nodes) {
Node node = kvp.Value;
int id = kvp.Key;
//Get node position
Vector2 windowPos = GridToWindowPositionNoClipped(node.position.position);
Vector2 nodePos = GridToWindowPositionNoClipped(node.position.position);
Rect windowRect = new Rect(windowPos, new Vector2(200, 200));
Rect windowRect = new Rect(nodePos, new Vector2(200, 200));
if (windowRect.Contains(e.mousePosition)) hoveredNode = node;
GUIStyle style = (node == activeNode) ? (GUIStyle)"flow node 0 on" : (GUIStyle)"flow node 0";
GUI.Box(windowRect, node.ToString(), style);
GUILayout.BeginArea(windowRect, node.ToString(), style);
GUILayout.BeginHorizontal();
//Inputs
GUILayout.BeginVertical();
for (int i = 0; i < node.InputCount; i++) {
NodePort input = node.GetInput(i);
Rect r = GUILayoutUtility.GetRect(new GUIContent(input.name), NodeEditorResources.styles.GetInputStyle(input.type));
GUI.Label(r, input.name, NodeEditorResources.styles.GetInputStyle(input.type));
if (e.type == EventType.repaint) {
if (r.Contains(e.mousePosition)) hoveredPort = input;
}
portConnectionPoints.Add(input, new Vector2(r.xMin, r.yMin + (r.height * 0.5f)) + node.position.position);
}
GUILayout.EndVertical();
if (windowRect.position != windowPos) {
windowPos = windowRect.position;
node.position.position = WindowToGridPosition(windowPos);
//Outputs
GUILayout.BeginVertical();
for (int i = 0; i < node.OutputCount; i++) {
NodePort output = node.GetOutput(i);
Rect r = GUILayoutUtility.GetRect(new GUIContent(output.name), NodeEditorResources.styles.GetOutputStyle(output.type));
GUI.Label(r, output.name, NodeEditorResources.styles.GetOutputStyle(output.type));
if (e.type == EventType.repaint) {
if (r.Contains(e.mousePosition)) hoveredPort = output;
}
portConnectionPoints.Add(output, new Vector2(r.xMax, r.yMin + (r.height * 0.5f)) + node.position.position);
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUILayout.Label("More stuff");
EditorGUILayout.Toggle("aDF",false);
GUILayout.EndArea();
if (windowRect.position != nodePos) {
nodePos = windowRect.position;
node.position.position = WindowToGridPosition(nodePos);
//Vector2 newPos = windowRect =
}
@ -78,7 +138,8 @@ public class NodeEditorWindow : EditorWindow {
}
public Vector2 GridToWindowPosition(Vector2 gridPosition) {
return (position.size * 0.5f) + (panOffset / zoom) + gridPosition;
//Vector2 center = position.size * 0.5f;
return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition/zoom);
}
public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
@ -91,4 +152,5 @@ public class NodeEditorWindow : EditorWindow {
public void SelectNode(Node node) {
activeNode = node;
}
}

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@ -1,8 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UNEC;
/// <summary> Base class for all nodes </summary>
public abstract class Node {
public Rect position = new Rect(0,0,200,200);
protected NodePort[] inputs = new NodePort[0];
protected NodePort[] outputs = new NodePort[0];
public int InputCount { get { return inputs.Length; } }
public int OutputCount { get { return outputs.Length; } }
protected Node() {
Init();
}
abstract protected void Init();
public int GetInputPortId(NodePort input) {
for (int i = 0; i < inputs.Length; i++) {
if (input == inputs[i]) return i;
}
return -1;
}
public int GetOutputPortId(NodePort output) {
for (int i = 0; i < outputs.Length; i++) {
if (output == outputs[i]) return i;
}
return -1;
}
public NodePort GetInput(int portId) {
return inputs[portId];
}
public NodePort GetOutput(int portId) {
return outputs[portId];
}
public NodePort CreateNodeInput(string name, Type type, bool enabled = true) {
return new NodePort(name, type, this, enabled);
}
public NodePort CreateNodeOutput(string name, Type type, bool enabled = true) {
return new NodePort(name, type, this, enabled);
}
}

22
Scripts/NodeConnection.cs Normal file
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@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UNEC {
/// <summary> Data travels from Input Node's Output port to Output Node's Input port </summary>
public struct NodeConnection {
public int inputNodeId { get { return _inputNodeId; } }
public int inputPortId { get { return _inputPortId; } }
public int outputNodeId { get { return _outputNodeId; } }
public int outputPortId { get { return _outputPortId; } }
[SerializeField] private int _inputNodeId, _inputPortId, _outputNodeId, _outputPortId;
/// <summary> Data travels from Input Node's Output port to Output Node's Input port </summary>
public NodeConnection(int inputNodeId, int outputPortId, int outputNodeId, int inputPortId) {
_inputNodeId = inputNodeId;
_outputPortId = outputPortId;
_outputNodeId = outputNodeId;
_inputPortId = inputPortId;
}
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 1f29a204e0cc2934e8f9cb2010723de9
timeCreated: 1505747662
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -2,11 +2,13 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using UNEC;
/// <summary> Base class for all node graphs </summary>
public class NodeGraph {
public Dictionary<int, Node> nodes = new Dictionary<int, Node>();
private List<NodeConnection> connections = new List<NodeConnection>();
public T AddNode<T>() where T : Node {
T node = default(T);
@ -22,27 +24,37 @@ public class NodeGraph {
}
public void RemoveNode(Node node) {
int id = GetNodeID(node);
int id = GetNodeId(node);
if (id != -1) nodes.Remove(id);
else Debug.LogWarning("Node " + node.ToString() + " is not part of NodeGraph");
}
public void RemoveNode(int id) {
nodes.Remove(id);
public void RemoveNode(int nodeId) {
nodes.Remove(nodeId);
}
public int GetNodeID(Node node) {
public int GetNodeId(Node node) {
foreach(var kvp in nodes) {
if (kvp.Value == node) return kvp.Key;
}
return -1;
}
public Node GetNode(int id) {
if (nodes.ContainsKey(id)) return nodes[id];
public Node GetNode(int nodeId) {
if (nodes.ContainsKey(nodeId)) return nodes[nodeId];
return null;
}
public void AddConnection(NodePort input, NodePort output) {
int inputNodeId = GetNodeId(input.node);
int outputPortId = input.node.GetInputPortId(output);
int outputNodeId = GetNodeId(output.node);
int inputPortId = output.node.GetInputPortId(input);
NodeConnection connection = new NodeConnection(inputNodeId, inputPortId, outputNodeId, outputPortId);
}
private int GetUniqueID() {
int id = 0;
while (nodes.ContainsKey(id)) id++;
@ -51,5 +63,6 @@ public class NodeGraph {
public void Clear() {
nodes.Clear();
connections.Clear();
}
}

45
Scripts/NodePort.cs Normal file
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@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class NodePort {
public enum IO { None, Input, Output}
public IO direction {
get {
for (int i = 0; i < node.InputCount; i++) {
if (node.GetInput(i) == this) return IO.Input;
}
for (int i = 0; i < node.OutputCount; i++) {
if (node.GetOutput(i) == this) return IO.Output;
}
return IO.None;
}
}
public Node node { get; private set; }
public string name { get { return _name; } set { _name = value; } }
[SerializeField]
private string _name;
public Type type { get; private set; }
[SerializeField]
private string _type;
public bool enabled { get { return _enabled; } set { _enabled = value; } }
[SerializeField]
private bool _enabled;
public NodePort(string name, Type type, Node node, bool enabled) {
_name = name;
_enabled = enabled;
this.type = type;
_type = type.FullName;
this.node = node;
}
public NodePort GetConnection() {
return null;
}
public NodePort[] GetConnections() {
return null;
}
}

12
Scripts/NodePort.cs.meta Normal file
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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 7dd2f76ac25c6f44c9426dff3e7491a3
timeCreated: 1505734054
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: