2175 Commits

Author SHA1 Message Date
Harald Csaszar
bb228f9b64 [unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderer. Closes #2994. 2025-12-10 16:43:59 +01:00
Harald Csaszar
f099aa0638 [unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993. 2025-12-09 21:52:57 +01:00
Harald Csaszar
f5c53d3bc6 [unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993. 2025-12-09 21:09:38 +01:00
Harald Csaszar
51a9e34f23 [unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966. 2025-12-04 22:05:22 +01:00
Harald Csaszar
4d0178dcbe [unity] Added Fog material toggle to "Universal Render Pipeline/Spine/Skeleton Lit" shader defaulting to disabled. See #2959. 2025-10-23 11:52:40 +02:00
Harald Csaszar
49abbdc458 [unity] Fixed "Universal Render Pipeline/Spine/Skeleton Lit" shader ignoring fog. Closes #2959. 2025-10-23 11:52:20 +02:00
Harald Csaszar
990ff34747 [unity] Fixed one more URP shader compile error related to depth normal pass on latest Unity 2022.3. See #2957. 2025-10-22 21:06:52 +02:00
Harald Csaszar
e79c7acc00 [unity] Fixed another URP shader compile error on latest Unity 2022.3. See #2957. 2025-10-22 20:19:06 +02:00
Harald Csaszar
1942455d4f [unity] Fixed URP shader compile error in build on latest Unity 2022.3. Closes #2957. 2025-10-21 21:09:12 +02:00
Harald Csaszar
bf26fb9683 [unity] Minor: Fixed incorrect param documentation. Closes #2937. 2025-09-26 10:19:39 +02:00
Harald Csaszar
6e281d6de7 [unity] Fixed render separator broken with slot alpha 0. Slot alpha 0 now skips attachments at multiple submeshes as well. Closes #2920. 2025-09-02 13:18:56 +02:00
Harald Csaszar
50aca5e231 [unity] Increased version number of last commit 51b5521. See #2919. 2025-09-01 19:35:04 +02:00
Harald Csaszar
51b5521dfa [unity] Changed local URP shader include paths to package-relative to allow re-use outside package. Closes #2919. 2025-09-01 19:23:28 +02:00
Harald Csaszar
5d5473ee9f [unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908. 2025-08-14 19:17:48 +02:00
Harald Csaszar
0d356d3a0c [unity] Minor: whitespace changes. 2025-08-13 22:02:19 +02:00
Harald Csaszar
57844ebe15 [unity] Added option to BoneFollower components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour. 2025-08-13 21:57:35 +02:00
Harald Csaszar
e103d4494f [unity] Keep manually placed AnimationClip Events when updating skeleton assets (Mecanim) even when string param used. See #1838. 2025-08-13 20:49:02 +02:00
Harald Csaszar
b61733da75 [unity] minor: increased package version for last commit. 2025-08-07 15:07:05 +02:00
Harald Csaszar
659e043f1b [unity] Fixed BoneFollower MissingReferenceException when skeleton is destroyed. Closes #2903. 2025-08-07 15:03:32 +02:00
Harald Csaszar
d666092218 Updated license file https in spine-unity subdir as well. 2025-08-01 17:17:14 +02:00
Harald Csaszar
a0c9d6a6aa [unity] Fixed SkeletonGraphic shader texcoord precision issue. Closes #2892. 2025-07-18 19:14:00 +02:00
Harald Csaszar
f59983d207 [unity] Increased officially compatible Unity version to 6000.1. 2025-07-04 19:21:15 +02:00
Harald Csaszar
2e9fcc6fb0 [unity] Fixed URP shader compile error with URP 17.1. Closes #2878. 2025-07-03 20:36:16 +02:00
Harald Csaszar
636d65d72a [unity] Fixed animations not mixing out on some Update When Invisible modes, leaving e.g. leftover slots. Closes #2873. 2025-06-27 15:56:43 +02:00
Mario Zechner
97d49b37b7 License header update 2025-05-26 13:24:06 +02:00
Harald Csaszar
e4f791bd29 [unity] minor: fixed whitespace formatting. 2025-05-19 18:46:27 +02:00
Harald Csaszar
c429bfd6b0 [unity] Using allocation-avoiding TextAsset.GetData call in editor-only GetVersionInfo and IsJsonFile checks as well. See #2851. 2025-05-16 20:46:22 +02:00
Harald Csaszar
5a0d0ed696 [unity] Fixed missing using statement around stream of commit fb8bc40. See #2851. 2025-05-16 20:34:08 +02:00
Harald Csaszar
80479320f7 [unity] Minor: fixed formatting to please format checks. 2025-05-16 19:10:23 +02:00
Harald Csaszar
845773671e [unity] Fixed compile error of last commit fb8bc40 on Unity 2017. See #2851. 2025-05-16 16:03:38 +02:00
Harald Csaszar
fb8bc402e7 [unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851. 2025-05-16 15:29:29 +02:00
Harald Csaszar
393ef29cb3 [unity] Increased package version after previous revert-commit to avoid decreasing version number issues. 2025-05-15 20:58:41 +02:00
Harald Csaszar
0865206b15 [unity] Reverts 23adb6b: Inside/Outside Mask Materials recreated unnecessarily upon material changes. See #2848. 2025-05-15 20:57:25 +02:00
Harald Csaszar
23adb6b9b8 [unity] Inside/Outside Mask Materials recreated unnecessarily upon material changes. Closes #2848. 2025-05-14 21:46:16 +02:00
Harald Csaszar
480a4b18b7 [unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836. 2025-05-05 21:30:28 +02:00
Harald Csaszar
ff572ec8a4 [unity] Added null check at SkeletonRenderSeparator, closes #2823. 2025-05-05 16:37:25 +02:00
Harald Csaszar
d7f3ab4723 [unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825. 2025-04-23 21:31:58 +02:00
Harald Csaszar
044bb47479 [unity] Fixed URP Skeleton Lit shader displaying fade to white transparent slots when affected by GI. Closes #2798. 2025-04-01 18:53:47 +02:00
Harald Csaszar
8a25057510 [unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793. 2025-03-24 17:57:43 +01:00
Harald Csaszar
5ef9772e7a [unity] Fixed a compile error on old Unity versions of previous commit a0721db. 2025-02-24 20:36:48 +01:00
Harald Csaszar
a0721dbf4b [unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh. 2025-02-24 20:23:57 +01:00
Harald Csaszar
01a847b7f7 [unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758. 2025-02-20 19:37:20 +01:00
Harald Csaszar
44646bedfa [unity] Added support for Unity 6 Adaptive Probe Volumes at URP Sprite shader. See #2750. 2025-02-12 18:48:48 +01:00
Harald Csaszar
36bc5eb9e8 [unity] Added support for Unity 6 Adaptive Probe Volumes at URP Skeleton Lit shader. Closes #2750. 2025-02-12 17:49:35 +01:00
Harald Csaszar
1cdbf9be1a [unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395. 2025-02-11 15:29:38 +01:00
Harald Csaszar
2f7b431821 [unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648. 2025-02-11 14:50:52 +01:00
Harald Csaszar
1121e88422 [unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746. 2025-02-10 18:19:46 +01:00
Harald Csaszar
b4146b6bf5 [unity] Minor: Fixed formatting issue. 2025-02-05 12:09:34 +01:00
Harald Csaszar
bc2628fbc5 [unity] Increased package version for preceding commit. 2025-02-05 11:00:26 +01:00
Harald Csaszar
c5cbadc4fd [unity] Fixed cmake filename too long errors caused by Unity paths, renamed dirs. Closes #2738. 2025-02-05 10:56:33 +01:00