Harald Csaszar
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bb228f9b64
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[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderer. Closes #2994.
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2025-12-10 16:43:59 +01:00 |
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Harald Csaszar
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f099aa0638
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[unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993.
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2025-12-09 21:52:57 +01:00 |
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Harald Csaszar
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f5c53d3bc6
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[unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993.
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2025-12-09 21:09:38 +01:00 |
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Harald Csaszar
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51a9e34f23
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[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
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2025-12-04 22:05:22 +01:00 |
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Harald Csaszar
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4d0178dcbe
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[unity] Added Fog material toggle to "Universal Render Pipeline/Spine/Skeleton Lit" shader defaulting to disabled. See #2959.
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2025-10-23 11:52:40 +02:00 |
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Harald Csaszar
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49abbdc458
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[unity] Fixed "Universal Render Pipeline/Spine/Skeleton Lit" shader ignoring fog. Closes #2959.
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2025-10-23 11:52:20 +02:00 |
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Harald Csaszar
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990ff34747
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[unity] Fixed one more URP shader compile error related to depth normal pass on latest Unity 2022.3. See #2957.
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2025-10-22 21:06:52 +02:00 |
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Harald Csaszar
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e79c7acc00
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[unity] Fixed another URP shader compile error on latest Unity 2022.3. See #2957.
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2025-10-22 20:19:06 +02:00 |
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Harald Csaszar
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1942455d4f
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[unity] Fixed URP shader compile error in build on latest Unity 2022.3. Closes #2957.
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2025-10-21 21:09:12 +02:00 |
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Harald Csaszar
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bf26fb9683
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[unity] Minor: Fixed incorrect param documentation. Closes #2937.
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2025-09-26 10:19:39 +02:00 |
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Harald Csaszar
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6e281d6de7
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[unity] Fixed render separator broken with slot alpha 0. Slot alpha 0 now skips attachments at multiple submeshes as well. Closes #2920.
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2025-09-02 13:18:56 +02:00 |
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Harald Csaszar
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50aca5e231
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[unity] Increased version number of last commit 51b5521. See #2919.
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2025-09-01 19:35:04 +02:00 |
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Harald Csaszar
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51b5521dfa
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[unity] Changed local URP shader include paths to package-relative to allow re-use outside package. Closes #2919.
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2025-09-01 19:23:28 +02:00 |
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Harald Csaszar
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5d5473ee9f
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[unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908.
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2025-08-14 19:17:48 +02:00 |
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Harald Csaszar
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0d356d3a0c
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[unity] Minor: whitespace changes.
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2025-08-13 22:02:19 +02:00 |
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Harald Csaszar
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57844ebe15
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[unity] Added option to BoneFollower components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour.
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2025-08-13 21:57:35 +02:00 |
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Harald Csaszar
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e103d4494f
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[unity] Keep manually placed AnimationClip Events when updating skeleton assets (Mecanim) even when string param used. See #1838.
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2025-08-13 20:49:02 +02:00 |
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Harald Csaszar
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b61733da75
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[unity] minor: increased package version for last commit.
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2025-08-07 15:07:05 +02:00 |
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Harald Csaszar
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659e043f1b
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[unity] Fixed BoneFollower MissingReferenceException when skeleton is destroyed. Closes #2903.
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2025-08-07 15:03:32 +02:00 |
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Harald Csaszar
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d666092218
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Updated license file https in spine-unity subdir as well.
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2025-08-01 17:17:14 +02:00 |
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Harald Csaszar
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a0c9d6a6aa
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[unity] Fixed SkeletonGraphic shader texcoord precision issue. Closes #2892.
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2025-07-18 19:14:00 +02:00 |
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Harald Csaszar
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f59983d207
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[unity] Increased officially compatible Unity version to 6000.1.
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2025-07-04 19:21:15 +02:00 |
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Harald Csaszar
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2e9fcc6fb0
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[unity] Fixed URP shader compile error with URP 17.1. Closes #2878.
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2025-07-03 20:36:16 +02:00 |
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Harald Csaszar
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636d65d72a
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[unity] Fixed animations not mixing out on some Update When Invisible modes, leaving e.g. leftover slots. Closes #2873.
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2025-06-27 15:56:43 +02:00 |
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Mario Zechner
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97d49b37b7
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License header update
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2025-05-26 13:24:06 +02:00 |
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Harald Csaszar
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e4f791bd29
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[unity] minor: fixed whitespace formatting.
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2025-05-19 18:46:27 +02:00 |
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Harald Csaszar
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c429bfd6b0
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[unity] Using allocation-avoiding TextAsset.GetData call in editor-only GetVersionInfo and IsJsonFile checks as well. See #2851.
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2025-05-16 20:46:22 +02:00 |
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Harald Csaszar
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5a0d0ed696
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[unity] Fixed missing using statement around stream of commit fb8bc40. See #2851.
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2025-05-16 20:34:08 +02:00 |
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Harald Csaszar
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80479320f7
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[unity] Minor: fixed formatting to please format checks.
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2025-05-16 19:10:23 +02:00 |
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Harald Csaszar
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845773671e
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[unity] Fixed compile error of last commit fb8bc40 on Unity 2017. See #2851.
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2025-05-16 16:03:38 +02:00 |
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Harald Csaszar
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fb8bc402e7
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[unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851.
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2025-05-16 15:29:29 +02:00 |
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Harald Csaszar
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393ef29cb3
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[unity] Increased package version after previous revert-commit to avoid decreasing version number issues.
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2025-05-15 20:58:41 +02:00 |
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Harald Csaszar
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0865206b15
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[unity] Reverts 23adb6b: Inside/Outside Mask Materials recreated unnecessarily upon material changes. See #2848.
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2025-05-15 20:57:25 +02:00 |
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Harald Csaszar
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23adb6b9b8
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[unity] Inside/Outside Mask Materials recreated unnecessarily upon material changes. Closes #2848.
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2025-05-14 21:46:16 +02:00 |
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Harald Csaszar
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480a4b18b7
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[unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836.
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2025-05-05 21:30:28 +02:00 |
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Harald Csaszar
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ff572ec8a4
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[unity] Added null check at SkeletonRenderSeparator, closes #2823.
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2025-05-05 16:37:25 +02:00 |
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Harald Csaszar
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d7f3ab4723
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[unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825.
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2025-04-23 21:31:58 +02:00 |
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Harald Csaszar
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044bb47479
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[unity] Fixed URP Skeleton Lit shader displaying fade to white transparent slots when affected by GI. Closes #2798.
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2025-04-01 18:53:47 +02:00 |
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Harald Csaszar
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8a25057510
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[unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793.
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2025-03-24 17:57:43 +01:00 |
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Harald Csaszar
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5ef9772e7a
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[unity] Fixed a compile error on old Unity versions of previous commit a0721db.
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2025-02-24 20:36:48 +01:00 |
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Harald Csaszar
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a0721dbf4b
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[unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh.
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2025-02-24 20:23:57 +01:00 |
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Harald Csaszar
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01a847b7f7
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[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758.
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2025-02-20 19:37:20 +01:00 |
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Harald Csaszar
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44646bedfa
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[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Sprite shader. See #2750.
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2025-02-12 18:48:48 +01:00 |
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Harald Csaszar
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36bc5eb9e8
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[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Skeleton Lit shader. Closes #2750.
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2025-02-12 17:49:35 +01:00 |
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Harald Csaszar
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1cdbf9be1a
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[unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395.
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2025-02-11 15:29:38 +01:00 |
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Harald Csaszar
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2f7b431821
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[unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648.
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2025-02-11 14:50:52 +01:00 |
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Harald Csaszar
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1121e88422
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[unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746.
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2025-02-10 18:19:46 +01:00 |
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Harald Csaszar
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b4146b6bf5
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[unity] Minor: Fixed formatting issue.
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2025-02-05 12:09:34 +01:00 |
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Harald Csaszar
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bc2628fbc5
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[unity] Increased package version for preceding commit.
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2025-02-05 11:00:26 +01:00 |
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Harald Csaszar
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c5cbadc4fd
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[unity] Fixed cmake filename too long errors caused by Unity paths, renamed dirs. Closes #2738.
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2025-02-05 10:56:33 +01:00 |
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