Mario Zechner
|
94d043b566
|
[godot] Build the latest 4.x versions.
|
2023-08-04 15:18:08 +02:00 |
|
Mario Zechner
|
1f9530facb
|
[godot] Final fix to workflow.
|
2023-08-04 14:37:36 +02:00 |
|
Mario Zechner
|
dd0b802487
|
[godot] Another fix to the GH workflow
|
2023-08-04 12:29:15 +02:00 |
|
Mario Zechner
|
8be54cb804
|
[godot] Use a different way to show directory contents in the GW workflow
|
2023-08-04 10:30:19 +02:00 |
|
Mario Zechner
|
d7434324ad
|
[godot] Try to figure out why the macOS ZIP isn't uploaded by the GH workflow
|
2023-08-04 10:27:32 +02:00 |
|
Mario Zechner
|
002276351a
|
[godot] Fix artifact download urls in upload-to-s3-mono job
|
2023-08-03 16:11:04 +02:00 |
|
Mario Zechner
|
a08f5116bc
|
[godot] FIx Windows C# build, last attempt.
|
2023-08-03 13:54:42 +02:00 |
|
Mario Zechner
|
433182ef7b
|
[ue] Update example project to UE 5.2
|
2023-08-03 13:18:02 +02:00 |
|
Mario Zechner
|
02c37fd956
|
Merge branch '4.1' into 4.2-beta
|
2023-08-03 13:10:37 +02:00 |
|
Mario Zechner
|
83fab4ad97
|
[ue] USpineWidget now reports its desired size.
|
2023-08-03 13:10:06 +02:00 |
|
Harald Csaszar
|
f1a12a7e77
|
Merge branch '4.1' into 4.2-beta
|
2023-08-02 18:43:50 +02:00 |
|
Harald Csaszar
|
3ae685fff5
|
License header update in LICENSE file in top directory.
|
2023-08-02 18:36:58 +02:00 |
|
Harald Csaszar
|
cc6c428e32
|
Merge branch '4.1' into 4.2-beta
|
2023-08-02 18:24:01 +02:00 |
|
Harald Csaszar
|
1a6ccff401
|
[unity] URP Shaders: Increased UPM package version for preceding commit c9952ef.
|
2023-08-02 18:21:49 +02:00 |
|
Harald Csaszar
|
c5afe7be35
|
[unity] Updated license headers of Spine Timeline UPM package to 2023 licenses as well (were not covered by script).
|
2023-08-02 18:11:51 +02:00 |
|
Harald Csaszar
|
c9952ef71d
|
[unity] URP Shaders: Fixed a shader compile error in "URP/Spine/Sprite" shader on old Unity versions 2019.X.
|
2023-08-02 17:00:23 +02:00 |
|
Mario Zechner
|
baa12f9c4f
|
[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.
|
2023-07-31 13:31:42 +02:00 |
|
Mario Zechner
|
74b7882efa
|
Merge branch '4.1' into 4.2-beta
|
2023-07-31 13:29:29 +02:00 |
|
Mario Zechner
|
4047f1ba07
|
Updated license headers.
|
2023-07-31 13:29:16 +02:00 |
|
Mario Zechner
|
1170d6c07b
|
Merge branch '4.1' into 4.2-beta
|
2023-07-31 13:28:45 +02:00 |
|
Mario Zechner
|
61835faa78
|
[godot] Fix runtime license header.
|
2023-07-31 13:04:22 +02:00 |
|
Mario Zechner
|
3c40309c46
|
[godot] Fix v4 template build script with C# support.
|
2023-07-31 11:25:19 +02:00 |
|
Mario Zechner
|
a0c986e2d1
|
[godot] Remove self-hosted runner.
|
2023-07-31 11:13:58 +02:00 |
|
Mario Zechner
|
8c1504a949
|
[godot] Don't setup Godot dependencies on self-hosted runner.
|
2023-07-31 10:58:42 +02:00 |
|
Mario Zechner
|
254458a421
|
[godot] Use self-hosted label instead of runner name.
|
2023-07-31 10:55:13 +02:00 |
|
Mario Zechner
|
9b7ee427db
|
[godot] Add self-hosted macOS runner for debugging GH workflow.
|
2023-07-31 10:51:06 +02:00 |
|
Mario Zechner
|
6c89ff5b14
|
[flutter] Update version of spine-flutter dependency in example.
|
2023-07-31 10:49:13 +02:00 |
|
Mario Zechner
|
06b40c9c41
|
[flutter] 4.1.15 release
|
2023-07-31 10:26:01 +02:00 |
|
Mario Zechner
|
6f6123f6fb
|
Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-flutter/CHANGELOG.md
# spine-flutter/pubspec.yaml
|
2023-07-31 10:25:37 +02:00 |
|
Mario Zechner
|
84cfc408ff
|
[flutter] 4.1.5 release
|
2023-07-31 10:08:10 +02:00 |
|
Mario Zechner
|
0645ba3535
|
[flutter] Revert change to native bindings, so we stay compatible with old Dart versions.
|
2023-07-31 10:07:13 +02:00 |
|
Mario Zechner
|
2a577c8213
|
Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-flutter/example/pubspec.lock
|
2023-07-31 10:03:18 +02:00 |
|
Mario Zechner
|
083ee14d3a
|
[flutter] Upgrade dependencies to latest.
|
2023-07-31 10:02:42 +02:00 |
|
misaki-eymard
|
e05a43757b
|
Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint
|
2023-07-31 15:55:12 +09:00 |
|
エマール美咲
|
261f9f6078
|
Corrected an incorrect comment in Raptor_Blueprint.
|
2023-07-30 16:11:25 +09:00 |
|
Andrew Wilson
|
373a163c3f
|
Add CMake Target Exporting & option to disable testing in the build (#2329)
* Fix cmake install
* Option to build without testing
* Add target exporting and SpineConfig.cmake
* Revert relative install paths to Spine preferred ones
|
2023-07-29 21:55:45 +02:00 |
|
Nathan Sweet
|
4658ba2189
|
Merge branch '4.1' into 4.2-beta
|
2023-07-28 13:58:35 -04:00 |
|
Nathan Sweet
|
669bac65ef
|
Revert physics constraint to an empty implementation.
|
2023-07-28 12:54:56 -04:00 |
|
Mario Zechner
|
cd1935d1e0
|
[godot] Install Dotnet 6 in each job.
|
2023-07-28 11:36:05 +02:00 |
|
Nathan Sweet
|
d65311dba0
|
[libgdx] Added worldToParent and parentToWorld so application code doesn't need to check the parent for null (when it is the root).
|
2023-07-26 13:41:57 -04:00 |
|
Mario Zechner
|
41cadcd8a1
|
[godot] Artifact upload names must be unique, added tag and mono qualifiers.
|
2023-07-25 11:36:20 +02:00 |
|
Mario Zechner
|
297113a71f
|
Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
|
2023-07-25 11:25:28 +02:00 |
|
Mario Zechner
|
0e16aafcf7
|
[godot] Run glue generator in headless mode.
|
2023-07-25 11:25:20 +02:00 |
|
Harald Csaszar
|
55e8cf5e78
|
[unity] Fixed preceding merge commit, shader DepthNormals pass section was added twice due to existing 4.2-beta code.
|
2023-07-24 20:50:27 +02:00 |
|
Harald Csaszar
|
ea16621fb1
|
Merge branch '4.1' into 4.2-beta
|
2023-07-24 20:46:11 +02:00 |
|
Harald Csaszar
|
5eca100d60
|
[unity] URP shaders: Fixed DoF effect ignoring written depth when Decal feature is enabled. Closes #2283.
|
2023-07-24 20:34:58 +02:00 |
|
Mario Zechner
|
80f5973623
|
[godot] Fix Linux C# build.
|
2023-07-24 12:39:55 +02:00 |
|
Mario Zechner
|
0b1909ae06
|
[godot] Pass mono flag to buildscripts from workflow.
|
2023-07-24 11:01:43 +02:00 |
|
Mario Zechner
|
b18a92a0f9
|
[godot] Remove debug logging job. You can get the same info when expanding the undiscoverable little arrows in the job logs.
|
2023-07-24 10:52:24 +02:00 |
|
Mario Zechner
|
4cdde9635a
|
[godot] Manual dispatch for Godot 4 workflow.
|
2023-07-24 10:48:06 +02:00 |
|