65 Commits

Author SHA1 Message Date
pharan
216441ac4a [unity] Cleanup line endings. 2017-06-29 17:14:27 +08:00
John
7ef8c6f9b0 [unity] AddBoundingBoxAsComponent options. 2017-06-28 18:10:55 +08:00
pharan
439c8e8e22 [unity] SkeletonBakingWindow and various editor fixes. 2017-05-20 10:13:45 +08:00
pharan
4872bf0f6a [unity] Add Rigidbody button for SkeletonUtilityBoneInspector. 2017-05-18 10:58:21 +08:00
pharan
a43bdc4361 [unity] More SkeletonDebugWindow, improved inspectors and icons for SpineAttributeDrawers! 2017-05-17 15:50:09 +08:00
pharan
742ffe5497 [unity] Make SkeletonDebug an EditorWindow. 2017-05-16 06:03:05 +08:00
pharan
b28f4761e1 [unity] SkeletonDebug now serves as debugging component. 2017-05-15 12:45:52 +08:00
badlogic
fcb6e61815 unity] SkeletonUtility now adds a kinematic Rigidbody2D for non-root bone boundingbox colliders. 2017-01-30 11:48:21 +01:00
pharan
acd50548d5 [unity] Updated editors. 2016-12-23 10:16:39 +08:00
pharan
c5616a4b55 [unity] Minor cleanup. 2016-12-17 14:45:58 +08:00
pharan
5726df0c60 [unity] Minor editor cleanup. 2016-12-14 04:12:20 +08:00
pharan
a6d9915c95 [unity] Updated editors. (undo, sceneview, context menus) 2016-12-13 03:59:33 +08:00
John
e46c60112e [unity] Fix SkeletonUtility ignore logic. 2016-12-13 03:05:00 +08:00
pharan
f3e9a0b1a3 [unity] Fix some SkeletonUtility interaction with constraints. 2016-12-09 11:43:12 +08:00
pharan
ea36da81e4 [unity] More updated editor code. 2016-12-08 05:21:12 +08:00
pharan
86cfefe30d [unity] Updated editors + OnSceneGUI. 2016-12-07 04:56:33 +08:00
pharan
b6e7797282 [unity] SkeletonUtility minor cleanup. 2016-12-02 19:32:53 +08:00
John
04b3819a8a [unity] Fix backwards inherit rotation branch. 2016-12-02 19:20:03 +08:00
pharan
9c21942482 [unity] Updated examples, modules and editors. 2016-11-26 03:05:23 +08:00
pharan
78855cdb70 [unity] Fix SkeletonUtility and BoundingBox functionality. 2016-11-19 08:14:33 +08:00
pharan
4dc462e7a8 [unity] Fix backwards conditional. Some cleanup. 2016-11-19 06:39:40 +08:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
pharan
3bcf399227 [unity] Added some multi-editing support. 2016-10-19 09:04:10 +08:00
NathanSweet
4a8d02a144 Cleaned up contribution comments. 2016-10-16 00:25:08 +02:00
NathanSweet
0df3eea08b Added some missing license header comments. 2016-10-16 00:19:26 +02:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
John
204050e1c2 [unity] SkeletonUtilityInspector uses new handles. 2016-09-29 17:30:40 +08:00
pharan
e0ee7ce4f5 [unity] Some cleanup and documentation. 2016-08-29 17:17:56 +08:00
John
f71afac880 [unity] SkeletonUtilityBoneInspector cleanup+fixes 2016-08-15 20:18:09 +08:00
John
791b0a3b2f [unity] Reduced foreach use in SkeletonUtility. 2016-07-16 23:55:59 +08:00
John
1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623)
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp

* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp

* [spine-csharp] Ported 3.3 changes of Bone

* [spine-csharp] Ported 3.3 changes of BoneData

* [spine-csharp] Ported 3.3 changes of Event

* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D

* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto

* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes

* [spine-csharp] fixed compilation errors initially not reported by Mono CS

* Minor clean up.

Every space has its place.™

* Match csharp 3.3 refactorings.

* [Unity] Minor cleanup in SkeletonBaker.

* Better exception messages.

* Removed extra usings. Matched whitespace style.

* Fixed Bone.cs method PascalCase and xml documentation.

* Fixed Exception ctor arguments.

* Fixed single bone IK mixing.

Matched libgdx commit:
e0ee18a088

* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete

* [Unity] Ragdoll: account for shear and new constraints.

* [spine-csharp] Ported 3.3 changes to SkeletonJson

* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging

* [spine-csharp] Fixed up XNA runtime

* Added simple example data in new exports/ folder

* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging

* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong

* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.

* [spine-xna] Added binary exports, modified XNA game

* [spine-xna] Added tank example

* Some cleanup. Relabeled generic todos.

* Prevent SpineEditorUtilities from orphaning failed instantiations.

* Ignore PathAttachment when checking for required atlas regions.

* [spine-csharp] the great spaces to tabs battle

* [spine-csharp] Fixed inherit deform.

* [spine-csharp] Match Skeleton.java properties and stuff.

* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode

* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks

* [csharp] Updated README.md

* [xna] [monogame] [unity] Updated README.md

* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"

This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.

* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix

* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.

* [csharp] Fix deformed weighted vertices condition + match libgdx closer.

* [csharp] Use internal ExposedList array for critical methods.

* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.

* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.

* [unity] Updated sample scenes and files.

* [csharp] Some formatting got left behind.

* [unity] New readme links + Removed redundant info.

* [exports] Remove dummy project.
2016-06-30 04:29:33 +08:00
John
c311a5aa2e [Unity] Fix SkeletonUtility debug bone scale. 2016-06-12 10:39:15 +08:00
John
5cceb22406 [unity/tk2d] Update editor code. Some cleanup and fixes. (#608)
* Initial cleanup and review.

* More cleanup and review.

* Removed missing atlas warnings for TK2D. Better button labels. Separated specialized/utility shaders.

* Clearer wording. More checks.

* Fix for Inspector reflowing between GUI events.

* Basic TK2D warning message.

* Fix play buttons. Removed useless reimport button for TK2D. Minor fixes.
2016-06-10 16:40:10 +08:00
pharan
cc95db8e6c All scripts now in Spine.Unity and Spine.Unity.Modules namespace 2016-03-24 01:53:22 +08:00
pharan
bf4511c8de Merge remote-tracking branch 'esotericsoftware/master' into unity-skeletonrenderer 2016-03-16 02:48:15 +08:00
John
6950832d1e Fix SkeletonUtility Bone SceneGUI 2016-03-09 05:14:45 +08:00
pharan
0687826542 SpineRenderSeparator 2016-03-08 12:00:19 +08:00
pharan
4f6fd8aa48 SkeletonUtilityBone v3.0 fix for basic cases. 2016-03-07 05:29:29 +08:00
pharan
be38f3e1d3 SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes. 2016-02-15 11:05:09 +08:00
NathanSweet
4283d6fce3 Updated spine-unity for Spine v3.
@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
2016-02-14 23:20:36 +01:00
John
e4f9c46412 [Unity] Fix GroundConstraint -y pose values
Fix for this issue: https://github.com/EsotericSoftware/spine-runtimes/issues/484
http://esotericsoftware.com/forum/Unity-IK-SkeletonUtilityGroundConstraint-problem-5464
2015-12-15 17:19:18 +08:00
NathanSweet
91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00
ZimM
4057316a91 Merge remote-tracking branch 'remotes/upstream/master' into optimizations 2015-06-29 19:07:39 +02:00
Fenrisul
6b7fab2c88 [Unity] SkeletonUtilityBoneInspector.cs updated to update obviously previously existing collider's points array. 2015-05-26 21:35:48 -07:00
ZimM
292f8a6404 fixed SkeletonUtilitySubmeshRenderer 2015-05-20 03:11:45 +03:00
Fenrisul
c6ecfb87ce [Unity] Added SkeletonRagdoll, SkeletonRagdoll2D, and Ragdoll example. 2015-05-15 23:14:51 -07:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
Fenrisul
a4361c6f0c [Unity] Added BoundingBoxFollower 2015-04-10 01:32:36 -07:00
NathanSweet
f9e0e103b8 Fixed warnings. 2015-03-29 00:48:18 +01:00