Nathan Sweet
6c1d2f625e
[libgdx] Fixed clipping ending and starting on the same slot.
2025-04-17 18:16:10 -04:00
Nathan Sweet
d115ca83dd
[libgdx] Constraint order from appearance in data. updateCache sorting moved to constraints.
2025-04-17 18:05:17 -04:00
Mario Zechner
0fd206d3ca
[ue] Closes #2557 , dereference UTrackEntry in TrackEntries
2025-04-17 14:25:41 +02:00
Mario Zechner
ed0206dde3
[ue] Closes #2728 , adhere to new API in UE 5.4+
2025-04-17 14:12:35 +02:00
Mario Zechner
ddfa736ae2
[ue] Closes #2803 , pool slate material brush names
2025-04-17 14:08:43 +02:00
Mario Zechner
febbbbcd17
[cpp] Closes #2773 , infinite loop in spine_skin_get_entries and subsequent freeing of name strings.
2025-04-17 11:52:02 +02:00
Byeong Gwan
759c8115c4
[iOS] Spine fix Metal deadlock ( #2816 )
2025-04-17 11:19:14 +02:00
Davide Tantillo
8b99da4cb4
[ts][phaser-4] Fix readme.
2025-04-17 10:01:31 +02:00
Davide Tantillo
1c60592511
[ts][phaser] Untrack erroneously added phaser-v3 dist folder.
2025-04-17 09:48:44 +02:00
Nathan Sweet
fff1606b6d
[libgdx] Added Posed and other base classes. Renamed BoneLocal/Pose. Removed skeleton fields, prefer passing.
2025-04-16 23:14:08 -04:00
Davide Tantillo
18d275cfe4
[ts][phaser] Update ts examples with -v3 and -v4 versions.
2025-04-16 17:37:23 +02:00
Davide Tantillo
da0be9de63
[ts] Release 4.2.77
2025-04-16 17:32:06 +02:00
Davide Tantillo
27f8150e56
[ts] Fixed typo in examples index.html.
2025-04-16 17:24:38 +02:00
Davide Tantillo
f5fc3b9175
[ts] Updated build and publish script for phaser-v4.
2025-04-16 17:13:49 +02:00
Davide
b2c12b9d06
[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 ( #2815 )
2025-04-16 17:01:53 +02:00
Harald Csaszar
4bb71296fd
[unity] Updated readme files after promoting on-demand-loading and addressables UPM packages from experimental to regular package.
2025-04-16 15:05:32 +02:00
Nathan Sweet
a8c081dbb1
[libgdx] Optimized setting the applied pose.
2025-04-15 23:45:34 -04:00
Nathan Sweet
c8069fa852
[libgdx] Pose classes for all the remaining constraints.
2025-04-15 17:56:55 -04:00
Nathan Sweet
08af7407b3
[libgdx] Added IkConstraintPose and data classes use a setup pose field.
2025-04-15 14:39:51 -04:00
Nathan Sweet
cab5944663
[libgdx] SlotPose and other refactoring.
2025-04-15 12:09:40 -04:00
Harald Csaszar
58690b0bbd
[unity] Promoted on-demand-loading and addressables UPM packages from experimental to regular package.
2025-04-15 16:49:16 +02:00
Davide Tantillo
f5d1f99974
[ts][core] Fix SceneRenderer missing checks.
2025-04-15 12:33:54 +02:00
Davide Tantillo
606a5e5a30
[ts][player] Fix Viewport type.
2025-04-15 12:21:33 +02:00
Mario Zechner
46c3583f76
[godot] Up emscripten version
2025-04-14 08:29:15 +02:00
Nathan Sweet
cab6f73396
[libgdx] BonePose/Applied classes.
2025-04-13 17:46:34 -04:00
Nathan Sweet
71ef2d5f98
[libgdx] Separate pose and applied for bones, slots, and constraints, sliders WIP.
2025-04-12 22:09:24 -04:00
Nathan Sweet
9424018102
[ts][player] Added viewport.clip and ResizeMode.FitClip.
2025-04-10 16:15:00 -04:00
Nathan Sweet
9710b0f08b
[libgdx] Fixed transform constraint binary data offset x/y scale.
2025-04-10 16:02:19 -04:00
Nathan Sweet
1139e6ccd6
[ts] Use double quotes in dev* for Windows.
2025-04-10 14:58:15 -04:00
Nathan Sweet
b1bdfa7b3e
[ts] Use double quotes in dev* for Windows.
2025-04-10 14:57:34 -04:00
Harald Csaszar
17cf530aa8
[unity] Updated example skeletons version to 4.3.14-beta.
2025-04-10 17:27:19 +02:00
Harald Csaszar
75a412d9d7
[csharp] port of commit 52b7423: Brought back transform constraint offset. Some changes for alignment with reference implementation.
2025-04-10 17:27:19 +02:00
Harald Csaszar
320a182c01
[csharp] port of commit 4a351ce: Fixed delay being negative, causing the track time to jump.
2025-04-10 17:27:19 +02:00
Mario Zechner
3cc43389b9
Formatting
2025-04-10 12:07:08 +02:00
Mario Zechner
fa30e51232
[godot] Fix preprocessor constructs
2025-04-10 12:03:27 +02:00
Mario Zechner
f4ba6a9346
[godot] Add 4.4 to extension build matrix
2025-04-10 11:34:59 +02:00
Mario Zechner
cd63b83fe4
[godot] Add Godot 4.4 to build matrix
2025-04-10 11:33:12 +02:00
Mario Zechner
c5c71da28c
[godot] Fix 3.5 build
2025-04-10 11:31:32 +02:00
Byeong Gwan
f04382bacd
expose multiplatform spine-engine target ( #2806 )
2025-04-10 11:28:34 +02:00
Byeong Gwan
88230582c2
[iOS] merge shader header and disable cpp-interp in example project ( #2808 )
...
* [iOS] disable objc-interp in example project & reuse struct header inside shader
* [iOS] support sharing Shader Header on both cocoapods and SPM
2025-04-10 11:27:24 +02:00
少年买瓜吗
e10a9f04c5
Update CMakeLists.txt ( #2811 )
2025-04-10 11:26:35 +02:00
Nathan Sweet
52b7423b23
[libgdx] Brought back transform constraint offset.
2025-04-09 17:14:28 -04:00
Nathan Sweet
ead468332c
[libgdx] Fixed binary data loader scale for transform constraint, clean up.
2025-04-09 15:35:19 -04:00
Nathan Sweet
4a351ceb2d
[libgdx] Fixed delay being negative, causing the track time to jump.
2025-04-09 14:17:50 -04:00
Harald Csaszar
0b6828adb6
[csharp] Updated version numbers in csharp tests.
2025-04-09 19:49:31 +02:00
Harald Csaszar
3e779a90df
[unity] Updated custom unittest asset.
2025-04-09 18:36:38 +02:00
Harald Csaszar
dc21334dcd
[unity] Updated version numbers in package.json and similar files to 4.3.
2025-04-09 17:23:33 +02:00
Harald Csaszar
7fe96af60f
[unity] Adjusted runtime example copy script to deleted LWRP package and added ui-toolkit package.
2025-04-09 17:23:33 +02:00
Harald Csaszar
e4ba6e58f7
[unity] Removed obsolete LWRP shaders package (long succeeded by URP).
2025-04-09 17:23:33 +02:00
Luke Ingram
84d785c664
[c][cpp] Port of commit f1e0f0f ( #2807 )
...
* [c][cpp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. #2786
* [c][cpp] Format.
---------
Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-04-09 16:08:23 +02:00