1884 Commits

Author SHA1 Message Date
Harald Csaszar
8a25057510 [unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793. 2025-03-24 17:57:43 +01:00
Harald Csaszar
5ef9772e7a [unity] Fixed a compile error on old Unity versions of previous commit a0721db. 2025-02-24 20:36:48 +01:00
Harald Csaszar
a0721dbf4b [unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh. 2025-02-24 20:23:57 +01:00
Harald Csaszar
01a847b7f7 [unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758. 2025-02-20 19:37:20 +01:00
Harald Csaszar
1cdbf9be1a [unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395. 2025-02-11 15:29:38 +01:00
Harald Csaszar
2f7b431821 [unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648. 2025-02-11 14:50:52 +01:00
Harald Csaszar
1121e88422 [unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746. 2025-02-10 18:19:46 +01:00
Harald Csaszar
b4146b6bf5 [unity] Minor: Fixed formatting issue. 2025-02-05 12:09:34 +01:00
Harald Csaszar
bc2628fbc5 [unity] Increased package version for preceding commit. 2025-02-05 11:00:26 +01:00
Harald Csaszar
c5cbadc4fd [unity] Fixed cmake filename too long errors caused by Unity paths, renamed dirs. Closes #2738. 2025-02-05 10:56:33 +01:00
Harald Csaszar
2864e323c3 [unity] Fixed compile error on Unity 2017.1 introduced in last commit. See #1253. 2024-12-20 22:29:36 +01:00
Harald Csaszar
0371e4d936 [unity] Added Scene Preview to SkeletonMecanim Inspector for Mecanim AnimationClip preview. Closes #1253. 2024-12-20 22:12:44 +01:00
Harald Csaszar
ee558554fb [unity] Fixed InvalidCastException at version upgrade. Closes #2718. 2024-12-20 17:12:37 +01:00
Harald Csaszar
951a4d7c86 [unity] Fixed SkeletonGraphicInspector having inconsistent private access specifier, changed to protected. Closes #2715 2024-12-17 16:28:51 +01:00
Harald Csaszar
906793db81 [unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor. 2024-12-02 19:44:31 +01:00
Harald Csaszar
a6bf66ba32 [spine-unity] Fixed too long filenames causing CMAKE fetch errors. Closes #2700. 2024-11-28 18:56:29 +01:00
Harald Csaszar
fcce08a14a [unity] Fixed Mesh bounds computation always including origin. Closes #2701. 2024-11-28 18:17:12 +01:00
Harald Csaszar
12bc8ae24d [unity] Fixed on-demand loading of blend mode materials. See #1890. 2024-11-14 14:59:47 +01:00
Harald Csaszar
448c38c968 [unity] Added basic Unity package dependencies for spine-unity package. Closes #2628. 2024-10-01 17:30:46 +02:00
Harald Csaszar
6ac6a1d8ac [unity] Fixed compile error on Unity 2017 of last commit bf8f1f6. 2024-09-23 20:50:28 +02:00
Harald Csaszar
bf8f1f69bf [unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights. 2024-09-23 20:17:21 +02:00
Harald Csaszar
ff3492d941 [unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation. 2024-09-20 11:32:42 +02:00
Harald Csaszar
c3feed0535 [unity] Minor: whitespace fixes of previous commit 7a999ea. See #2632. 2024-09-12 16:28:04 +02:00
Harald Csaszar
7a999ea934 [unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632. 2024-09-12 14:12:03 +02:00
Harald Csaszar
fbcc080e7e [unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623. 2024-09-05 18:04:39 +02:00
Harald Csaszar
4038bc9ba1 [unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618. 2024-08-30 18:18:21 +02:00
Harald Csaszar
cff6943c3a [unity] Minor: fixed formatting or last commit 54e4630. 2024-08-29 17:44:36 +02:00
Harald Csaszar
54e463048a [unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation. 2024-08-29 17:27:07 +02:00
Harald Csaszar
4fe9e4582d [unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614. 2024-08-28 15:22:10 +02:00
Harald Csaszar
b214801a0a [unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues. 2024-08-23 11:57:21 +02:00
Harald Csaszar
7066fd939f [unity] Fixed SkeletonRenderTexture meshFilter null when fix prefab override enabled. Closes #2608. 2024-08-22 17:36:34 +02:00
Harald Csaszar
195c65ffd9 [unity] Fixed SkeletonUtilityConstraint subclasses not updating. Closes #2587. 2024-07-30 17:14:47 +02:00
Harald Csaszar
43e1d624dd [unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582. 2024-07-19 12:37:44 +02:00
Harald Csaszar
b1fe837e8a [unity] Fixed SkeletonGraphic MatchRectTransformWithBounds wrong scale with layoutScaleMode. Closes #2577. 2024-07-17 18:24:59 +02:00
Harald Csaszar
3e8c9dfa66 [unity] Fixed SkeletonRootMotion ignoring parent bone scale set via transform constraints. Closes #2580. 2024-07-16 18:14:17 +02:00
Harald Csaszar
cc55a2eeba [unity] Minor: RootMotion: commented failed experiments with setting velocity instead of MovePosition. 2024-07-12 17:54:12 +02:00
Harald Csaszar
d2953d6053 [unity] Automatically updating SkeletonRootMotion references after SkeletonDataAsset change. Exposed rootMotionBoneName. Closes #2575. 2024-07-10 17:36:04 +02:00
Harald Csaszar
cdc1a3a539 [unity] Fixed quotes in Skeleton Prefab Mesh causing Unity Search Indexing issues, using brackets now. Closes #2572. 2024-07-08 18:23:55 +02:00
Harald Csaszar
853dc33e19 [unity] Minor: fixed whitespace formatting. 2024-07-05 13:01:18 +02:00
Harald Csaszar
2f44b90878 [unity] OnDemandTextureLoader: Added TextureLoadFailed callback, used by Addressables extension package. 2024-07-05 12:58:37 +02:00
Harald Csaszar
e076a1c7d9 [unity] Added missing attribute drawer changes of last commits for ui-toolkit package (on spine-unity side). 2024-07-05 12:56:17 +02:00
Harald Csaszar
6df18e22d3 [unity] Fixed Materials in separate directory being deleted upon reimport. Closes #2560. 2024-06-25 19:09:59 +02:00
Harald Csaszar
24070b4768 [unity] Minor whitespace formatting fixes. 2024-06-24 17:54:02 +02:00
Harald Csaszar
469735e96a [unity] Fixed costly Vector3 *= operator on 2019.4- in MeshGenerator.ScaleVertexData. Closes #2558. 2024-06-20 18:48:34 +02:00
Harald Csaszar
5d37fac0fc [unity] Fixed Bone Name selector only displaying root bone on Unity 2023.2. Closes #2556. 2024-06-19 18:59:19 +02:00
Harald Csaszar
962cdf844e [unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552. 2024-06-17 20:50:24 +02:00
Harald Csaszar
314636aa07 [unity] Fixed a compile error on another older Unity versions introduced by preceding commit (Unity documentation was wrong). See #2482. 2024-06-12 18:34:10 +02:00
Harald Csaszar
4a9f09431e [unity] Fixed a compile error on older Unity versions introduced by preceding commit. See #2482. 2024-06-12 18:15:55 +02:00
Harald Csaszar
ff07a01aef [unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482. 2024-06-12 17:53:05 +02:00
Harald Csaszar
7d57e7d343 [csharp] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up. 2024-06-10 18:44:59 +02:00