Mario Zechner
687a6959bb
[godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering.
2024-10-08 17:08:43 +02:00
Mario Zechner
0dc8422c95
[godot] Remove superfluous GodotSpineExtension::_readFile impl
2024-10-08 16:00:53 +02:00
Mario Zechner
6dbed6044f
[godot] Fix importers for extension settings
2024-10-08 15:49:23 +02:00
Mario Zechner
14992a57c3
[godot] Fix up extension build and setup script, add VS Code task and launch config
2024-10-08 15:16:47 +02:00
Mario Zechner
887f20435f
[godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins
2024-10-07 18:07:30 +02:00
Mario Zechner
e9b43f9c73
[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
2024-10-07 13:55:01 +02:00
Mario Zechner
f8a0b5b6f7
Merge branch '4.2' into gdextension
...
# Conflicts:
# spine-godot/spine_godot/SpineAtlasResource.cpp
2024-10-07 08:38:57 +02:00
Mario Zechner
d4a3444328
[godot] Add support for load from disk for Godot 3.x and example
2024-10-07 08:20:38 +02:00
Mario Zechner
e4999922b6
[godot] Fix missing return statement in SpineAtlasResource::load_from_atlas_file
2024-10-07 07:46:06 +02:00
Mario Zechner
dbf0db5c10
[godot] Expose physics constraints, closes #2612
2024-10-02 16:47:53 +02:00
Mario Zechner
7897cffb3b
[godot] Added example showing how to load files from disk.
2024-10-02 16:38:49 +02:00
Mario Zechner
7e6671456b
[godot] Remove debug defines
2024-10-02 16:24:32 +02:00
Silc Lizard (Tokage) Renew
15ecabc4a8
[godot] Fix Skeleton/Texture loader for runtime loading ( #2630 )
2024-10-02 16:12:14 +02:00
Mario Zechner
4f06406e96
[godot] Fix spurious errors on first import of .atlas file. Closes #2385
2024-10-02 16:01:04 +02:00
Mario Zechner
29288ca44d
[godo] Fix icons for Godot 4.x, see #2385
2024-10-02 13:37:19 +02:00
Mario Zechner
fb1cd5e161
[godot] Fix version check.
2024-10-01 14:19:35 +02:00
Mario Zechner
c58d4c7522
[godot] Fix compatibility with Godot 3.6, make it default build for 3.x. Closes #2647
2024-10-01 13:45:32 +02:00
Mario Zechner
66a9ce0f0f
[godot] Build additional web templates (nothreads, dlink), closes #2627
2024-09-18 14:13:52 +02:00
Mario Zechner
fb3d8af281
[godot] Fix builds < 4.3
2024-08-19 14:59:39 +02:00
Mario Zechner
f1956d9496
Formatting.
2024-08-19 14:01:33 +02:00
Mario Zechner
f3ded1ed1a
[godot] Godot 4.3 updates
2024-08-19 14:01:08 +02:00
indubitablement2
cd8dadc02a
Update SpineAnimationTrack.cpp ( #2578 )
...
Fix: Invalid PROPERTY_HINT_RANGE with hint "0,256,0": Step cannot be 0.
2024-07-24 13:28:24 +02:00
Mario Zechner
1101e71ec3
GDExtension support, heavy WIP
2024-07-05 19:05:42 +02:00
Mario Zechner
198f816cdb
[godot] remove convert.py
2024-07-03 11:20:11 +02:00
Mario Zechner
77acce777c
[godot] Attempt to fix Windows build on GitHub.
2024-05-22 15:55:15 +02:00
Mario Zechner
aaa9b81628
Formatting
2024-05-21 13:17:23 +02:00
Mario Zechner
5abed8a7f6
[godot] Closes #2489 , fix reference count of SpineAttachments
...
The SpineAttachment destructor would dereference the spine::Attachment. However, the set_spine_object() call doesn't increase the reference count. This can lead to the attachment being deallocated too early.
2024-05-21 13:15:46 +02:00
Mario Zechner
dc577acc8d
[godot] Take clipping into account in Skeleton.get_bounds()
2024-05-21 12:48:30 +02:00
Mario Zechner
25d55851e9
[godot] Closees #2530 , don't use preview skin/animation at runtime
2024-05-21 11:37:06 +02:00
Mario Zechner
a911384e67
Re-export examples and copy to runtimes
2024-05-16 16:08:40 +02:00
Mario Zechner
f41bb231e1
[godot] Do not generate vsproj
2024-05-10 13:58:57 +02:00
Mario Zechner
5a462e9e21
[godot] Closes #2516 , memdelete instead of memfree on Control
2024-05-03 12:44:30 +02:00
Davide Tantillo
b3435430b8
[examples] Updated mix-and-match not inheriting rotation on feet
2024-05-03 09:24:01 +02:00
Mario Zechner
a228adf684
[godot] Should close #2514 , needs testing.
2024-05-02 16:52:48 +02:00
Jason Knight
07f299434d
Dont do init transform if you dont need to. ( #2495 )
2024-04-30 10:44:14 +02:00
Mario Zechner
de6b411007
Formatting
2024-04-16 17:21:36 +02:00
Mario Zechner
072c2c0965
Update README.mds, preprare spine-flutter for publication
2024-04-16 15:33:55 +02:00
Harald Csaszar
49350d1174
Merge branch '4.1' into 4.2-beta
2024-04-11 18:46:29 +02:00
Mario Zechner
ff9a6cde8b
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
2024-04-09 11:03:10 +02:00
Misaki Eymard
439991e3eb
4.2 physics example for the spine-godot and the spine-ue runtime ( #2497 )
...
* Add a new example level '10-physics' and assets of celestial-circus
* Fixed typos and grammatical errors in comments
* Add a new example scene to example-v4
* Add a new example scene to example-v4-charp
* Add a new example scene to example
2024-04-09 10:43:56 +02:00
Mario Zechner
eecca2bdfa
[godot] Add SkeletonData::set_reference_scale/get_reference_scale
2024-04-04 16:39:32 +02:00
Mario Zechner
236bc61519
[godot] Fix incorrect animation track setters/getters
2024-04-04 15:58:14 +02:00
Mario Zechner
113f6871d4
[godot] Update v4 samples
2024-04-04 15:32:24 +02:00
Mario Zechner
e623140c99
[godot] Port 4.2 changes and expose in GDScript/C#
2024-04-04 15:26:48 +02:00
Mario Zechner
32952de12d
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
2024-04-02 17:51:14 +02:00
Mario Zechner
5cdedfa845
[godot] Update setup.sh doc string with latest stable version.
2024-03-19 22:06:11 +01:00
Mario Zechner
dcb73ec24e
Updated example exports
2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9
Updated example exports to 4.2.32-beta.
2024-03-07 22:41:09 -04:00
Mario Zechner
4fb96bb24f
[godot] Make repository url configurable in setup.sh, see #2463
2024-02-27 12:18:54 +01:00
Mario Zechner
8e1d3ca898
[godot] Make repository url configurable in setup.sh, see #2463
2024-02-27 10:14:50 +01:00