3777 Commits

Author SHA1 Message Date
pharan
044f0a764f [unity] Update sample scenes. 2018-12-10 02:10:52 +08:00
badlogic
a8ffa92cab [cocos2dx] Fixed missing virtual method in SkeletonAnimation. 2018-12-05 16:42:09 +01:00
pharan
3af4e12577
[unity] SpineEditorUtilities 3.6 fixes 2018-12-05 20:35:37 +08:00
badlogic
b379841e6c [c] Backport of atlas parsing fix. See #1213. 2018-12-05 11:46:38 +01:00
badlogic
ef5f68d8fa [cocos2dx] Closes #1216. Cocos2dx may draw a SkeletonAnimation node before its update method is called. The skeleton is thus rendered in the setup pose for the first frame. 2018-12-04 16:34:20 +01:00
harald.csaszar
fd26abdd88 [unity] Fixed unity mecanim transition interruptions for SkeletonMecanim. Fixes #1208 2018-12-03 22:04:15 +01:00
badlogic
578062d8f2 [c] Closes #1213, don't trim end of atlas file line. 2018-11-27 12:22:11 +01:00
pharan
fdb7902ca7
[unity] Fix mesh generator submesh buffer starting too large. 2018-11-15 11:28:35 +08:00
pharan
558a4b5e14
[unity] Fix submesh count regression.
This also fixes tangents not being fully calculated when a skeleton uses no clipping and multiple submeshes.
2018-11-15 10:47:10 +08:00
badlogic
8131c27440 Fixes #1200, spColor_setFromFloats clamps the values now. 2018-11-06 18:42:54 +01:00
pharan
e63a75e9e9
[unity] Fix SkeletonUtility not following IK bone positions. 2018-11-06 00:01:26 +08:00
pharan
0fa7633ad1
[unity] Fix MeshGenerator unnecessarily disposing buffer objects. 2018-10-18 21:14:54 +08:00
pharan
89e85884df
[unity] Fix MeshGenerator unnecessarily disposing buffer objects. 2018-10-18 20:55:31 +08:00
pharan
339a76c75e [unity] Minor cleanup of MeshGenerator. 2018-10-17 22:08:04 +08:00
pharan
7d2647baff [unity] Allow user to preallocate MeshGenerator buffer size. 2018-10-17 22:07:31 +08:00
pharan
0b36f0becc [unity] Fix MeshGenerator unnecessarily replacing buffer objects. 2018-10-17 22:06:24 +08:00
badlogic
8e7b8cc58b [lua] Fixes #1195, events on higher tracks did not fire. 2018-10-15 15:27:56 +02:00
badlogic
cfd984a877 [csharp] Removes [Serializable] from ExposedList and its enumarator. Fixes compilation on UWP. See #1193. 2018-10-15 14:01:46 +02:00
pharan
d98efecd8a
[xna] Fix example code. 2018-10-09 07:09:16 +08:00
pharan
61b8fcc696
[monogame] Fix example code. 2018-10-09 07:06:58 +08:00
pharan
cc57b680af
[unity] Copy properties when cloning a MeshAttachment as a linked mesh. 2018-10-01 22:15:08 +08:00
pharan
b4707e4441 [unity] Minor cleanup. 2018-09-24 16:40:23 +08:00
pharan
8a2972b5bb [unity] Fix multi-edit bug on flipX/flipY inspectors. 2018-09-24 16:39:57 +08:00
badlogic
3a1aedc035 [c] Json parser was missing parsing of points in skins. See #1168 2018-09-05 15:22:08 +02:00
pharan
5a73833416
[unity] Fix GetRemappedClone not using sourceMaterial when non-pma. 2018-08-25 05:54:51 +08:00
Mario Zechner
68f329c4fc [cocos2d] Fixed VS 2015 solution. 2018-08-24 15:02:37 +02:00
badlogic
ce536558e5 [cocos2dx] Tint black did not work, didn't multiple dark color with skeleton/attachment color. Closes #1158. 2018-08-13 16:34:06 +02:00
badlogic
a578be88e0 [cocos2dx][c] Fixed call to spVertexAttachment_computeWorldVertices, as well as count calcalculation. 2018-08-10 11:11:15 +02:00
badlogic
9a428a02b8 [c] Fixes #1148, revert changes to spVertexAttachment_computeWorldVertices. Vertex size must be a multiple of 4, which explains why #1148 failed. 2018-08-09 14:59:09 +02:00
pharan
3b750c2612
[unity] Fix new folders AnimationReferenceAsset. 2018-07-20 03:16:28 +08:00
pharan
9791d3a0d5
[unity] Docs/ handling for SkeletonGraphicMirror. 2018-07-20 02:56:15 +08:00
pharan
7d90095aca Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-07-20 02:35:44 +08:00
pharan
5ce7642cf1 [unity] Add SkeletonGraphic mirroring. 2018-07-20 02:35:13 +08:00
badlogic
e897dcafa5 [c] Closes #1148, count in vertex attachment computation was wrong when stride was <> 2. 2018-07-19 16:53:59 +02:00
badlogic
71c0887dab [ue4] Added error dialogs when skeleton and atlas couldn't be loaded. 2018-07-03 12:14:59 +02:00
pharan
be834c5145
[unity] Better nonrenderables repack handling.
Fixes : https://github.com/EsotericSoftware/spine-runtimes/issues/1132
2018-07-02 16:15:25 +08:00
badlogic
52f483e0ad [maven-release-plugin] prepare for next development iteration 2018-06-28 11:12:57 +02:00
badlogic
206a8e675c [maven-release-plugin] prepare release spine-libgdx-3.6.53.1 spine-libgdx-3.6.53.1 2018-06-28 11:12:51 +02:00
badlogic
599f99e016 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-06-28 11:11:54 +02:00
badlogic
3e6ac83a9d [libgdx] Fixed Maven version. 2018-06-28 11:11:49 +02:00
aram-ahak
b0aedb0aac Fixed illogical comparison warning (#1128) 2018-06-28 10:15:28 +02:00
John
c6f31e6310
[unity] Fix some type uses in SpineMesh code. 2018-06-24 09:05:52 +08:00
badlogic
647d124361 [starling] Fixed two color tint. 2018-06-15 15:31:31 +02:00
badlogic
966ed65465 [starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes. 2018-06-15 15:02:45 +02:00
xiaolei
82295f52b5 [unity] Better animation inspector preview event tooltips. (#1122)
* animation event tips modified
* [unity] Format new tooltip code.
2018-06-11 19:15:25 +08:00
badlogic
681584056b [runtimes] Back ported fix for #1119 to 3.6. 2018-06-08 13:40:38 +02:00
Ievgen Mukhin
cab8127626 [c] Optimized attachment lookup in skin. See #1117. (#1118)
* [c] Optimized attachment lookup in skin. See #1117.

* [c] Optimized attachment lookup in skin. See #1117. Changes according to suggestions in PR #1118.
2018-06-07 16:43:41 +02:00
KITAGAWA Yasutaka
35703dbce9 fix loading multi page atlas (#1124) 2018-06-07 16:42:33 +02:00
John
0d829a7ba2
[unity] Handle MeshRendererBuffers reinitialize. 2018-06-07 20:07:27 +08:00
Nathan Sweet
395e71c098
Update LICENSE 2018-06-05 14:03:21 +02:00