badlogic
05ba66efe0
[ts] Fix for clearTracks, see #805
2016-12-15 13:34:54 +01:00
badlogic
fe33e912c6
[c] Fix for clearTracks, see #805
2016-12-15 13:32:44 +01:00
John
dc8f89fd65
[csharp] Fix recursion in clearTracks.
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Issue: https://github.com/EsotericSoftware/spine-runtimes/issues/805
based on f6cf88103c and 7dbf7c5268
2016-12-15 05:58:49 +08:00
John
d2eebdf81f
[unity] Fix case where only materials changed.
2016-12-15 05:52:51 +08:00
NathanSweet
7dbf7c5268
Fixed recursion when calling setEmptyAnimations from a listener.
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#797
2016-12-14 22:44:25 +01:00
NathanSweet
f6cf88103c
Fixed recursion when calling clearTracks from a listener.
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#797
2016-12-14 22:43:09 +01:00
NathanSweet
d77e1fbc53
Clear updateCacheReset when recomputing the update cache.
2016-12-14 19:12:02 +01:00
David Calhoun
a8a20fce13
Add npm support ( #793 )
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Add package.json and npmignore to support installation of runtimes via
npm (address #711 ).
2016-12-14 15:58:40 +01:00
pharan
3ced1e1daf
[unity] Updated Sprites shader code.
2016-12-14 04:14:30 +08:00
pharan
db36661be1
[unity] SpriteAttacher texture settings editor warning.
2016-12-14 04:13:11 +08:00
pharan
5726df0c60
[unity] Minor editor cleanup.
2016-12-14 04:12:20 +08:00
pharan
a6d9915c95
[unity] Updated editors. (undo, sceneview, context menus)
2016-12-13 03:59:33 +08:00
pharan
1ad7ffc850
[unity] Follow skeleton flip by default.
2016-12-13 03:57:53 +08:00
John
e46c60112e
[unity] Fix SkeletonUtility ignore logic.
2016-12-13 03:05:00 +08:00
badlogic
f5422f1950
[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
2016-12-12 09:38:32 +01:00
badlogic
31b5011acf
[c] Fixes memory leak in SkeletonBinary.c. Closes #796
2016-12-12 09:31:30 +01:00
pharan
f36a573072
[unity] Clean up editor Sprite generation.
2016-12-10 07:12:08 +08:00
pharan
46c2c6428a
[unity] Fix Sprite generation for resized textures.
2016-12-10 06:59:18 +08:00
badlogic
42d4ad76e1
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-12-09 10:13:02 +01:00
badlogic
b3912899ab
[lua] Fixes bug in ColorTimeline
2016-12-09 09:48:19 +01:00
pharan
f3e9a0b1a3
[unity] Fix some SkeletonUtility interaction with constraints.
2016-12-09 11:43:12 +08:00
badlogic
4a0ef931c0
[lua] Fixed method name typo, closes #799
2016-12-08 13:29:19 +01:00
badlogic
168186f170
[lua] Fix modulo usage in AnimationState, closes #798
2016-12-08 13:24:39 +01:00
NathanSweet
e2d76037d8
Merge remote-tracking branch 'origin/master'
2016-12-07 23:51:22 +01:00
NathanSweet
2677eff35c
[libgdx] Use binarySearch method without step param.
2016-12-07 23:51:12 +01:00
pharan
ea36da81e4
[unity] More updated editor code.
2016-12-08 05:21:12 +08:00
pharan
da7bb80953
[unity] SkeletonAnimator optional autoreset.
2016-12-08 05:19:50 +08:00
pharan
86cfefe30d
[unity] Updated editors + OnSceneGUI.
2016-12-07 04:56:33 +08:00
pharan
a7a7dd9e93
[unity] BoneFollower.followLocalScale
2016-12-07 04:44:05 +08:00
badlogic
14f9d28d06
[csharp] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:53:25 +01:00
badlogic
0b30e94241
[as3] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:52:20 +01:00
badlogic
e8fa99557e
[c] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:49:35 +01:00
badlogic
aba6a4b74c
[lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:47:10 +01:00
badlogic
ac48da3a14
[ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:43:44 +01:00
NathanSweet
aa49c2d48f
Merge remote-tracking branch 'origin/master'
2016-12-06 13:34:20 +01:00
NathanSweet
c512ee5d59
[libgdx] Don't fire event or complete events when mixDuration is 0.
...
closes #795
2016-12-06 13:34:17 +01:00
badlogic
27bd17f067
[c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794 .
2016-12-05 18:24:20 +01:00
John
ac7979721a
[unity] SpineEditorUtilities fixes.
2016-12-03 05:58:35 +08:00
badlogic
dfd0410acb
[c] Ported latest AnimationState changes. See #792
2016-12-02 15:43:58 +01:00
badlogic
8e9d54b3ad
[lua] Ported latest AnimationState changes. See #792
2016-12-02 15:42:31 +01:00
badlogic
ee9b03bc9d
[as3] Ported latest AnimationState changes. See #792
2016-12-02 15:40:22 +01:00
badlogic
fb327d9000
[ts] Ported latest AnimationState changes. See #792
2016-12-02 15:38:30 +01:00
taigacon
9fedf6877a
Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. ( #788 )
2016-12-02 15:06:50 +01:00
pharan
b6e7797282
[unity] SkeletonUtility minor cleanup.
2016-12-02 19:32:53 +08:00
pharan
0a8a083cad
[unity] Update YieldInstructions.
2016-12-02 19:32:30 +08:00
John
04b3819a8a
[unity] Fix backwards inherit rotation branch.
2016-12-02 19:20:03 +08:00
John
3884422543
[csharp] AnimationState TrackEntry pooling.
2016-12-02 18:48:39 +08:00
NathanSweet
932467e3ac
[libgdx] Fixed AnimationStateTests.
2016-12-02 04:28:15 +01:00
NathanSweet
d72cbc96be
Merge remote-tracking branch 'origin/master'
2016-12-01 20:20:04 +01:00
NathanSweet
b32957bfe0
[libgdx] Default trackEnd to max value, even for non-looping animations.
...
There will always be a use case where you need to change `trackEnd` from the default value, but it's simpler if the default value is the same for both looping and non-looping animations.
2016-12-01 20:19:57 +01:00