Harald Csaszar
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07b7b9371c
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[unity] Increased UPM package versions for changes of last commit d50cdef.
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2021-03-04 18:31:18 +01:00 |
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Harald Csaszar
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d50cdef325
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[unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850.
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2021-03-04 17:47:48 +01:00 |
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Harald Csaszar
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47e357aa88
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[unity] Fixed Spine/Sprite core shaders now correctly drawing Additive Slots. Closes #1853.
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2021-03-04 17:25:19 +01:00 |
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Harald Csaszar
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c5c71747c3
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[unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850.
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2021-03-03 20:18:35 +01:00 |
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Harald Csaszar
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16e3de63cc
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[unity] NewSkeletonAnimationGameObject and Initialize() now provide a quiet parameter to omit material warnings. Closes #1852.
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2021-03-03 17:07:42 +01:00 |
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Harald Csaszar
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7ea2f19836
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[unity] GetRemappedClone caused incorrect results at 270 degree roated MeshAttachments. See #1847.
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2021-03-01 17:27:00 +01:00 |
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Harald Csaszar
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2112d7f6f5
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[cpp] Fixed SkeletonBinary access violation if atlas and skeleton data mismatch (when attachment not found). Closes #1849.
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2021-02-25 11:58:40 +01:00 |
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Harald Csaszar
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0e5d7adf1c
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[ue4] Added preview skin / initial skin functionality for USpineWidget. Closes #1845.
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2021-02-25 11:58:40 +01:00 |
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Harald Csaszar
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38d8a1362a
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[unity] Fixed GetRepackedSkin supporting 270 degree rotation of MeshAttachments (new atlas format, when packed with mode Polygons). Closes #1847.
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2021-02-22 20:42:57 +01:00 |
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Harald Csaszar
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4a0b30dd2f
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[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
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2021-02-17 20:16:56 +01:00 |
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Harald Csaszar
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1163142ba8
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[unity] Fixed URP and LWRP SkeletonLit shader not receiving shadows. Closes #1840. Now another known issue of the Sprite shader is surfacing, not handling shadows correctly when rotated 180 degrees (see #1842).
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2021-02-17 19:21:50 +01:00 |
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Harald Csaszar
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e9f900c333
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[cpp] Fixed shadow declaration warnings. Closes #1808.
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2021-02-16 19:59:28 +01:00 |
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Harald Csaszar
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bce5500290
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[unity] SkeletonAnimation inspector exception bugfix. Occurred when switching assigned SkeletonDataAsset from an invalid to a valid one.
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2021-02-11 20:26:25 +01:00 |
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Harald Csaszar
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3bf9c3508f
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[unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837.
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2021-02-11 17:48:53 +01:00 |
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Harald Csaszar
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511c05a3c7
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[unity] Fixed SkeletonAnimation Inspector code causing incorrect animation playback. Closes #1841.
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2021-02-03 22:28:28 +01:00 |
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Harald Csaszar
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8908cdd15c
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[unity] URP Sprite shader now allows Receive Shadow option when Write to Depth is disabled. This option has been greyed out unnecessarily. Closes #1839.
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2021-02-03 18:25:27 +01:00 |
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Harald Csaszar
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48470a4b16
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[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835.
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2021-01-29 13:07:22 +01:00 |
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Harald Csaszar
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3a437b79b0
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[unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset.
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2021-01-22 16:55:07 +01:00 |
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Harald Csaszar
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752e72eb8f
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[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559.
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2021-01-22 11:05:41 +01:00 |
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Harald Csaszar
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110581abea
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[unity] Changing AnimationName in the SkeletonAnimation Inspector now updates every time. Now also repaints GameView accordingly, for both animation and skin changes. Closes #1832.
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2021-01-21 13:07:02 +01:00 |
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Harald Csaszar
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60b52cb36a
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[unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831.
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2021-01-19 18:14:52 +01:00 |
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Harald Csaszar
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1f76074e62
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[unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems.
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2021-01-18 18:31:07 +01:00 |
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Harald Csaszar
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9032040503
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[ue4] Generated normals are now correctly being flipped at back-faces. Closes #1830.
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2021-01-14 20:42:43 +01:00 |
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Harald Csaszar
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a088270186
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[ue4] Modifying parent materials (of the four blend modes) updates material instances again. Closes #1791.
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2021-01-12 20:18:23 +01:00 |
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Harald Csaszar
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2039efc5b7
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[unity] Fixed a bug introduced in previous commit 82a0de8, was not handling not-yet added RawImage components at additional CanvasRenderers. See #1826.
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2021-01-08 19:28:32 +01:00 |
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Harald Csaszar
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82a0de85bc
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[unity] Fixed SkeletonGraphic with multiple materials displaying white square and issuing error when number of renderers changes in SkeletonGraphic.Rebuild. Closes #1826.
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2021-01-08 17:59:18 +01:00 |
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Harald Csaszar
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e95e130e9b
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[unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779.
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2021-01-07 20:52:14 +01:00 |
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Harald Csaszar
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ab91a3539d
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[unity] Fixed Editor error messages upon startup, most likely due to AssetDatabase not being fully initialized (Unity 2020.2). Closes #1779.
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2021-01-07 20:25:01 +01:00 |
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Harald Csaszar
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a7f629f504
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[unity] Fixed BoneFollowerGraphic silently failing at Transform instead of RectTransform by requiring component RectTransform. Closes #1828.
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2021-01-07 16:20:19 +01:00 |
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Nathan Sweet
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be84904181
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Fixed Skeleton Viewer for libgdx TextureAtlas changes.
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2021-01-02 18:41:51 -08:00 |
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Harald Csaszar
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769f048f55
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[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
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2020-12-22 17:17:33 +01:00 |
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badlogic
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6c1f8ce784
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-12-10 16:08:47 +01:00 |
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badlogic
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9fef35bf7a
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[lua] Remove logging.
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2020-12-10 16:08:40 +01:00 |
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Harald Csaszar
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2fde05e899
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[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
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2020-12-09 19:01:03 +01:00 |
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Harald Csaszar
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473caafd00
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[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813.
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2020-12-09 13:39:24 +01:00 |
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badlogic
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7ac47d191c
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-12-05 10:06:16 +01:00 |
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badlogic
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444810c598
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[lua] Fixed #1820
- Port of TransformMode.noRotationOrReflection was incorrect.
- AnimationState.applyAttachmentTimeline was passed incorrect arguments.
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2020-12-05 10:06:08 +01:00 |
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Harald Csaszar
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ac63150958
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[unity] Increased URP and LWRP package version number for Unity Package Manager (for last commit's modifications).
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2020-12-02 21:11:38 +01:00 |
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Harald Csaszar
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16b95b971b
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[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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2020-12-02 20:23:31 +01:00 |
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Harald Csaszar
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eb3d56c9e8
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[unity] Fixed Atlas asset assignment upon import which did not prioritize an atlas of the same name as the skeleton. Closes #1818.
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2020-12-01 16:20:12 +01:00 |
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Harald Csaszar
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f365815127
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[unity] Fixed preferences constantly loading in Unity 2020.1+ when not at default location. Closes #1817.
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2020-11-30 20:05:27 +01:00 |
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badlogic
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51a0641c6e
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[lua] Closes 1816, mix duration wasn't set correctly in AnimationState.
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2020-11-30 15:56:07 +01:00 |
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badlogic
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7bfcbe1b7a
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-11-27 18:45:27 +01:00 |
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badlogic
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490d169ea2
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[ts] Closes #1804.
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2020-11-27 18:45:18 +01:00 |
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Harald Csaszar
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3151c18b6c
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[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
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2020-11-27 14:03:41 +01:00 |
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Harald Csaszar
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af9d807460
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[unity] Fixed URP Sprite shader shadow artifacts at cascade border (occured after Universal RP package versions 7.2). Still compatible with older versions before 7.2. Closes #1814.
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2020-11-26 18:33:44 +01:00 |
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Harald Csaszar
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dc8b249999
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[csharp] Added getter accessors for Atlas.Pages and Atlas.Regions as they were missing (only enumeration of regions or access by name was possible).
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2020-11-26 15:36:30 +01:00 |
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Harald Csaszar
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23bce387af
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[unity] Added problematic component/material combination check for Canvas Group Tint Black when not using a SkeletonGraphic Tint Black shader. See #1812.
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2020-11-24 20:14:03 +01:00 |
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Harald Csaszar
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068a624608
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[unity] Fixed regression of SkeletonMecanim not handling negative values at a State's Speed property. Now both Speed and Multiplier are respected. Closes #1810.
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2020-11-20 21:24:02 +01:00 |
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Harald Csaszar
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968a7b5777
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[xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices.
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2020-11-19 20:06:39 +01:00 |
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