3188 Commits

Author SHA1 Message Date
pharan
015ade60ea [unity] Allow empty slots as separators. 2017-05-11 01:39:21 +08:00
badlogic
2b60e8f3b2 [starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897 2017-05-10 15:32:02 +02:00
badlogic
66c6d5cd89 [ts][widget] Added test for WebGLRenderingContext issues, see #675 2017-05-10 13:51:50 +02:00
pharan
8e138b56e0 [unity] Add initial flip to SkeletonRenderer. Initialized similar to initial skin and initial animation. 2017-05-10 04:02:12 +08:00
pharan
4633c903d3 [unity] BoneFollower collider warnings and convenience button. 2017-05-10 04:01:18 +08:00
pharan
80c8b5bbc4 [unity] Default z-spacing preferences. 2017-05-10 03:59:51 +08:00
badlogic
95f3a1fe17 [c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895 2017-05-09 15:00:34 +02:00
badlogic
4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 2017-05-09 13:32:19 +02:00
Nathan Sweet
449544978f Update README.md 2017-05-08 19:44:53 +02:00
badlogic
7f864d6bc5 [lua] Fixed typo in SkeletonJson, closes #893 2017-05-08 12:39:16 +02:00
badlogic
c496c0aa08 [lua] Fixed typo in SkeletonJson, closes #893 2017-05-08 12:38:31 +02:00
NathanSweet
d94170b411 Formatting. 2017-05-07 08:43:35 +02:00
NathanSweet
9acf0621d0 [libgdx] Do less work for first bezier segment. 2017-05-07 08:43:35 +02:00
pharan
eb94d4e1f2 [unity] AttachmentTools can now use source material properties. 2017-05-07 02:57:05 +08:00
pharan
1565b40bd3 [unity] Fixes to some sample scripts. 2017-05-07 02:56:37 +08:00
pharan
ad9e87e81f [unity] Updated Sprite Shaders module and samples. 2017-05-07 02:56:05 +08:00
pharan
7409c8a092 [unity] Fix bugs. Use faster/arrays generation if not clipping. 2017-05-05 22:46:09 +08:00
NathanSweet
fdc3419ab0 Removed unused imports. 2017-05-05 14:07:11 +02:00
badlogic
0fac2d318c [widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events. 2017-05-05 10:08:25 +02:00
badlogic
5b691065bf [csharp] Fixed memory leak in Triangulator 2017-05-04 14:18:51 +02:00
badlogic
11b402fcaf [as3] Fixed memory leak in Triangulator 2017-05-04 14:16:59 +02:00
badlogic
fdf6aba634 [ts] Fixed memory leak in Triangulator. Added coin example to WebGL test 2017-05-04 14:11:11 +02:00
badlogic
a97d18aafd [libgdx] Fixed leak in Triangulator 2017-05-04 14:03:24 +02:00
badlogic
06cc128e54 Updated CHANGELOG 2017-05-04 13:51:26 +02:00
badlogic
bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 2017-05-04 13:42:32 +02:00
badlogic
8123422f33 [lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation 2017-05-04 13:17:54 +02:00
badlogic
1fafbd0cb7 [corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer. 2017-05-03 14:45:25 +02:00
badlogic
abc5ff272d [lua] Added convex decomposition 2017-05-03 14:16:32 +02:00
badlogic
d218cf1544 [lua] Added triangulator. 2017-05-03 13:44:34 +02:00
badlogic
7e2bd632ea [lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call 2017-05-02 14:03:31 +02:00
badlogic
755425d4be [lua] Fixed bug in Slot, attachment vertices didn't get cleared upon Slot:setAttachment call 2017-05-02 14:02:55 +02:00
badlogic
676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 2017-04-30 19:13:11 +02:00
pharan
e185e7f310 [unity] Major render refactoring. Add clipping. See SpineMesh.cs 2017-04-30 21:41:45 +08:00
pharan
c7cb29c779 [csharp] Translate libGDX labeled continue. 2017-04-30 21:34:42 +08:00
pharan
4c043c0eb6 [csharp] Minor formatting changes. 2017-04-30 21:33:44 +08:00
pharan
1a6c2b8d9f [unity] Minor editor fixes. 2017-04-30 21:29:56 +08:00
pharan
b0f178b68d [unity] Minor BoneFollower optimization. 2017-04-30 21:28:13 +08:00
badlogic
7c852570a5 [ue4] Added clipping. 2017-04-29 14:00:28 +02:00
badlogic
70e526d361 [cocos2d-objc] Fixed two color tinting plus clipping. 2017-04-28 15:02:24 +02:00
badlogic
14d3d49ac4 [cocos2d-objc] Added clipping. 2017-04-28 14:58:12 +02:00
badlogic
d52ac2afd4 [c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short 2017-04-28 14:31:18 +02:00
badlogic
537f033dad [c] Added SkeletonClipping and unit/leak test 2017-04-27 14:19:02 +02:00
badlogic
6a5e035cb5 [ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886 2017-04-26 15:56:52 +02:00
Ran QUAN / 権然
65304384d6 [unity] Fix bug in CloneVertexAttachment (#885) 2017-04-25 13:56:49 +08:00
badlogic
59eb90eb66 [c] Added Triangulator. Decomposition is leaking. 2017-04-24 13:58:55 +02:00
badlogic
8feed9f455 [c] Formatting 2017-04-21 12:41:29 +02:00
badlogic
458c1bc19d [c] Added dynamic array. 2017-04-21 12:39:33 +02:00
badlogic
18b63d18a6 [c] Added ClippingAttachment and loading code 2017-04-21 11:16:06 +02:00
badlogic
0d33ee5294 [xna] Updated samples 2017-04-21 10:46:58 +02:00
badlogic
c542fb3d91 [csharp] Separated triangulation and convex decomposition 2017-04-21 10:46:02 +02:00