badlogic
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5b2a8cfd1e
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[ts] Separated triangulation and convex decomposition
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2017-04-21 10:40:31 +02:00 |
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badlogic
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73dce74fcc
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[as3] Separated triangulation and convex decomposition
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2017-04-21 10:33:55 +02:00 |
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badlogic
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f757b39fb1
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[starling] Updated assets
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2017-04-21 10:25:41 +02:00 |
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badlogic
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d0a79def31
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[starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879
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2017-04-21 10:24:18 +02:00 |
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Nathan Sweet
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7b40f0c4d0
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Return number of clipping polygons.
For metrics in editor.
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2017-04-21 15:07:10 +09:00 |
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Nathan Sweet
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a50ee49781
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Renamed ConvexDecomposer to Triangulator.
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2017-04-21 14:52:02 +09:00 |
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Nathan Sweet
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6454d76700
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Revert AnimationState fix, which likely breaks mixing > 2 animations (even when multiple mixing is false, by using multiple tracks).
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2017-04-21 13:18:15 +09:00 |
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Nathan Sweet
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6ceb623e54
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Always use timelinesLast when not multipleMixing.
http://esotericsoftware.com/forum/Blend-Weirdness-in-Unity-3-5-7263?p=38334#p38334
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2017-04-21 12:13:53 +09:00 |
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badlogic
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1e93019b82
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[starling] Updated Raptor clipping repro.
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2017-04-20 15:25:03 +02:00 |
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badlogic
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e8f54e996e
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[monogame] Solution links to spine-csharp project instead of linking source files with relative paths.
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2017-04-20 15:10:03 +02:00 |
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badlogic
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0fd553e75a
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[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
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2017-04-20 15:02:24 +02:00 |
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badlogic
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a1889341c9
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[libgdx] Fixed SkeletonViewer scale on HDPI screens, fixed NPE when saving preferences if no skeleton is loaded yet
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2017-04-20 13:54:05 +02:00 |
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Nathan Sweet
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62db5d29de
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Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
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2017-04-20 20:47:54 +09:00 |
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Nathan Sweet
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f881ee6942
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[libgdx] SkeletonViewer supports 2x scale for 4K displays.
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2017-04-20 20:47:19 +09:00 |
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badlogic
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41f2e206d6
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[xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet
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2017-04-19 16:35:26 +02:00 |
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badlogic
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e5f9795d15
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[xna] Refactored SkeletonMeshRenderer in preparation for clipping
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2017-04-19 16:16:41 +02:00 |
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badlogic
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cd788ebbba
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[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
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2017-04-19 15:38:51 +02:00 |
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badlogic
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4cd5ccc5b8
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[csharp] Fixed port of ConvexDecomposer, SkeletonClipping
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2017-04-19 15:15:37 +02:00 |
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badlogic
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69711476fc
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[c] Fixed _isNan. VC++ evaluates 0/0 at compile time and errors out with C2124 as the constant is a division by zero.
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2017-04-19 15:08:33 +02:00 |
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badlogic
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686b2b551d
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[csharp] Ported ConvexDecomposer
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2017-04-19 14:41:16 +02:00 |
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badlogic
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63c3a48014
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[csharp] Added clipping attachment, loading and subs for clipping code
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2017-04-19 14:14:09 +02:00 |
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badlogic
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282ca30e5a
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[xna] Fix project file
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2017-04-19 13:30:07 +02:00 |
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badlogic
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d7873928d1
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[monogame] Updated project file and assets
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2017-04-19 13:21:25 +02:00 |
|
John
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e86c93fced
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[unity] AttachmentTools for Texture2D
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2017-04-19 15:44:20 +08:00 |
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badlogic
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2b4c2bcf94
|
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
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297362f246
|
[ts] Fixed WebGL demos
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2017-04-18 11:42:05 +02:00 |
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badlogic
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18e1157c54
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[ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880
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2017-04-18 11:31:00 +02:00 |
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badlogic
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26c1bfe8b4
|
[cocos2dx] Fixed #877, support for ETC1. Note that ETC1 is not supported when two color tinting is enabled!
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2017-04-18 10:31:57 +02:00 |
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badlogic
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137f95a20f
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[cocos2dx] Added debug meshes rendering.
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2017-04-18 10:26:25 +02:00 |
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badlogic
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355d80129f
|
[ts][widget] Fixed retina handling, scale backbuffer of canvas by device pixel ratio
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2017-04-18 10:02:03 +02:00 |
|
Dave Geddes
|
3ec6c85074
|
reuse existing canvas element when possible (#876)
* reuse existing canvas element when possible
* [ts][widget] enable retina quality graphics
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2017-04-18 09:43:41 +02:00 |
|
pharan
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52fc282984
|
[unity] Update shaders.
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2017-04-17 18:10:58 +08:00 |
|
pharan
|
87677c34e3
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[unity] Auto-set advanced rendering settings.
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2017-04-17 18:09:04 +08:00 |
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pharan
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7392883e49
|
[unity] Handle Unity 5.6
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2017-04-17 18:07:49 +08:00 |
|
pharan
|
affb9cf941
|
[unity] Fix unneeded Unity 5 compiler condition.
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2017-04-17 18:06:42 +08:00 |
|
John
|
2cd9467d27
|
[unity] Fix unneeded Unity 5 compiler condition.
Also fixes compatibility with Unity 2017
3.5.51
|
2017-04-15 18:12:35 +08:00 |
|
John
|
b0a25f5448
|
[unity] Fix unneeded Unity 5 compiler condition.
Also fixes compatibility with Unity 2017
|
2017-04-15 18:11:38 +08:00 |
|
John
|
419b5a688d
|
[unity] Fix clone methods return value. Sorry!
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2017-04-15 06:36:40 +08:00 |
|
John
|
e4f4e61dad
|
[unity] Fix clone methods return value. Sorry!
|
2017-04-15 06:35:57 +08:00 |
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badlogic
|
689d753030
|
[starling] Fixed another double header
|
2017-04-14 17:03:31 +02:00 |
|
badlogic
|
f00d5b61c7
|
[starling] Fixed double header
|
2017-04-14 17:02:52 +02:00 |
|
badlogic
|
74c47bb1ff
|
[starling] Repro for two color tint issue
|
2017-04-14 16:54:14 +02:00 |
|
badlogic
|
19f962c85a
|
[starling] Cleaned up FDT projects and SDK swcs included by projects
|
2017-04-14 16:05:13 +02:00 |
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badlogic
|
8bd058f82e
|
[starling] Updated to Starling 2.1. Added coin sample
|
2017-04-14 15:58:15 +02:00 |
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badlogic
|
971e203b9e
|
[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
|
2017-04-13 15:08:34 +02:00 |
|
badlogic
|
bd16d0fde8
|
[ts][threejs] Implemented clipping.
|
2017-04-13 10:45:25 +02:00 |
|
badlogic
|
d4266cf89a
|
[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
|
2017-04-12 14:14:34 +02:00 |
|
badlogic
|
06f32233c0
|
[ts] Ported SkeletonClipping
|
2017-04-11 16:05:41 +02:00 |
|
badlogic
|
778055ae5b
|
[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
|
2017-04-11 15:30:34 +02:00 |
|
badlogic
|
b043a0b967
|
[ts] Ported ConvexDecomposer
|
2017-04-11 15:06:28 +02:00 |
|