badlogic
|
5205070918
|
Removed test sample.
|
2017-04-11 13:44:45 +02:00 |
|
badlogic
|
ced91ff34a
|
[ts] Updated README.md to document inline functionality of widget, updated CHANGELOG
|
2017-04-11 13:42:22 +02:00 |
|
badlogic
|
0fc89aa529
|
[ts] rebuild artifacts
|
2017-04-11 13:39:07 +02:00 |
|
badlogic
|
0733ce8af2
|
[ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md
|
2017-04-11 13:38:33 +02:00 |
|
badlogic
|
848f3d382c
|
[runtimes] Updated remaining samples/runtimes
|
2017-04-11 13:14:53 +02:00 |
|
badlogic
|
8920840ecf
|
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
|
2017-04-11 13:11:02 +02:00 |
|
badlogic
|
0e9cb8ee26
|
[cocos2d-objc] Fixed signature of SkeletonAnimation addAnimationForTrack, samples
|
2017-04-11 12:40:40 +02:00 |
|
badlogic
|
bb93011144
|
[libgdx] Fixed Box2D test, offset bounding boxes by skeleton x/y
|
2017-04-11 12:25:09 +02:00 |
|
badlogic
|
0c59cccf3a
|
Added contributor guidelines to README.md
|
2017-04-11 11:48:42 +02:00 |
|
badlogic
|
7af22538e2
|
[csharp] Ported AnimationState change
|
2017-04-10 15:48:54 +02:00 |
|
badlogic
|
293f960333
|
[as3] Ported AnimationState change
|
2017-04-10 15:48:13 +02:00 |
|
badlogic
|
c7ca217d52
|
[lua] Ported AnimationState change
|
2017-04-10 15:46:40 +02:00 |
|
badlogic
|
14c1df8cfb
|
[c] Ported AnimationState change
[ts] Rebuild artifacts
|
2017-04-10 15:45:13 +02:00 |
|
badlogic
|
d34f7c7b11
|
[ts] Ported AnimationState change
|
2017-04-10 15:43:38 +02:00 |
|
Nathan Sweet
|
dab4c27da7
|
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
|
2017-04-10 22:08:53 +09:00 |
|
Nathan Sweet
|
47155e4427
|
Don't use setup pose for last apply when there is a next animation.
http://esotericsoftware.com/forum/Mixing-fail-in-cocos2d-x-8200?p=38086#p38086
|
2017-04-10 22:08:35 +09:00 |
|
badlogic
|
dc9845bdc4
|
[as3] Fixed dipping problem fix
|
2017-04-10 14:37:12 +02:00 |
|
badlogic
|
01b20b568b
|
[c] Fixed dipping problem fix
|
2017-04-10 13:37:36 +02:00 |
|
badlogic
|
76f8d683fa
|
[lua] Fixed dipping fix
|
2017-04-10 12:11:33 +02:00 |
|
badlogic
|
5f5d4cc38e
|
[ts] Fixed dipping problem fix, added dipping problem repro
|
2017-04-10 11:35:53 +02:00 |
|
Nathan Sweet
|
f35bbc33f5
|
Fixed clipping end slot.
|
2017-04-08 12:26:07 +09:00 |
|
Nathan Sweet
|
68d0db8f35
|
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
|
2017-04-08 00:15:22 +09:00 |
|
Nathan Sweet
|
15961df0e3
|
Ensure clipping always ends.
|
2017-04-08 00:15:05 +09:00 |
|
John
|
facae4cb12
|
[csharp] Match fewer ifs for mixAlpha fix.
f8ea8e99ca
|
2017-04-07 23:11:13 +08:00 |
|
badlogic
|
fb6336bf73
|
[ts] Fixed demos
|
2017-04-07 16:43:45 +02:00 |
|
badlogic
|
aa7305e9ba
|
[ts][webgl] Fixed image change demo.
|
2017-04-07 16:20:25 +02:00 |
|
badlogic
|
5af8185261
|
[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
|
2017-04-07 15:50:22 +02:00 |
|
badlogic
|
58f7f17b37
|
[ts][widget] Enabled two color tinting by default. Fixed WebGL warnings
|
2017-04-07 15:14:54 +02:00 |
|
badlogic
|
6001882158
|
[ts] Build latest artifacts
|
2017-04-07 14:55:55 +02:00 |
|
badlogic
|
d520830c5c
|
[ts][canvas] Fixed rendering of rotated atlas regions
|
2017-04-07 14:54:08 +02:00 |
|
Nathan Sweet
|
ff98e136a1
|
Bit of reorganization.
It's pretty now!
|
2017-04-07 16:54:07 +09:00 |
|
Nathan Sweet
|
8d9d46ca56
|
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
|
2017-04-07 11:14:41 +09:00 |
|
Nathan Sweet
|
f8ea8e99ca
|
Only use mixAlpha for multiple mixing.
closes #871
|
2017-04-07 11:14:25 +09:00 |
|
Nathan Sweet
|
160c491d90
|
Fixed min height of skin and animation select boxes.
|
2017-04-07 11:13:35 +09:00 |
|
John
|
b7b173d1ec
|
[csharp] Port dipping problem fix
https://github.com/EsotericSoftware/spine-runtimes/issues/867
|
2017-04-06 23:54:43 +08:00 |
|
badlogic
|
4a3a18eef4
|
[lua] Ported dipping problem fix, see #867
|
2017-04-06 15:12:46 +02:00 |
|
badlogic
|
e326db5f4b
|
[c] Ported dipping problem fix, see #867
|
2017-04-06 14:43:12 +02:00 |
|
Nathan Sweet
|
0b514ea08c
|
Optimization / clean up.
|
2017-04-06 18:39:13 +09:00 |
|
Nathan Sweet
|
e334d7a27a
|
Don't need local to track if all edges were outside.
|
2017-04-06 18:09:01 +09:00 |
|
Nathan Sweet
|
3adaf1b9ac
|
Bit of organization.
|
2017-04-05 00:18:42 +09:00 |
|
Nathan Sweet
|
c0161c7c60
|
Skip further clipping for a triangle completely inside a clipping polygon.
|
2017-04-04 23:40:30 +09:00 |
|
Nathan Sweet
|
c558771cac
|
Prefer local vs clipOutput#size field.
|
2017-04-04 23:26:43 +09:00 |
|
Nathan Sweet
|
c2b1140ef0
|
Unused import.
|
2017-04-04 23:26:17 +09:00 |
|
badlogic
|
18f0e6fe7f
|
[libgdx] Fixed SkeletonClipping, ensure input clipping area is clockwise
|
2017-04-03 11:42:19 +02:00 |
|
badlogic
|
58b992136b
|
[c] Fixed strcmp bug in SkeletonJson.c. Closes #870.
|
2017-04-03 11:02:31 +02:00 |
|
Nathan Sweet
|
c5cf1155a0
|
Clean up.
|
2017-04-01 22:53:26 +09:00 |
|
Nathan Sweet
|
1254b06a91
|
Fixed AnimationState tests, added notes.
|
2017-04-01 16:59:40 +09:00 |
|
Nathan Sweet
|
058b7587e1
|
More prettying.
|
2017-04-01 10:31:38 +09:00 |
|
Nathan Sweet
|
6e97b7e75f
|
Swapped light, dark.
|
2017-04-01 09:06:29 +09:00 |
|
Nathan Sweet
|
7235f7c6b1
|
Moved SkeletonClipping to utils, since it isn't public API.
|
2017-04-01 08:52:06 +09:00 |
|