3188 Commits

Author SHA1 Message Date
badlogic
5205070918 Removed test sample. 2017-04-11 13:44:45 +02:00
badlogic
ced91ff34a [ts] Updated README.md to document inline functionality of widget, updated CHANGELOG 2017-04-11 13:42:22 +02:00
badlogic
0fc89aa529 [ts] rebuild artifacts 2017-04-11 13:39:07 +02:00
badlogic
0733ce8af2 [ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md 2017-04-11 13:38:33 +02:00
badlogic
848f3d382c [runtimes] Updated remaining samples/runtimes 2017-04-11 13:14:53 +02:00
badlogic
8920840ecf [starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets 2017-04-11 13:11:02 +02:00
badlogic
0e9cb8ee26 [cocos2d-objc] Fixed signature of SkeletonAnimation addAnimationForTrack, samples 2017-04-11 12:40:40 +02:00
badlogic
bb93011144 [libgdx] Fixed Box2D test, offset bounding boxes by skeleton x/y 2017-04-11 12:25:09 +02:00
badlogic
0c59cccf3a Added contributor guidelines to README.md 2017-04-11 11:48:42 +02:00
badlogic
7af22538e2 [csharp] Ported AnimationState change 2017-04-10 15:48:54 +02:00
badlogic
293f960333 [as3] Ported AnimationState change 2017-04-10 15:48:13 +02:00
badlogic
c7ca217d52 [lua] Ported AnimationState change 2017-04-10 15:46:40 +02:00
badlogic
14c1df8cfb [c] Ported AnimationState change
[ts] Rebuild artifacts
2017-04-10 15:45:13 +02:00
badlogic
d34f7c7b11 [ts] Ported AnimationState change 2017-04-10 15:43:38 +02:00
Nathan Sweet
dab4c27da7 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-04-10 22:08:53 +09:00
Nathan Sweet
47155e4427 Don't use setup pose for last apply when there is a next animation.
http://esotericsoftware.com/forum/Mixing-fail-in-cocos2d-x-8200?p=38086#p38086
2017-04-10 22:08:35 +09:00
badlogic
dc9845bdc4 [as3] Fixed dipping problem fix 2017-04-10 14:37:12 +02:00
badlogic
01b20b568b [c] Fixed dipping problem fix 2017-04-10 13:37:36 +02:00
badlogic
76f8d683fa [lua] Fixed dipping fix 2017-04-10 12:11:33 +02:00
badlogic
5f5d4cc38e [ts] Fixed dipping problem fix, added dipping problem repro 2017-04-10 11:35:53 +02:00
Nathan Sweet
f35bbc33f5 Fixed clipping end slot. 2017-04-08 12:26:07 +09:00
Nathan Sweet
68d0db8f35 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-04-08 00:15:22 +09:00
Nathan Sweet
15961df0e3 Ensure clipping always ends. 2017-04-08 00:15:05 +09:00
John
facae4cb12 [csharp] Match fewer ifs for mixAlpha fix.
f8ea8e99ca
2017-04-07 23:11:13 +08:00
badlogic
fb6336bf73 [ts] Fixed demos 2017-04-07 16:43:45 +02:00
badlogic
aa7305e9ba [ts][webgl] Fixed image change demo. 2017-04-07 16:20:25 +02:00
badlogic
5af8185261 [ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader 2017-04-07 15:50:22 +02:00
badlogic
58f7f17b37 [ts][widget] Enabled two color tinting by default. Fixed WebGL warnings 2017-04-07 15:14:54 +02:00
badlogic
6001882158 [ts] Build latest artifacts 2017-04-07 14:55:55 +02:00
badlogic
d520830c5c [ts][canvas] Fixed rendering of rotated atlas regions 2017-04-07 14:54:08 +02:00
Nathan Sweet
ff98e136a1 Bit of reorganization.
It's pretty now!
2017-04-07 16:54:07 +09:00
Nathan Sweet
8d9d46ca56 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-04-07 11:14:41 +09:00
Nathan Sweet
f8ea8e99ca Only use mixAlpha for multiple mixing.
closes #871
2017-04-07 11:14:25 +09:00
Nathan Sweet
160c491d90 Fixed min height of skin and animation select boxes. 2017-04-07 11:13:35 +09:00
John
b7b173d1ec [csharp] Port dipping problem fix
https://github.com/EsotericSoftware/spine-runtimes/issues/867
2017-04-06 23:54:43 +08:00
badlogic
4a3a18eef4 [lua] Ported dipping problem fix, see #867 2017-04-06 15:12:46 +02:00
badlogic
e326db5f4b [c] Ported dipping problem fix, see #867 2017-04-06 14:43:12 +02:00
Nathan Sweet
0b514ea08c Optimization / clean up. 2017-04-06 18:39:13 +09:00
Nathan Sweet
e334d7a27a Don't need local to track if all edges were outside. 2017-04-06 18:09:01 +09:00
Nathan Sweet
3adaf1b9ac Bit of organization. 2017-04-05 00:18:42 +09:00
Nathan Sweet
c0161c7c60 Skip further clipping for a triangle completely inside a clipping polygon. 2017-04-04 23:40:30 +09:00
Nathan Sweet
c558771cac Prefer local vs clipOutput#size field. 2017-04-04 23:26:43 +09:00
Nathan Sweet
c2b1140ef0 Unused import. 2017-04-04 23:26:17 +09:00
badlogic
18f0e6fe7f [libgdx] Fixed SkeletonClipping, ensure input clipping area is clockwise 2017-04-03 11:42:19 +02:00
badlogic
58b992136b [c] Fixed strcmp bug in SkeletonJson.c. Closes #870. 2017-04-03 11:02:31 +02:00
Nathan Sweet
c5cf1155a0 Clean up. 2017-04-01 22:53:26 +09:00
Nathan Sweet
1254b06a91 Fixed AnimationState tests, added notes. 2017-04-01 16:59:40 +09:00
Nathan Sweet
058b7587e1 More prettying. 2017-04-01 10:31:38 +09:00
Nathan Sweet
6e97b7e75f Swapped light, dark. 2017-04-01 09:06:29 +09:00
Nathan Sweet
7235f7c6b1 Moved SkeletonClipping to utils, since it isn't public API. 2017-04-01 08:52:06 +09:00