badlogic
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5b2a8cfd1e
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[ts] Separated triangulation and convex decomposition
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2017-04-21 10:40:31 +02:00 |
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badlogic
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2b4c2bcf94
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[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
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297362f246
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[ts] Fixed WebGL demos
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2017-04-18 11:42:05 +02:00 |
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badlogic
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18e1157c54
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[ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880
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2017-04-18 11:31:00 +02:00 |
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badlogic
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355d80129f
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[ts][widget] Fixed retina handling, scale backbuffer of canvas by device pixel ratio
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2017-04-18 10:02:03 +02:00 |
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Dave Geddes
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3ec6c85074
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reuse existing canvas element when possible (#876)
* reuse existing canvas element when possible
* [ts][widget] enable retina quality graphics
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2017-04-18 09:43:41 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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bd16d0fde8
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[ts][threejs] Implemented clipping.
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2017-04-13 10:45:25 +02:00 |
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badlogic
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d4266cf89a
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[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
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2017-04-12 14:14:34 +02:00 |
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badlogic
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06f32233c0
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[ts] Ported SkeletonClipping
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2017-04-11 16:05:41 +02:00 |
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badlogic
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778055ae5b
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[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
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2017-04-11 15:30:34 +02:00 |
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badlogic
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b043a0b967
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[ts] Ported ConvexDecomposer
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2017-04-11 15:06:28 +02:00 |
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badlogic
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ced91ff34a
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[ts] Updated README.md to document inline functionality of widget, updated CHANGELOG
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2017-04-11 13:42:22 +02:00 |
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badlogic
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0fc89aa529
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[ts] rebuild artifacts
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2017-04-11 13:39:07 +02:00 |
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badlogic
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0733ce8af2
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[ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md
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2017-04-11 13:38:33 +02:00 |
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badlogic
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848f3d382c
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[runtimes] Updated remaining samples/runtimes
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2017-04-11 13:14:53 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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14c1df8cfb
|
[c] Ported AnimationState change
[ts] Rebuild artifacts
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2017-04-10 15:45:13 +02:00 |
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badlogic
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d34f7c7b11
|
[ts] Ported AnimationState change
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2017-04-10 15:43:38 +02:00 |
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badlogic
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5f5d4cc38e
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[ts] Fixed dipping problem fix, added dipping problem repro
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2017-04-10 11:35:53 +02:00 |
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badlogic
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fb6336bf73
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[ts] Fixed demos
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2017-04-07 16:43:45 +02:00 |
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badlogic
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aa7305e9ba
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[ts][webgl] Fixed image change demo.
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2017-04-07 16:20:25 +02:00 |
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badlogic
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5af8185261
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[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
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2017-04-07 15:50:22 +02:00 |
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badlogic
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58f7f17b37
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[ts][widget] Enabled two color tinting by default. Fixed WebGL warnings
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2017-04-07 15:14:54 +02:00 |
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badlogic
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6001882158
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[ts] Build latest artifacts
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2017-04-07 14:55:55 +02:00 |
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badlogic
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d520830c5c
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[ts][canvas] Fixed rendering of rotated atlas regions
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2017-04-07 14:54:08 +02:00 |
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badlogic
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6808b9f44a
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[ts] Fixed up demos
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2017-03-31 12:27:41 +02:00 |
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badlogic
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030da37e6b
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[ts] Ported dipping problem fix, see #867
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2017-03-31 12:12:22 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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b2d4fa4012
|
Merged with master, pulling in change from MathUtils -> TrigUtils in spine-libgdx as well as Maven pom.xml
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2017-03-24 14:15:24 +01:00 |
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badlogic
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2585dc16ab
|
[ts] Fixed widget example, using var instead of let
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2017-03-22 17:30:06 +01:00 |
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badlogic
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e464a9fbba
|
[ts] Updated README on ES6 modules.
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2017-03-15 10:39:05 +01:00 |
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badlogic
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1bb212a110
|
[ts] Merged with master.
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2017-03-07 11:57:19 +01:00 |
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badlogic
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3fd5c62588
|
[ts] Updated JS builds.
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2017-03-07 11:53:21 +01:00 |
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badlogic
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94f100a1cf
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[ts][widget] Actually use config.loop field. Closes #853.
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2017-03-07 11:52:27 +01:00 |
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badlogic
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d5297334c0
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[ts][widget] Fix handling of config.atlasContent and config.jsonContent. Closes #854
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2017-03-07 11:50:25 +01:00 |
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badlogic
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6a4a667458
|
Merged master manually
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2017-03-02 13:35:36 +01:00 |
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badlogic
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8a7ac93f6f
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[ts][widget] Added jsonContent and atlasContent fields to widget configuration. Allows to pass content directly instead of fetching it from a URL. See README.md. Closes #844
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2017-03-02 13:33:00 +01:00 |
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badlogic
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1ad8e6b63c
|
Merged with master, resolved conflicts
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2017-03-02 13:04:44 +01:00 |
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badlogic
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7e0df8fa6d
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[ts][canvas] Fixed alpha tinting
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2017-03-02 11:50:46 +01:00 |
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badlogic
|
d5cc4d598a
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[ts][canvas] Added support for alpha tinting, rgb tint is ignored
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2017-03-02 11:41:45 +01:00 |
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badlogic
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f5b4310350
|
[ts][canvas] Cleanup
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2017-03-02 11:09:45 +01:00 |
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badlogic
|
3bb27040c4
|
[ts][canvas] Fixed superfluous paranthesis
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2017-03-02 11:08:03 +01:00 |
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badlogic
|
e8df948d9d
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[ts][canvas] Canvas renderer now supports shearing and non-uniform scale. Closes #851
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2017-03-02 11:04:11 +01:00 |
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badlogic
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be9b522237
|
[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
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2017-02-24 15:18:30 +01:00 |
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badlogic
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9eb42b65f2
|
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
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2017-02-24 15:00:30 +01:00 |
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badlogic
|
787a525a93
|
[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
|
9cd5f25cdb
|
[ts] Moved conversion to typed array to minimize allocations
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2017-02-23 13:33:40 +01:00 |
|
badlogic
|
0b8913691a
|
[ts] Closes #838, modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused
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2017-02-21 11:48:07 +01:00 |
|
badlogic
|
f617ff635f
|
[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
|
2017-02-20 11:22:26 +01:00 |
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