badlogic
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a5d2519f86
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[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
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2017-07-21 15:54:55 +02:00 |
|
pharan
|
ca9f46d92b
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[csharp] Fix (IS_UNITY) symbol.
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2017-07-20 19:03:11 +08:00 |
|
pharan
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f3cf2889b6
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[csharp] Fix whitespace.
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2017-07-20 14:32:25 +08:00 |
|
badlogic
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cdde8c65eb
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Merge branch '3.6' into 3.7-beta
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2017-07-19 14:02:50 +02:00 |
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badlogic
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20cdb9ec99
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[csharp] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
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2017-07-19 13:57:20 +02:00 |
|
badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
|
fc72709c48
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Updated README.mds to point to the correct .zip link
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2017-07-12 11:18:18 +02:00 |
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badlogic
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3fb745f060
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Merge branch '3.6' into 3.7-beta
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2017-07-11 15:56:14 +02:00 |
|
John
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76b7e245bd
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[csharp] Fixes for clipping.
based on : ea6319820f
Fixes: https://github.com/EsotericSoftware/spine-runtimes/pull/936
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2017-07-11 06:37:32 +08:00 |
|
John
|
c84792fa18
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[csharp] Fix unused vertices local.
https://github.com/EsotericSoftware/spine-runtimes/pull/935
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2017-07-11 06:30:00 +08:00 |
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badlogic
|
b5f79f80c3
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[xna][monogame] Added support for vertex effects, see #898
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2017-06-26 17:28:34 +02:00 |
|
John
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4139546b87
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[csharp] Don't use DIP_MIX across tracks.
based on 61e54a5771
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2017-06-24 12:44:38 +08:00 |
|
pharan
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4e7a409a63
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[csharp] Fixed mixing unweighted meshes that aren't keyed on frame zero. a8e1faf4dd
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2017-06-22 11:27:46 +08:00 |
|
pharan
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3bd5183721
|
[csharp] Remove Unity 4 and fix Unity 5+ check.
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2017-06-18 21:57:22 +08:00 |
|
John
|
733f634e19
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[csharp] TrackEntry.AnimationEnd setter. :p
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2017-06-16 07:28:25 +08:00 |
|
John
|
5e0ff3694d
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[csharp] Cleanup VertexAttachment id threadsafety
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2017-06-14 04:11:38 +08:00 |
|
pharan
|
61a5058a5c
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[csharp] Thread safety for acquiring next VertexAttachment ID. 8a78eb4cf5
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2017-06-13 08:52:37 +08:00 |
|
pharan
|
44a44aa6c6
|
[csharp] Changed Timeline.Apply. Animation, AnimationState handle setup pose before first key.
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2017-06-13 08:49:29 +08:00 |
|
John
|
45bdf87dac
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[csharp] readonly VertexAttachment.id
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2017-06-11 02:37:03 +08:00 |
|
pharan
|
14d031cb78
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[csharp] Added shifted vertex attachment IDs for DeformTimeline.
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2017-06-11 00:38:38 +08:00 |
|
pharan
|
354ef48a64
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[csharp] Fix IkConstraint fix port. 73cb6299de
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2017-06-10 06:50:29 +08:00 |
|
pharan
|
714f010006
|
[csharp] Minor changes to Attachments for 3.6
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2017-06-10 06:41:20 +08:00 |
|
John
|
3c194a5c9d
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[csharp] Fixed deform timelines not mixing to/from setup pose.
ef6ccb84d3
|
2017-06-02 21:59:45 +08:00 |
|
John
|
8fa441e284
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[csharp] Return true from AnimationState#apply if any animation was applied.
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2017-06-02 21:59:00 +08:00 |
|
badlogic
|
73cb6299de
|
[csharp] Ported IKConstraint fix.
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2017-05-24 17:37:00 +02:00 |
|
badlogic
|
77291132df
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-05-24 17:05:38 +02:00 |
|
badlogic
|
8fd8cfbf46
|
[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
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2017-05-24 16:31:37 +02:00 |
|
pharan
|
ba45ab5ef9
|
[csharp] Minor formatting and scope.
|
2017-05-24 19:30:50 +08:00 |
|
pharan
|
a00c45f8e0
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[csharp] Ported IKConstraint simplification, see #907
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2017-05-24 19:28:00 +08:00 |
|
John
|
cb134ef279
|
[csharp] Fix Triangulator. Labeled break port.
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2017-05-24 19:13:15 +08:00 |
|
John
|
c107594106
|
[csharp] Remove mixing from limit, dispose track entries ASAP. a69f9d579f
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2017-05-24 14:59:34 +08:00 |
|
John
|
aa3969f147
|
[csharp] Remove mixing from limit, dispose track entries ASAP. a69f9d579f
https://github.com/EsotericSoftware/spine-runtimes/issues/899
|
2017-05-24 14:57:55 +08:00 |
|
John
|
53d80a4020
|
[csharp] Fix missing port. be583ba96d
|
2017-05-23 13:59:23 +08:00 |
|
pharan
|
5d78359b7c
|
[csharp] Limit linked list by speeding up, see 0f944b2baf
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2017-05-18 09:11:42 +08:00 |
|
pharan
|
eacb73c913
|
[csharp] Ported animation state changes, see https://github.com/EsotericSoftware/spine-runtimes/issues/904
|
2017-05-18 07:17:41 +08:00 |
|
badlogic
|
5b691065bf
|
[csharp] Fixed memory leak in Triangulator
|
2017-05-04 14:18:51 +02:00 |
|
pharan
|
c7cb29c779
|
[csharp] Translate libGDX labeled continue.
|
2017-04-30 21:34:42 +08:00 |
|
pharan
|
4c043c0eb6
|
[csharp] Minor formatting changes.
|
2017-04-30 21:33:44 +08:00 |
|
badlogic
|
c542fb3d91
|
[csharp] Separated triangulation and convex decomposition
|
2017-04-21 10:46:02 +02:00 |
|
badlogic
|
0fd553e75a
|
[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
|
2017-04-20 15:02:24 +02:00 |
|
badlogic
|
41f2e206d6
|
[xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet
|
2017-04-19 16:35:26 +02:00 |
|
badlogic
|
cd788ebbba
|
[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
|
2017-04-19 15:38:51 +02:00 |
|
badlogic
|
4cd5ccc5b8
|
[csharp] Fixed port of ConvexDecomposer, SkeletonClipping
|
2017-04-19 15:15:37 +02:00 |
|
badlogic
|
686b2b551d
|
[csharp] Ported ConvexDecomposer
|
2017-04-19 14:41:16 +02:00 |
|
badlogic
|
63c3a48014
|
[csharp] Added clipping attachment, loading and subs for clipping code
|
2017-04-19 14:14:09 +02:00 |
|
badlogic
|
7af22538e2
|
[csharp] Ported AnimationState change
|
2017-04-10 15:48:54 +02:00 |
|
John
|
facae4cb12
|
[csharp] Match fewer ifs for mixAlpha fix.
f8ea8e99ca
|
2017-04-07 23:11:13 +08:00 |
|
John
|
b7b173d1ec
|
[csharp] Port dipping problem fix
https://github.com/EsotericSoftware/spine-runtimes/issues/867
|
2017-04-06 23:54:43 +08:00 |
|
badlogic
|
b2d4fa4012
|
Merged with master, pulling in change from MathUtils -> TrigUtils in spine-libgdx as well as Maven pom.xml
|
2017-03-24 14:15:24 +01:00 |
|
badlogic
|
1ad8e6b63c
|
Merged with master, resolved conflicts
|
2017-03-02 13:04:44 +01:00 |
|