badlogic
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98413c102e
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[ts] Merged WebKit bug fix.
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2018-04-05 16:47:13 +02:00 |
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badlogic
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ba90852ad6
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Merge branch '3.6' into 3.7-beta
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2018-02-16 13:48:10 +01:00 |
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badlogic
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4d5010680d
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[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
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2018-02-16 13:47:03 +01:00 |
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badlogic
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e8fa57e3aa
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Merge branch '3.6' into 3.7-beta
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2017-12-14 11:03:22 +01:00 |
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badlogic
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08451f2a8d
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[ts][webgl] Exposing the renderers in SceneRenderer.
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2017-11-17 15:40:39 +01:00 |
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badlogic
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12162b7fee
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Merge branch '3.6' into 3.7-beta
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2017-11-17 14:55:28 +01:00 |
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badlogic
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246c5310d4
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[ts][webgl] SceneRenderer method to draw textures with manually set UVs.
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2017-11-17 14:39:53 +01:00 |
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badlogic
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14e9425b91
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Merged 3.6 into 3.7-beta.
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2017-11-17 10:59:12 +01:00 |
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badlogic
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49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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badlogic
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f045d22183
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[ts] Added animation blending test.
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2017-11-02 10:41:49 +01:00 |
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badlogic
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f750b3f708
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[ts] Ported additive animation blending, see #1029.
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2017-10-30 13:31:36 +01:00 |
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badlogic
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bcc7da56d2
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[ts] Fix PathConstraint length spacing for zero length bones. See #1023.
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2017-10-20 11:09:42 +02:00 |
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badlogic
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adc01ab1e4
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[ts] Fixed DeformTimeline, see #1016.
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2017-10-11 10:43:13 +02:00 |
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badlogic
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936a7b048f
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[ts] Updated build to include new tint black shader.
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2017-09-28 11:24:00 +02:00 |
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badlogic
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7652eb47ba
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[webgl] Updated pma tint black demo to include Ivan's shader from #993.
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2017-09-25 15:02:46 +02:00 |
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badlogic
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e68f1cb4cc
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[webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers.
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2017-09-15 13:59:51 +02:00 |
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badlogic
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c6d7af8e96
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Added demo page copy for debugging
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2017-09-14 11:06:54 +02:00 |
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badlogic
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eca798931b
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[runtimes] Closes #971
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2017-08-24 11:34:00 +02:00 |
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badlogic
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40010cb228
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[ts] Fixed SwirlEffect
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2017-06-21 16:08:17 +02:00 |
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badlogic
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5aebd65c01
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[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
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2017-06-21 15:43:54 +02:00 |
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badlogic
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ddf38c0ce1
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[libGDX] VertexEffect now also lets you modify UVs and light/dark color.
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2017-06-21 14:35:55 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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f158e9e996
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[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:00:10 +02:00 |
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badlogic
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63459d8531
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[c] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:05:07 +02:00 |
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badlogic
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2b5058f020
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[ts] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:03:13 +02:00 |
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badlogic
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b5e08f59e1
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[ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:53:09 +02:00 |
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badlogic
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087bcfc43b
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[ts] Ported IKConstraint fix.
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2017-05-24 17:31:33 +02:00 |
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badlogic
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ea3cfdc643
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[ts] Ported Animation State changes, see #908
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2017-05-24 13:14:06 +02:00 |
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badlogic
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b9b2d81c65
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[ts] Ported animation state changes, see #904
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2017-05-17 11:54:56 +02:00 |
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badlogic
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4ee17864a2
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Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
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2017-05-09 13:32:19 +02:00 |
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badlogic
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0fac2d318c
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[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
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2017-05-05 10:08:25 +02:00 |
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badlogic
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6a5e035cb5
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[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
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2017-04-26 15:56:52 +02:00 |
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badlogic
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5b2a8cfd1e
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[ts] Separated triangulation and convex decomposition
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2017-04-21 10:40:31 +02:00 |
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badlogic
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2b4c2bcf94
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[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
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d4266cf89a
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[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
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2017-04-12 14:14:34 +02:00 |
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badlogic
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06f32233c0
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[ts] Ported SkeletonClipping
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2017-04-11 16:05:41 +02:00 |
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badlogic
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778055ae5b
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[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
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2017-04-11 15:30:34 +02:00 |
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badlogic
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0fc89aa529
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[ts] rebuild artifacts
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2017-04-11 13:39:07 +02:00 |
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badlogic
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5af8185261
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[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
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2017-04-07 15:50:22 +02:00 |
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badlogic
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6001882158
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[ts] Build latest artifacts
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2017-04-07 14:55:55 +02:00 |
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badlogic
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d520830c5c
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[ts][canvas] Fixed rendering of rotated atlas regions
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2017-04-07 14:54:08 +02:00 |
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badlogic
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030da37e6b
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[ts] Ported dipping problem fix, see #867
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2017-03-31 12:12:22 +02:00 |
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badlogic
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be9b522237
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[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
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2017-02-24 15:18:30 +01:00 |
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badlogic
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9eb42b65f2
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[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
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2017-02-24 15:00:30 +01:00 |
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badlogic
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808aea73c6
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[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
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2017-01-26 16:35:21 +01:00 |
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badlogic
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7b463b1336
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[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
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2017-01-26 16:21:08 +01:00 |
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badlogic
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fcade28c7a
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[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
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2017-01-25 16:55:39 +01:00 |
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badlogic
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c604d93a5c
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[ts] Ported latest AnimationState changes
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2016-11-28 16:32:02 +01:00 |
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badlogic
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aca4060fad
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[lua] Ported AnimationState changes
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2016-11-24 13:00:46 +01:00 |
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badlogic
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a7fe570148
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[ts] Ported AnimationState changes
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2016-11-24 12:48:45 +01:00 |
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